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→Modules: add micro smartbombs |
→Modules: add more exceptions of micro bombs |
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Smartbombs are categorized by size (Micro, Small, Medium, and Large), and damage type (EM, Thermal, Kinetic, and Explosive). The means to acquire new micro smartbombs were removed long ago, and they exist today only as collector's items, and so will not be listed here. | Smartbombs are categorized by size (Micro, Small, Medium, and Large), and damage type (EM, Thermal, Kinetic, and Explosive). The means to acquire new micro smartbombs were removed long ago, and they exist today only as collector's items, and so will not be listed here. | ||
Tech 1 and Tech 2 smartbombs have identical stats across their size class, regardless of damage type; a Large EMP Smartbomb has the same stats as a Large Concussive Smartbomb, except for the damage type. Additionally, all Faction smartbombs are identical within their size and damage type; Medium Amarr Navy EMP Smartbombs are identical to Medium Dark Blood EMP Smartbombs. | All but micro Tech 1 and Tech 2 smartbombs have identical stats across their size class, regardless of damage type; a Large EMP Smartbomb has the same stats as a Large Concussive Smartbomb, except for the damage type. Additionally, all Faction smartbombs are identical within their size and damage type; Medium Amarr Navy EMP Smartbombs are identical to Medium Dark Blood EMP Smartbombs. | ||
Most smartbombs have a cycle time of 10 seconds, with the exception of Faction Kinetic Smartbombs whose cycle time is 12 seconds. The cycle time is reduced by 5% for each level in {{sk|Energy Pulse Weapons}}. [[Overheating]] a smartbomb reduces its cycle time by 15%. | Most smartbombs have a cycle time of 10 seconds, with the exception of small / medium / large Faction Kinetic Smartbombs whose cycle time is 12 seconds. The cycle time is reduced by 5% for each level in {{sk|Energy Pulse Weapons}}. [[Overheating]] a smartbomb reduces its cycle time by 15%. | ||
=== Naming convention === | === Naming convention === | ||