Difference between revisions of "Raid: Deserters Hideout"

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(20 minutes instead of 15 as per Eqiunox expansion notes)
(Forum archived and irrelevant now; overview not so relevant either)
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| module types      = Warp disruption modules for Tacklers. Haulers should have sufficient cargo space.
 
| module types      = Warp disruption modules for Tacklers. Haulers should have sufficient cargo space.
 
}}
 
}}
 
== See also ==
 
* EVE University forum post: [https://forum.eveuniversity.org/viewtopic.php?f=29&t=126533&p=956676 Homefront Operations - first insights] by [[User:Hippla Tsero|Hippla Tsero]] (15 June 2023)
 
* [[Talk:Overview#June 2023 additions|New overview entities]] for the Viridian expansion. <!-- only needed till custom overviews are updated -->
 
  
 
[[Category:Homefront Operations]]
 
[[Category:Homefront Operations]]

Revision as of 16:52, 11 September 2024

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Main article: Homefront operation
Raid - Deserters Hideout
Deserters who joined the Ashes of Turnur stole our military supplies as they left. We've found their hiding spot and we want those supplies back. We expect the Ashes carrying the supplies to run, so they will need to be tackled and destroyed before too many escape.
Operational Intel
Objective Tackle Plunder Wreathes as they try to escape, destroy them, and haul their M.R.F. supplies to the Fenrir Quartermaster before too many escape.
Time to complete 20 minutes
Hostiles Ashes of Turnur
Friendlies Fenrir Quartermaster
Fleet Recommendations
Fleet Size 4-5 pilots
Roles Haulers, Tacklers, Enforcers
Module Types Warp disruption modules for Tacklers. Haulers should have sufficient cargo space.
General information
Ship Restrictions
  • Cruiser
  • Destroyer
  • Frigate
  • Hauler
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Thermal damage ThElectromagnetic damage EM