More actions
Mark bonus changes for Revenat expansion. |
Revenant expansion change bonus. |
||
| Line 1: | Line 1: | ||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 2024-11-12) | ||
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
| Line 37: | Line 37: | ||
| info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. | | info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. | ||
| bonuses= <b>Command Ships bonuses (per skill level):</b><br> | | bonuses= <b>Command Ships bonuses (per skill level):</b><br> | ||
20% bonus to Medium Energy Turret damage<br> | |||
4% bonus to Armored Command and Information Command burst strength and duration<br> | 4% bonus to Armored Command and Information Command burst strength and duration<br> | ||
<b>Amarr Battlecruiser bonuses (per skill level):</b><br> | <b>Amarr Battlecruiser bonuses (per skill level):</b><br> | ||
| Line 46: | Line 45: | ||
• Can use 2 Command Burst modules<br> | • Can use 2 Command Burst modules<br> | ||
50% bonus to Command Burst area of effect range | 50% bonus to Command Burst area of effect range | ||
| structurehp=4,600 HP | | structurehp=4,600 HP | ||