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Dreadnoughts: Difference between revisions

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{{Cleanup|Lead is to large and contains information that is not covered in the main part of the article ([[UniWiki:Manual of Style/Lead section|MoS Lead section]]). Contains relative time information ([[UniWiki:Manual of Style/Words to watch#Relative time references|MoS Relative time references]]). There might be more issues.}}
{{Cleanup|Contains relative time information ([[UniWiki:Manual of Style/Words to watch#Relative time references|MoS Relative time references]]). There might be more issues.}}


'''Dreadnoughts''' ("dreads") are DPS machines, only surpassed as damage-dealers by Supercarriers and Titans. Only dreads can fit a siege module. Each empire faction has one [[Tech 1]] dreadnought hull:
'''Dreadnoughts''', commonly called "dreads", are the main DPS of any capital fleet, with the only the much more expensive [[Supercarriers|Supercarrier]] and [[Titan]] class ships capable of beating them. Dreads can fit a "siege module" allowing them to greatly increase their DPS, local reps, and EWAR resistance, in exchange for being unable to receive remote reps and being unable to control their movement(they can still be pushed by other ships, and if they had speed before activating the module, they will continue to drift).
 
Each of the empires has one Tech 1 dreadnought, a Faction dread, and a Tech 2 "lancer" dread, which is capable of firing a Destructive Lance. The Ships are as follows:
 
T1 Hulls:
* {{sh|Revelation}}
* {{sh|Revelation}}
* {{sh|Phoenix}}
* {{sh|Phoenix}}
* {{sh|Moros}}
* {{sh|Moros}}
* {{sh|Naglfar}}
* {{sh|Naglfar}}
Each empire faction also has one [[Tech 2]] Lancer dreadnought;
T2 Hulls:
* {{Sh|Bane}}
* {{Sh|Bane}}
* {{Sh|Karura}}
* {{Sh|Karura}}
* {{Sh|Hubris}}
* {{Sh|Hubris}}
* {{Sh|Valravn}}
* {{Sh|Valravn}}
Each Faction also has one [[Faction]] dreadnought hull:
[[Faction]] Hulls:
* {{sh|Revelation Navy Issue}}
* {{sh|Revelation Navy Issue}}
* {{sh|Phoenix Navy Issue}}
* {{sh|Phoenix Navy Issue}}