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Vulnerability: Difference between revisions

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Structures can be in one of several states. The state affects various aspects such as attack ability, tethering, reinforcement timers, and may be slightly different depending if it is a Medium or Large Upwell Structure. When coming across a structure in space, clicking on it will show  you its current state - reference this table for what it means.
Structures can be in one of several states. The state affects various aspects such as attack ability, tethering, reinforcement timers, and may be slightly different depending if it is a Medium or Large Upwell Structure. When coming across a structure in space, clicking on it will show  you its current state - reference this table for what it means.


{| class="wikitable"
{| class="wikitable mw-collapsible"
|+ States can be seen when clicking on a structure in space
|+ States can be seen when clicking on a structure in space
|-
|-
! State !! Features/Effects !! Notes
! State !! Features/Effects !! Notes
|-
|-
| Vulnerable
! Vulnerable
|  
|  
* Open to be attacked
* Open to be attacked
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All Upwell structures when properly fueled with a core and a module online will be in this state.
All Upwell structures when properly fueled with a core and a module online will be in this state.
|-
|-
| Anchoring  
! Anchoring  
|
|
* Invulnerable
* Invulnerable
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At the end of that 15 min repair timer, the core can be inserted and the Structure enters the standard 'Vulnerable' state (assuming a service module is onlined with fuel)
At the end of that 15 min repair timer, the core can be inserted and the Structure enters the standard 'Vulnerable' state (assuming a service module is onlined with fuel)
|-
|-
| Un-anchoring  
! Un-anchoring  
|  
|  
* Vulnerable
* Vulnerable
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All contents belonging to players will be subject to Asset Safety in KSpace / spill into space in Jspace.
All contents belonging to players will be subject to Asset Safety in KSpace / spill into space in Jspace.
|-
|-
| Reinforced  
! Reinforced  
|  
|
* Invulnerable  
* Invulnerable
* Docking is available
* Docking is available
* Tethering is available
* Tethering is available
* Lasts a variable amount of days +/-3 hours from a time set by the owner (day amount differs by Security Status)
* Lasts a variable amount of days +/-x hours from a time set by the owner (day and hour amount differs by Security Status)
* If the timer between the initial attack and the vulnerability of the Armor layer, Services can still be used (Clone Bay, Trashing items, ect)
* If the timer between the initial attack and the vulnerability of the Armor layer, Services can still be used (Clone Bay, Trashing items, ect)
* If after the Armor has been stripped (for Large and XL Structures) then Services are no longer available (Clones cannot be accessed, industry jobs are lost, items cannot be trashed)
* If after the Armor has been stripped (for Large and XL Structures) then Services are no longer available (Clones cannot be accessed, industry jobs are lost, items cannot be trashed)
| Present during the periods after the Structure has its Shield (and/or Armor for Large Upwell Structures) entirely removed, until it comes out of Reinforcement for the repair window
| Present during the periods after the Structure has its Shield (and/or Armor for Large Upwell Structures) entirely removed, until it comes out of Reinforcement for the repair window
|-
|-
| Repairing  
! Repairing  
|
|
* Vulnerable
* Vulnerable
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If the timer finishes, the structure repairs entirely back to full HP
If the timer finishes, the structure repairs entirely back to full HP
|-
|-
| Low Power  
! Low Power  
|  
|  
* Medium Structure: No differences
* Medium Structure: No differences
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Any module being onlined will immediately cause the Structure to re-enter Vulnerable state
Any module being onlined will immediately cause the Structure to re-enter Vulnerable state
|-
|-
| Abandoned  
! Abandoned  
|  
|  
* Vulnerable
* Vulnerable
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The lack of Asset Safety means a structure in any area of space that has gone abandoned will drop everything into space when destroyed.
The lack of Asset Safety means a structure in any area of space that has gone abandoned will drop everything into space when destroyed.
|-
|-
| No Core Present  
! No Core Present  
|  
|  
* Special State
* Special State