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m added Lancers, can revert/redo table if the restyling is inappropriate (used a generator for that since I couldn't follow the CSS hack) |
m Re-added the CSS hack. |
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Unlike stargates, which are free to use, jump drives require fuel. The jump drive comes with a special fuel bay. The fuel required depends on the faction that constructed the jump drive, and can be produced by refining [[Ice_Mining#Ice_distribution|corresponding ice]]. The respective fuel type for each faction is: | Unlike stargates, which are free to use, jump drives require fuel. The jump drive comes with a special fuel bay. The fuel required depends on the faction that constructed the jump drive, and can be produced by refining [[Ice_Mining#Ice_distribution|corresponding ice]]. The respective fuel type for each faction is: | ||
{| class="wikitable" | {| class="wikitable" style="margin-left: 2em;" | ||
!Faction!!Isotope type | !Faction!!Isotope type | ||
|- | |- | ||
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The following table shows the range, base fuel consumption, and fuel capacity of all jump drive-capable ships. | The following table shows the range, base fuel consumption, and fuel capacity of all jump drive-capable ships. | ||
{ | {{#css: | ||
<!-- /* The #compare id is needed because without it al tables on the page would use this CSS */ CSS style comment on the first line break functionality --> | |||
#compare td:nth-last-child(-n+3) { | |||
text-align: right; | |||
} | |||
#compare td:nth-last-child(4), | |||
#compare td:nth-last-child(5) { | |||
text-align: center; | |||
} | |||
/* This line is needed because of the use of rowspan */ | |||
| | #compare td:first-child { | ||
text-align: left; | |||
} | |||
} | |||
}} | |||
{| class="wikitable" id="compare" style="margin-left: 2em;" | |||
|- | |- | ||
| rowspan= | ! rowspan= 2 | Ship class | ||
| | ! rowspan= 2 | Ship type | ||
| rowspan= | ! colspan= 2 | Range (ly) | ||
| rowspan= | ! rowspan= 2 | Fuel per ly<br />(units) | ||
| rowspan= | ! colspan= 2 | Fuel bay | ||
|- | |||
! Base | |||
! Max Skills | |||
! (m3) | |||
! (units) | |||
|- | |||
| rowspan= 4 | Capital | |||
| Dreadnought | |||
| rowspan= 3 | 3.5 | |||
| rowspan= 3 | 7 | |||
| rowspan= 4 | 3 000 | |||
| 8 000 | | 8 000 | ||
| 266 666 | | 266 666 | ||
|- | |- | ||
| Carrier | |||
| rowspan= | | rowspan= 2 | 3 000 | ||
| rowspan= | | rowspan= 2 | 100 000 | ||
|- | |- | ||
| FAX | |||
|- | |- | ||
| Lancer | |||
| 4 | | 4 | ||
| 8 | | style="text-align: center;" | 8 | ||
| 20 000 | | 20 000 | ||
| 666 666 | | 666 666 | ||
|- | |- | ||
| rowspan= | | rowspan= 2 | Super Capital | ||
| Supercarrier | |||
| rowspan= | | rowspan= 2 | 3.0 | ||
| rowspan= | | rowspan= 2 | 6 | ||
| rowspan= | | rowspan= 2 | 3 000 | ||
| 5 000 | | 5 000 | ||
| 166 666 | | 166 666 | ||
|- | |- | ||
| Titan | |||
| 60 000 | | 60 000 | ||
| 2 000 000 | | 2 000 000 | ||
|- | |- | ||
| rowspan= | | rowspan= 4 | Jump Freighter | ||
| Anshar | |||
| rowspan= | | rowspan= 4 | 5.0 | ||
| rowspan= | | rowspan= 4 | 10 | ||
| 9 400 | | 9 400 | ||
| rowspan= | | rowspan= 4 | 12 000 | ||
| rowspan= | | rowspan= 4 | 400 000 | ||
|- | |- | ||
| Nomad | |||
| 8 200 | | 8 200 | ||
|- | |- | ||
| Ark | |||
| 8 800 | | 8 800 | ||
|- | |- | ||
| Rhea | |||
| 10 000 | | 10 000 | ||
|- | |- | ||
| colspan= | | colspan= 2 | Black Ops Battleship | ||
| 4.0 | | 4.0 | ||
| 8 | | 8 | ||
| Line 107: | Line 122: | ||
| 71 666 | | 71 666 | ||
|- | |- | ||
| Capital Industrial Ship | |||
| Rorqual | |||
| 5 | | 5 | ||
| 10 | | 10 | ||
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The white part of the formula applies to all [[#Operation|jumpdrive capable ships]]. The green part only applies to [[Jump Freighters]] and the red part only applies to [[Jump Freighters]] and [[Rorqual]]s. The red part is [[Stacking_penalties|stacking penalized]] so the order of the modules is from highest bonus to lowest bonus. | The white part of the formula applies to all [[#Operation|jumpdrive capable ships]]. The green part only applies to [[Jump Freighters]] and the red part only applies to [[Jump Freighters]] and [[Rorqual]]s. The red part is [[Stacking_penalties|stacking penalized]] so the order of the modules is from highest bonus to lowest bonus. | ||
{| class="wikitable" | {| class="wikitable" style="margin-left: 2em;" | ||
|- | |- | ||
! Variable Name !! Meaning !! Valid Values !! | ! Variable Name !! Meaning !! Valid Values !! | ||
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:<math> \rm Fuel\ usage = Mass \times \text{Portal Consumption Mass Factor} \times \text{Base cost} \times \text{Skill mod} \times \text{Distance in LY}</math> | :<math> \rm Fuel\ usage = Mass \times \text{Portal Consumption Mass Factor} \times \text{Base cost} \times \text{Skill mod} \times \text{Distance in LY}</math> | ||
{| class="wikitable" | {| class="wikitable" style="margin-left: 2em;" | ||
| | | | ||
!Titan | !Titan | ||
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Since the [[Expansions#Equinox|Equinox expansion]], [[carriers]] have also gained the capability to conduit jump. Carriers can take 5 to 30 eligible ships with them depending on the level of the {{Sk|Capital Jump Portal Generation}} skill. Eligible ships are all combat sub-capital ships: [[Corvette]], [[Frigate]], [[Destroyer]], [[Cruiser]], [[Battlecruiser]], and [[Battleship]] - including their faction, T2, and T3 counterparts. [[Capsules]] and [[shuttles]] are also permitted. | Since the [[Expansions#Equinox|Equinox expansion]], [[carriers]] have also gained the capability to conduit jump. Carriers can take 5 to 30 eligible ships with them depending on the level of the {{Sk|Capital Jump Portal Generation}} skill. Eligible ships are all combat sub-capital ships: [[Corvette]], [[Frigate]], [[Destroyer]], [[Cruiser]], [[Battlecruiser]], and [[Battleship]] - including their faction, T2, and T3 counterparts. [[Capsules]] and [[shuttles]] are also permitted. | ||
{| class="wikitable" | {| class="wikitable" style="margin-left: 2em;" | ||
|- style="" | |- style="" | ||
! Ship Class | ! Ship Class | ||