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Structures can be in one of several states. The state affects various aspects such as attack ability, tethering, reinforcement timers, and may be slightly different depending if it is a Medium or Large Upwell Structure. When coming across a structure in space, clicking on it will show you its current state - reference this table for what it means. | Structures can be in one of several states. The state affects various aspects such as attack ability, tethering, reinforcement timers, and may be slightly different depending if it is a Medium or Large Upwell Structure. When coming across a structure in space, clicking on it will show you its current state - reference this table for what it means. | ||
{| class="wikitable" | {| class="wikitable mw-collapsible" | ||
|+ States can be seen when clicking on a structure in space | |+ States can be seen when clicking on a structure in space | ||
|- | |- | ||
! State !! Features/Effects !! Notes | ! State !! Features/Effects !! Notes | ||
|- | |- | ||
! Vulnerable | |||
| | | | ||
* Open to be attacked | * Open to be attacked | ||
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All Upwell structures when properly fueled with a core and a module online will be in this state. | All Upwell structures when properly fueled with a core and a module online will be in this state. | ||
|- | |- | ||
! Anchoring | |||
| | | | ||
* Invulnerable | * Invulnerable | ||
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At the end of that 15 min repair timer, the core can be inserted and the Structure enters the standard 'Vulnerable' state (assuming a service module is onlined with fuel) | At the end of that 15 min repair timer, the core can be inserted and the Structure enters the standard 'Vulnerable' state (assuming a service module is onlined with fuel) | ||
|- | |- | ||
! Un-anchoring | |||
| | | | ||
* Vulnerable | * Vulnerable | ||
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All contents belonging to players will be subject to Asset Safety in KSpace / spill into space in Jspace. | All contents belonging to players will be subject to Asset Safety in KSpace / spill into space in Jspace. | ||
|- | |- | ||
! Reinforced | |||
| | | | ||
* Invulnerable | * Invulnerable | ||
* Docking is available | * Docking is available | ||
* Tethering is available | * Tethering is available | ||
* Lasts a variable amount of days +/- | * Lasts a variable amount of days +/-x hours from a time set by the owner (day and hour amount differs by Security Status) | ||
* If the timer between the initial attack and the vulnerability of the Armor layer, Services can still be used (Clone Bay, Trashing items, ect) | * If the timer between the initial attack and the vulnerability of the Armor layer, Services can still be used (Clone Bay, Trashing items, ect) | ||
* If after the Armor has been stripped (for Large and XL Structures) then Services are no longer available (Clones cannot be accessed, industry jobs are lost, items cannot be trashed) | * If after the Armor has been stripped (for Large and XL Structures) then Services are no longer available (Clones cannot be accessed, industry jobs are lost, items cannot be trashed) | ||
| Present during the periods after the Structure has its Shield (and/or Armor for Large Upwell Structures) entirely removed, until it comes out of Reinforcement for the repair window | | Present during the periods after the Structure has its Shield (and/or Armor for Large Upwell Structures) entirely removed, until it comes out of Reinforcement for the repair window | ||
|- | |- | ||
! Repairing | |||
| | | | ||
* Vulnerable | * Vulnerable | ||
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If the timer finishes, the structure repairs entirely back to full HP | If the timer finishes, the structure repairs entirely back to full HP | ||
|- | |- | ||
! Low Power | |||
| | | | ||
* Medium Structure: No differences | * Medium Structure: No differences | ||
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Any module being onlined will immediately cause the Structure to re-enter Vulnerable state | Any module being onlined will immediately cause the Structure to re-enter Vulnerable state | ||
|- | |- | ||
! Abandoned | |||
| | | | ||
* Vulnerable | * Vulnerable | ||
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The lack of Asset Safety means a structure in any area of space that has gone abandoned will drop everything into space when destroyed. | The lack of Asset Safety means a structure in any area of space that has gone abandoned will drop everything into space when destroyed. | ||
|- | |- | ||
! No Core Present | |||
| | | | ||
* Special State | * Special State | ||