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Vanguard Incursion fits: Difference between revisions

From EVE University Wiki
Chris Halsky (talk | contribs)
Cleanup of forum links
Some tweaks to the doctrine, inclusion of shield Vargur and armour TFI, and dropping the plate on the advanced vindi fit for a sigamp.
Line 516: Line 516:
| alphacanuse=Y
| alphacanuse=Y
}}
}}
=== Tempest Fleet Issue ===
{{ShipFitting
| ship=Tempest Fleet Issue
| fitName= E-UNI Incursions(Vanguards, Basic)
| fitID= E-UNI Incursions(Vanguards, Basic)
| high1name=800mm Heavy 'Scout' Repeating Cannon I
| high1typeID=9327
| high2name=800mm Heavy 'Scout' Repeating Cannon I
| high2typeID=9327
| high3name=800mm Heavy 'Scout' Repeating Cannon I
| high3typeID=9327
| high4name=800mm Heavy 'Scout' Repeating Cannon I
| high4typeID=9327
| high5name=800mm Heavy 'Scout' Repeating Cannon I
| high5typeID=9327
| high6name=800mm Heavy 'Scout' Repeating Cannon I
| high6typeID=9327
| high7name=Auto Targeting System I
| high7typeID=1182
| high8name=Large I-ax Enduring Remote Armor Repairer
| high8typeID=16449
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Tracking Computer II
| mid3typeID=1978
| mid4name=Sensor Booster II
| mid4typeID=1952
| mid5name=Sensor Booster II
| mid5typeID=1952
| low1name=Damage Control II
| low1typeID=2048
| low2name=Gyrostabilizer II
| low2typeID=519
| low3name=Gyrostabilizer II
| low3typeID=519
| low4name=Gyrostabilizer II
| low4typeID=519
| low5name=Gyrostabilizer II
| low5typeID=519
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=15729
| low7name=Imperial Navy Multispectrum Energized Membrane
| low7typeID=15729
| rig1name=Large Hyperspatial Velocity Optimizer II
| rig1typeID=26322
| rig2name=Large Explosive Armor Reinforcer II
| rig2typeID=26288
| rig3name=Large Kinetic Armor Reinforcer I
| rig3typeID=25890
| charge1name=Imperial Navy Acolyte x5
| charge1typeID=31864
| charge2name=Light Armor Maintenance Bot I x5
| charge2typeID=23711
| charge3name=Light Hull Maintenance Bot I x5
| charge3typeID=33706
| charge4name=Nanite Repair Paste x200
| charge4typeID=28668
| charge5name=Republic Fleet EMP L x5000
| charge5typeID=21894
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Optimal Range Script x3
| charge7typeID=28999
| charge8name=Tracking Speed Script x3
| charge8typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>
| showSKILLS=Y
| notes=<li>You can consider bringing along multiple types of ammo for T1 guns - EMP is a good in general, but if you are struggling for range then some Proton might be useful.</li><li>Upgrading to T2 guns should be a priority for this fit over anything else.</li>
| showNOTES=Y
| difficulty=0
| version=2025.1.18
| showTOC=N
| alphacanuse=N
}}
</tab>
</tab>


Line 650: Line 729:
| low6name=Federation Navy Magnetic Field Stabilizer
| low6name=Federation Navy Magnetic Field Stabilizer
| low6typeID=15895
| low6typeID=15895
| low7name=Imperial Navy 1600mm Steel Plates
| low7name=Signal Amplifier II
| low7typeID=31900
| low7typeID=1987
| rig1name=Large Explosive Armor Reinforcer II
| rig1name=Large Explosive Armor Reinforcer II
| rig1typeID=26288
| rig1typeID=26288
Line 681: Line 760:
| version=February 2024
| version=February 2024
| showTOC=Y
| showTOC=Y
| alphacanuse=N
}}
=== Tempest Fleet Issue ===
{{ShipFitting
| ship=Tempest Fleet Issue
| fitName= E-UNI Incursions (Vanguards, Advanced)
| fitID= E-UNI Incursions (Vanguards, Advanced)
| high1name=800mm Repeating Cannon II
| high1typeID=2929
| high2name=800mm Repeating Cannon II
| high2typeID=2929
| high3name=800mm Repeating Cannon II
| high3typeID=2929
| high4name=800mm Repeating Cannon II
| high4typeID=2929
| high5name=800mm Repeating Cannon II
| high5typeID=2929
| high6name=800mm Repeating Cannon II
| high6typeID=2929
| high7name=Auto Targeting System I
| high7typeID=1182
| high8name=Large Remote Armor Repairer II
| high8typeID=26914
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Tracking Computer II
| mid3typeID=1978
| mid4name=Sensor Booster II
| mid4typeID=1952
| mid5name=Sensor Booster II
| mid5typeID=1952
| low1name=Damage Control II
| low1typeID=2048
| low2name=Republic Fleet Gyrostabilizer
| low2typeID=15806
| low3name=Republic Fleet Gyrostabilizer
| low3typeID=15806
| low4name=Republic Fleet Gyrostabilizer
| low4typeID=15806
| low5name=Republic Fleet Gyrostabilizer
| low5typeID=15806
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=15729
| low7name=Imperial Navy Multispectrum Energized Membrane
| low7typeID=15729
| rig1name=Large Hyperspatial Velocity Optimizer II
| rig1typeID=26322
| rig2name=Large Explosive Armor Reinforcer II
| rig2typeID=26288
| rig3name=Large Kinetic Armor Reinforcer I
| rig3typeID=25890
| charge1name=Imperial Navy Acolyte x5
| charge1typeID=31864
| charge2name=Light Armor Maintenance Bot I x5
| charge2typeID=23711
| charge3name=Light Hull Maintenance Bot I x5
| charge3typeID=33706
| charge4name=Hail L x5000
| charge4typeID=12779
| charge5name=Nanite Repair Paste x150
| charge5typeID=28668
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Optimal Range Script x3
| charge7typeID=28999
| charge8name=Tracking Speed Script x3
| charge8typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>
| showSKILLS=Y
| notes=<li>Load Hail, never fail.</li><li>One of the tracking computers could be replaced with a target painter to offset the stacking penalties and provide benefit to the whole fleet.</li><li>Upgrading the tank further is a possibility, but if you intend to fly a Vargur in the future any expensive armour modules will not carry over to that hull, as it is shield tanked.</li>
| showNOTES=Y
| difficulty=0
| version=2025.1.18
| showTOC=N
| alphacanuse=N
| alphacanuse=N
}}
}}
Line 855: Line 1,012:
{{ShipFitting
{{ShipFitting
| ship=Paladin
| ship=Paladin
| fitName= Incursions (Vanguards, Elite)
| fitName= E-UNI Incursions (Vanguards, Elite)
| fitID= Incursions (Vanguards, Elite)
| fitID= E-UNI Incursions (Vanguards, Elite)
| high1name=Mega Pulse Laser II
| high1name=Mega Pulse Laser II
| high1typeID=3057
| high1typeID=3057
Line 927: Line 1,084:
}}
}}


<!--
=== Vargur ===
=== Vargur ===
{{ShipFitting
{{ShipFitting
| ship=Vargur
| ship=Vargur
| fitName= Incursions (Vanguard, Advanced)
| fitName= E-UNI Incursions (Vanguard, Elite)
| fitID= Incursions (Vanguard, Advanced)
| fitID= Vargur: E-UNI Incursions (Vanguard, Elite)
| high1name=800mm Repeating Cannon II
| high1name=800mm Repeating Cannon II
| high1typeID=2929
| high1typeID=2929
Line 943: Line 1,100:
| high5name=Bastion Module I
| high5name=Bastion Module I
| high5typeID=33400
| high5typeID=33400
| high6name=Large Coaxial Compact Remote Armor Repairer
| high6name=Auto Targeting System I
| high6typeID=16451
| high6typeID=1182
| high7name=Auto Targeting System I
| high7name=Large Remote Armor Repairer II
| high7typeID=1182
| high7typeID=26914
| mid1name=Sensor Booster II
| mid1name=Pithum A-Type Multispectrum Shield Hardener
| mid1typeID=1952
| mid1typeID=4347
| mid2name=Sensor Booster II
| mid2name=Pith X-Type X-Large Shield Booster
| mid2typeID=1952
| mid2typeID=19208
| mid3name=Tracking Computer II
| mid3name=Federation Navy Tracking Computer
| mid3typeID=1978
| mid3typeID=15792
| mid4name=Tracking Computer II
| mid4name=Federation Navy Tracking Computer
| mid4typeID=1978
| mid4typeID=15792
| mid5name=Tracking Computer II
| mid5name=Federation Navy Sensor Booster
| mid5typeID=1978
| mid5typeID=17520
| mid6name=Tracking Computer II
| mid6name=Federation Navy Sensor Booster
| mid6typeID=1978
| mid6typeID=17520
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1name=Republic Fleet Gyrostabilizer
| low1typeID=18881
| low1typeID=15806
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2name=Republic Fleet Gyrostabilizer
| low2typeID=18881
| low2typeID=15806
| low3name=Corpus X-Type Large Armor Repairer
| low3name=Republic Fleet Gyrostabilizer
| low3typeID=19045
| low3typeID=15806
| low4name=Gyrostabilizer II
| low4name=Republic Fleet Gyrostabilizer
| low4typeID=519
| low4typeID=15806
| low5name=Gyrostabilizer II
| low5name=Republic Fleet Tracking Enhancer
| low5typeID=519
| low5typeID=15965
| low6name=Shadow Serpentis Damage Control
| low6name=Damage Control II
| low6typeID=41200
| low6typeID=2048
| rig1name=Large Trimark Armor Pump II
| rig1name=Large Projectile Burst Aerator II
| rig1typeID=26302
| rig1typeID=26430
| rig2name=Large Projectile Burst Aerator II
| rig2name=Large Projectile Ambit Extension I
| rig2typeID=26430
| rig2typeID=26038
| drone1name=Acolyte II x5
| charge1name=Imperial Navy Acolyte x5
| drone1typeID=2205
| charge1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| charge2name=Light Armor Maintenance Bot I x5
| drone2typeID=23709
| charge2typeID=23711
| charge1name=Hail L x10000
| charge3name=Light Hull Maintenance Bot I x5
| charge1typeID=12779
| charge3typeID=33706
| charge2name=Scan Resolution Script x2
| charge4name=Hail L x5000
| charge2typeID=29011
| charge4typeID=12779
| charge3name=Optimal Range Script x4
| charge5name=Nanite Repair Paste x150
| charge3typeID=28999
| charge5typeID=28668
| charge4name=Tracking Speed Script x4
| charge6name=Scan Resolution Script x2
| charge4typeID=29001
| charge6typeID=29011
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>
| charge7name=Optimal Range Script x2
| charge7typeID=28999
| charge8name=Tracking Speed Script x2
| charge8typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Autocannon Specialization|IV|icon=yes}}
| showSKILLS=Y
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Be acutely aware that logi will struggle to help you if you need it, as their reps will be less effective for your armour due to low resists. You are also not receiving any command bursts that will help you tank. However, the Vargur is naturally tanky enough that this should not be an issue for an experienced pilot.</li>
| showNOTES=Y
| showNOTES=Y
| difficulty=2
| difficulty=2
| version=December 2023
| version=2025.1.18
| showTOC=N
| showTOC=N
| alphacanuse=N
| alphacanuse=N
}}
}}
-->
=== Kronos ===
=== Kronos ===
{{ShipFitting
{{ShipFitting
| ship=Kronos
| ship=Kronos
| fitName= Incursions (Vanguard, Elite)
| fitName= E-UNI Incursions (Vanguard, Elite)
| fitID= Incursions (Vanguard, Elite)
| fitID= E-UNI Incursions (Vanguard, Elite)
| high1name=Neutron Blaster Cannon II
| high1name=Neutron Blaster Cannon II
| high1typeID=3186
| high1typeID=3186