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#** All faction, deadspace and officer modules are prohibited. | #** All faction, deadspace and officer modules are prohibited. | ||
#** It is suggested that faction ammunition should be used where possible. | #** It is suggested that faction ammunition should be used where possible. | ||
#** Rigs are prohibited on Tech 1 [[frigate]]s | #** Rigs are prohibited on Tech 1 [[frigate]]s and [[destroyer]]s.<ref>Smaller ships in E-UNI fleets are typically cheaply fit and used as tacklers and [[EWAR]], so do not last long in combat, meaning rigs are not worthwhile in these roles. Rigs also allow you to fit or fly a ship not suited to your skills in its role, where you are better off flying something smaller or easier to fit.</ref> | ||
#** All ships of [[Battlecruiser]] class, [[Battleship]] class and all [[Ship Classes#Tech 2|Tech 2]] ship classes must have a [[Full T2 Tank|Tech 2 tank]], and should be rigged wherever possible.<ref>These ships are typically used in a [[Damage Dealer|damage dealing]] role, and have [[Buffer Tank|buffer tank]]s, so are are less likely to be lost in our typical short engagements.</ref> | #** All ships of [[Battlecruiser]] class, [[Battleship]] class and all [[Ship Classes#Tech 2|Tech 2]] ship classes must have a [[Full T2 Tank|Tech 2 tank]], and should be rigged wherever possible.<ref>These ships are typically used in a [[Damage Dealer|damage dealing]] role, and have [[Buffer Tank|buffer tank]]s, so are are less likely to be lost in our typical short engagements.</ref> | ||
#** Tech 2 rigs must not be used under any circumstances. | #** Tech 2 rigs must not be used under any circumstances. | ||