Difference between revisions of "Skill Tree Maps"
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==Skill Trees== | ==Skill Trees== | ||
===Corporation Management=== | ===Corporation Management=== | ||
+ | Note that although Anchoring falls under the Corporation category, it has no other prequisites! | ||
[[File:CorpSkillTree.png|none|thumb|1200px]] | [[File:CorpSkillTree.png|none|thumb|1200px]] | ||
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===Engineering=== | ===Engineering=== | ||
+ | Electronics Upgrades leads to a very large number of other skills in the Electronics tree, and is more properly a member of that progression, but has been included here. | ||
[[File:EngineeringSkillTree.png|none|thumb|1200px]] | [[File:EngineeringSkillTree.png|none|thumb|1200px]] | ||
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===Trade=== | ===Trade=== | ||
+ | Contracting and Corporation Contracting are "off chart" skills, having to Trade Prerequisites, but are included under the Trade heading in-game so they are included here. | ||
[[File:TradeSkillTree.png|none|thumb|1200px]] | [[File:TradeSkillTree.png|none|thumb|1200px]] |
Revision as of 22:32, 19 April 2011
Notes
The diagrams for this page are currently still being created! If you have ideas or improvements, please contact Clint Bartowski via PM on the fourms. If you are interested in making similar diagrams, I use Aris Express, and would be more than happy to send a few copies of the source files so you can see how I am making these!
Introduction
These skill tree maps are designed to give a quick visual reference for how the core skills lead to the other various skills in the game. Simply find the core skill you are interested in, and follow the dependencies until you reach the desired skill, and train away!
Obviously the skills in Eve are quite complex, and many advanced skills have prerequisites in multiple trees. Please use these as a tool to get a feel for what you need to get started towards where you are trying to go.
Core Skill Trees
The core skills to be mapped on this page are:
- Corporation Management
- Drones
- Electronics
- Engineering
- Gunnery
- Industry
- Leadership
- Mechanic
- Missile Launcher Operation
- Navigation
- Planet Management
- Science
- Social
- Spaceship Command
- Subsystems
- Trade
How to Read the Skill Trees
- Blue core skill denotes the primary trunk of the tree, in most cases showing levels I to V.
- White skills denote a skill that has both a prerequisite and subsequent skills.
- Red skills are prerequisites that originate from a different skill tree.
- Purple skills are primarily listed under another tree, but are included for the sake of mapping connections clearly.
- Grey skills are "terminal", as no subsequent skills currently exist.
- Orange boxes denote a group of skills that are both functionally similar and have similar prerequisites.
- Boxes containing roman numerals (III) denote the required level of the preceding skill to train the subsequent skill.
Skill Trees
Corporation Management
Note that although Anchoring falls under the Corporation category, it has no other prequisites!
Drones
Electronics
Engineering
Electronics Upgrades leads to a very large number of other skills in the Electronics tree, and is more properly a member of that progression, but has been included here.
Gunnery
Industry
Leadership
Mechanic
Missile Launcher Operation
Planet Management
Science
Social
Spaceship Command
Subsystems
Trade
Contracting and Corporation Contracting are "off chart" skills, having to Trade Prerequisites, but are included under the Trade heading in-game so they are included here.