Difference between revisions of "Rogue Drone Emergence"

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{{Stub}}
 
{{Stub}}
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{{Main|Mercenary Tactical Operations|Mercenary Tactical Operations}}
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{{NPCTableCSS}} {{CMBSiteInfo
 
{{NPCTableCSS}} {{CMBSiteInfo
 
|name= Rogue Drone Emergence
 
|name= Rogue Drone Emergence
|type= M
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|type= MTO
|rating= N/A
 
 
|location= Null
 
|location= Null
 
|ship limit= T1/Faction [[Cruiser]]
 
|ship limit= T1/Faction [[Cruiser]]
 
|faction= Rogue Drones
 
|faction= Rogue Drones
 
|resist= {{damagetype|omni}}
 
|resist= {{damagetype|omni}}
|signature strength=N/A
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}}  The '''Rogue Drone Emergnece'' is a Null-Security [[Mercenary Tactical Operation]] site that appears when (TBA)
}}  The '''Rogue Drone Emergnece'' is a Null-Security [[Mercenary Tactical Operation]] that appears when (TBA)
 
  
If a capsuleer initiates warp to the site, it will appear in the Overview of every capsuleer in the same System.
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When a capsuleer initiates warp to the site, it will appear in the Overview of every capsuleer in the same System.
  
 
If left undamaged, Rogue Drone Ships will slowly repair their shield overtime. On waves 1-3, they often target drones. They deal EM & Thermal damage with lasers, and Kinetic & Explosive damage with their missiles. This site has four waves in total. The boss has the capability to warp off and warp back at a closer location to your ship should you be too far away.
 
If left undamaged, Rogue Drone Ships will slowly repair their shield overtime. On waves 1-3, they often target drones. They deal EM & Thermal damage with lasers, and Kinetic & Explosive damage with their missiles. This site has four waves in total. The boss has the capability to warp off and warp back at a closer location to your ship should you be too far away.
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Always make sure to take care of the the neuting ships first. They can and WILL neut your capacitor until there is nothing left; make sure you choose your targets wisely.
 
Always make sure to take care of the the neuting ships first. They can and WILL neut your capacitor until there is nothing left; make sure you choose your targets wisely.
 
  
 
=== Warp-in ===
 
=== Warp-in ===
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After the Wave 3 is defeated, the boss, possibly also arriving with some cohorts, will warp in at about 20 km from the beacon after about 10 seconds. They do around ??? DPS with a heavy neut (420 GJ).
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After wave 3 is defeated, the boss, possibly also arriving with some cohorts, will warp in at about 20 km from the beacon after about 10 seconds. They do around ??? DPS with a heavy neut (420 GJ).
  
 
{{NPCTableHead|Boss wave (1-5 ships)}}
 
{{NPCTableHead|Boss wave (1-5 ships)}}
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{{NPCTableRow|Destroyer|0-4|Scrutinizing Sentinel|ewar= TP}}
 
{{NPCTableRow|Destroyer|0-4|Scrutinizing Sentinel|ewar= TP}}
 
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[[Category:Mercenary Tactical Operations]]
 
[[Category:Mercenary Tactical Operations]]

Latest revision as of 09:52, 4 January 2025

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Site Details
Rogue Drone Emergence
Type Mercenary Tactical Operation
Found in Null
Max ship size T1/Faction Cruiser
Faction Rogue Drones
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damageThermal damageKinetic damageExplosive damage Omni

The 'Rogue Drone Emergnece is a Null-Security Mercenary Tactical Operation site that appears when (TBA)

When a capsuleer initiates warp to the site, it will appear in the Overview of every capsuleer in the same System.

If left undamaged, Rogue Drone Ships will slowly repair their shield overtime. On waves 1-3, they often target drones. They deal EM & Thermal damage with lasers, and Kinetic & Explosive damage with their missiles. This site has four waves in total. The boss has the capability to warp off and warp back at a closer location to your ship should you be too far away.

In this site variant, all ships have 0 resists except the cruiser boss, and have effectively little EHP. In return, they have large ship numbers per wave.

Always make sure to take care of the the neuting ships first. They can and WILL neut your capacitor until there is nothing left; make sure you choose your targets wisely.

Warp-in

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate

Room 1

The first wave is immediately present upon warp-in, The first wave and subsequent waves spawn 100km off beacon.


Wave 1 (20-30 ships)
WD EWAR L


Frigate 0-8 x Frigate Obstructing Scavenger Stasis Webifier
Frigate 0-8 x Frigate Collapsing Forager Warp Disruptor
Destroyer 0-8 x Destroyer Siphoning Guardian Neuts about 2 GJ/s Energy Neutralizer
Destroyer 0-4 x Destroyer Scrutinizing Sentinel Target Painter


Wave 2 (20-30ships)
WD EWAR L


Frigate 0-8 x Frigate Obstructing Scavenger Stasis Webifier
Frigate 0-8 x Frigate Collapsing Forager Warp Disruptor
Destroyer 0-8 x Destroyer Siphoning Guardian Neuts about 2 GJ/s Energy Neutralizer
Destroyer 0-4 x Destroyer Scrutinizing Sentinel Target Painter


Wave 3 (20-30 ships)
WD EWAR L


Frigate 0-8 x Frigate Obstructing Scavenger Stasis Webifier
Frigate 0-8 x Frigate Collapsing Forager Warp Disruptor
Destroyer 0-8 x Destroyer Siphoning Guardian Neuts about 2 GJ/s Energy Neutralizer
Destroyer 0-4 x Destroyer Scrutinizing Sentinel Target Painter


After wave 3 is defeated, the boss, possibly also arriving with some cohorts, will warp in at about 20 km from the beacon after about 10 seconds. They do around ??? DPS with a heavy neut (420 GJ).


Boss wave (1-5 ships)
WD EWAR L


Cruiser 1 x Cruiser Secure Emergence Possesses average active shield repair. Warp Disruptor Stasis Webifier Energy Neutralizer Varying tiers of OPE, metal scraps, T1 Filaments)
Frigate 0-8 x Frigate Obstructing Scavenger Stasis Webifier
Frigate 0-8 x Frigate Collapsing Forager Warp Disruptor
Destroyer 0-8 x Destroyer Siphoning Guardian Neuts about 2 GJ/s Energy Neutralizer
Destroyer 0-4 x Destroyer Scrutinizing Sentinel Target Painter