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Ship SKINR: Difference between revisions

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Skills: Added exact numbers with some examples + training time multipliers
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There is a set of Skills that will elevate your SKIN Sequencing playstyle. These are all found under the category called “[[Skills:Sequencing|Sequencing]]”.
There is a set of Skills that will elevate your SKIN Sequencing playstyle. These are all found under the category called “[[Skills:Sequencing|Sequencing]]”.
* Sequencing time modifier:
* Sequencing time modifiers:
** {{Sk|Basic Induction}}: Reduces sequencing time.
** All of the following reduce the sequencing time by 1%/3%/6%/10%/15% at levels I-V.
** {{Sk|Induction Efficiency}}: Reduces sequencing time.
** {{Sk|Basic Induction}} (1x)
** {{Sk|Advanced Induction Efficiency}}: Reduces sequencing time.
** {{Sk|Induction Efficiency}} (3x)
** {{Sk|Peak Induction Acceleration}}: Reduces sequencing time.
** {{Sk|Advanced Induction Efficiency}} (5x)
** {{Sk|Peak Induction Acceleration}} (8x)
** These are combined additively. For example, Basic Induction V + Induction Efficiency IV + Advanced Ind.Eff. III combine to a 15%+10%+6%=31% reduction, meaning that jobs will take 69% of the base time. The maximum possible reduction is -60% or a 2.5x decrease.


* Mass sequencing:
* Mass sequencing:
** {{Sk|Batch Sequencing}}: Allows sequencing of multiple copies of a design.
** {{Sk|Batch Sequencing}} (3x): Allows sequencing of multiple copies per run. Changes the maximum to 5/10/20/30/50 at levels I-V.
** {{Sk|Mass Sequencing}}: Allows sequencing of multiple copies of a design.
** {{Sk|Mass Sequencing}} (6x): Adds +25/+25+/+50/+50/+100 to the maximum amount of copies per run (+250 total).
** {{Sk|Industrial Sequencing}}: Allows sequencing of multiple copies of a design.
** {{Sk|Industrial Sequencing}} (9x): Further increases the maximum amount by +200/+250/+250/+1000/+3000 (+4700 total).
** The maximum possible amount of copies is 50+250+4700=5000.


* Multi-SKIN sequencing:
* Multi-SKIN sequencing:
** {{Sk|Parallel Sequencing}}: Allows the sequencing of multiple different designs at once.
** {{Sk|Parallel Sequencing}} (2x): Level I allows 2 simultaneous jobs, increases by 2 up to 10 at level V.
** {{Sk|Multi-thread Sequencing}}: Allows the sequencing of multiple different designs at once.
** {{Sk|Multi-thread Sequencing}} (6x): Allows 2 more simultaneous jobs per level. Maximum possible is 20 jobs, for a total of 100 000 SKINs being created at once.


* SKIN selling:
* SKIN selling:
** {{Sk|Hub Promotion}}: Allows the listing of more SKINs on the Hub.
** {{Sk|Hub Promotion}} (1x): Allows the listing of 1 additional SKIN per level.
** {{Sk|Hub Algorithm Optimization}}: Allows the listing of more SKINs on the Hub.
** {{Sk|Hub Algorithm Optimization}} (5x): 5 more listings per level.
** {{Sk|Paragon Relations}}: Reduces Paragon HUB Vendor Fees when selling SKINs by 1% per level.
** {{Sk|Paragon Relations}} (3x): Reduces Paragon Hub vendor fees by 1% per level.


* Design saving<ref name= PN202407111 />:
* Design saving<ref name= PN202407111 />:
** {{Sk|Studio Management}}: Allows saving of multiple designs.
** {{Sk|Studio Management}} (2x): Allows saving 5 more designs per level.
** {{Sk|Advanced Studio Management}}: Allows saving of multiple designs.
** {{Sk|Advanced Studio Management}} (5x): Allows an additional +10/+10/+20/+25/+30 designs to be saved at levels I-V.
** The maximum possible number of save slots is 125.


Each of these skills can be purchased straight from the Skill Window and needs to be trained to level IV before being able to train the next tier.
Each of these skills can be purchased straight from the Skills window. Unlike most skills, they are not seeded by NPCs on regional markets (as of 09 Aug 2024).
 
For all skills with multiple tiered versions, higher tiers require the previous skill at level IV.


=== Collection ===
=== Collection ===