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'''iconID''' - the ID of the icon for factions. Corresponds to iconID in eveIcons | '''iconID''' - the ID of the icon for factions. Corresponds to iconID in eveIcons | ||
|- | |- | ||
| [https://www.fuzzwork.co.uk/dump/latest/crpNPCCorporationTrades.csv.bz2 crpNPCCorporationTrades.csv.bz2]|| | | [https://www.fuzzwork.co.uk/dump/latest/crpNPCCorporationTrades.csv.bz2 crpNPCCorporationTrades.csv.bz2]|| Items sold by NPC corporations<br> | ||
'''corporationID''' - ID of NPC corporations. Corresponds to itemID in invNames<br> | |||
'''typeID''' - the ID of the traded items. Corresponds to typeID in invTypes | |||
|- | |- | ||
| [https://www.fuzzwork.co.uk/dump/latest/crpNPCDivisions.csv.bz2 crpNPCDivisions.csv.bz2]|| | | [https://www.fuzzwork.co.uk/dump/latest/crpNPCDivisions.csv.bz2 crpNPCDivisions.csv.bz2]|| Empty file | ||
|- | |- | ||
| [https://www.fuzzwork.co.uk/dump/latest/dgmAttributeCategories.csv.bz2 dgmAttributeCategories.csv.bz2]|| | | [https://www.fuzzwork.co.uk/dump/latest/dgmAttributeCategories.csv.bz2 dgmAttributeCategories.csv.bz2]|| Categories of dogma attributes<br> | ||
'''categoryID''' - defined ID for this table<br> | |||
'''categoryName''' - defines names of dogma categories<br> | |||
'''categoryDescription''' - description of dogma categories | |||
|- | |- | ||
| [https://www.fuzzwork.co.uk/dump/latest/dgmAttributeTypes.csv.bz2 dgmAttributeTypes.csv.bz2]|| | | [https://www.fuzzwork.co.uk/dump/latest/dgmAttributeTypes.csv.bz2 dgmAttributeTypes.csv.bz2]|| Types of dogma attributes<br> | ||
'''attributeID''' - defined ID for this table<br> | |||
'''attributeName''' - defines names of dogma attribute types<br> | |||
'''description''' - desciption of dogma attribute types<br> | |||
'''iconID''' - the ID of the icon for attribute types. Corresponds to iconID in eveIcons<br> | |||
'''defaultValue''' - the default value of attribute types<br> | |||
'''published''' - Boolean flag for whether the attribute type was published and is available in game<br> | |||
'''displayName''' - attribute name displayed in game<br> | |||
'''unitID''' - the ID of units for attributes. Corresponds to unitID in eveUnits<br> | |||
'''stackable''' - Boolean flag for whether the attribute can be stacked with other attributes<br> | |||
'''highIsGood''' - Boolean flag for whether high value of the attribute is beneficial<br> | |||
'''categoryID''' - the ID of the attribute category for the attribute type. Corresponds to categoryID in dgmAttributeCategories | |||
|- | |- | ||
| [https://www.fuzzwork.co.uk/dump/latest/dgmEffects.csv.bz2 dgmEffects.csv.bz2]|| | | [https://www.fuzzwork.co.uk/dump/latest/dgmEffects.csv.bz2 dgmEffects.csv.bz2]|| The effects of dogma attributes<br> | ||
'''effectID''' - defined ID for this table<br> | |||
'''effectName''' - defines names of dogma effects<br> | |||
'''effectCategory''', '''preExpression''', '''postExpression''' - not used in game<br> | |||
'''description''' - desciption of dogma effects<br> | |||
'''guid''' - qualified names of dogma effects<br> | |||
'''iconID''' - the ID of icons for attribute effects. Corresponds to iconID in eveIcons<br> | |||
'''isOffensive''' - Boolean flag for whether dogma effects are offensive<br> | |||
'''isAssistance''' - Boolean flag for whether dogma effects are assistive<br> | |||
'''durationAttributeID''' - the ID of attribute type for duration of the dogma effects. Corresponds to attributeID in dgmAttributeTypes<br> | |||
'''trackingSpeedAttributeID''' - the ID of attribute type for tracking speed of the dogma effects. Corresponds to attributeID in dgmAttributeTypes<br> | |||
'''dischargeAttributeID''' - the ID of attribute type for discharge of the dogma effects. Corresponds to attributeID in dgmAttributeTypes<br> | |||
'''rangeAttributeID''' - the ID of attribute type for range of the dogma effects. Corresponds to attributeID in dgmAttributeTypes<br> | |||
'''falloffAttributeID''' - the ID of attribute type for falloff of the dogma effects. Corresponds to attributeID in dgmAttributeTypes<br> | |||
'''disallowAutoRepeat''' - Boolean flag for whether dogma effect autorepeat is disallowed<br> | |||
'''published''' - Boolean flag for whether dogma effects are published and available in game<br> | |||
'''displayName''' - the name of the dogma effect displayed in game<br> | |||
'''isWarpSafe''' - Boolean flag for whether dogma effects disrupt warp<br> | |||
'''rangeChance''', '''electronicChance''', '''propulsionChance''', '''distribution''', '''sfxName''', '''npcUsageChanceAttributeID''', '''npcActivationChanceAttributeID''', '''fittingUsageChanceAttributeID''' - not used in game<br> | |||
'''modifierInfo''' - information about application of modifiers | |||
|- | |- | ||
| [https://www.fuzzwork.co.uk/dump/latest/dgmExpressions.csv.bz2 dgmExpressions.csv.bz2]|| | | [https://www.fuzzwork.co.uk/dump/latest/dgmExpressions.csv.bz2 dgmExpressions.csv.bz2]|| Empty file | ||
|- | |- | ||
| [https://www.fuzzwork.co.uk/dump/latest/dgmTypeAttributes.csv.bz2 dgmTypeAttributes.csv.bz2]|| | | [https://www.fuzzwork.co.uk/dump/latest/dgmTypeAttributes.csv.bz2 dgmTypeAttributes.csv.bz2]|| Assigns dogma attribute types to item type<br> | ||
'''typeID''' - the ID of the item. Correponds to typeID in invTypes<br> | |||
'''attributeID''' - the ID of the dogma attribute type. Corresponds to attributeID in dgmAttributeTypes<br> | |||
'''valueInt''' - Integer value of the dogma attribute<br> | |||
'''valueFloat''' - Floating point value of the dogma attribute | |||
|- | |- | ||
| [https://www.fuzzwork.co.uk/dump/latest/dgmTypeEffects.csv.bz2 dgmTypeEffects.csv.bz2]|| effectID | | [https://www.fuzzwork.co.uk/dump/latest/dgmTypeEffects.csv.bz2 dgmTypeEffects.csv.bz2]|| Assigns dogma effects to item types<br> | ||
'''typeID''' - the ID of the item. Corresponds to typeID in invTypes<br> | |||
'''effectID''' - the ID of the dogma effect. Corresponds to effectID in dgmEffects<br> | |||
'''isDefault''' - Boolean flag for whether the dogma effect is default for the item | |||
|- | |- | ||
| [https://www.fuzzwork.co.uk/dump/latest/eveGraphics.csv.bz2 eveGraphics.csv.bz2]|| Information regarding grapics such as graphicID, graphic location, race, and description. | | [https://www.fuzzwork.co.uk/dump/latest/eveGraphics.csv.bz2 eveGraphics.csv.bz2]|| Information regarding grapics such as graphicID, graphic location, race, and description. | ||
Revision as of 18:46, 25 August 2025
CCP provides developers a series of static files, known as the Static Data Export(SDE), which contains static data from the Tranquility server. The SDE is currently exported as .yaml and .static files, however, different and easier to use formats(mentioned below) are made by the community. The SDE can be found at the EVE developers Services and Resource page. All resources provided by CCP are subject to the developer license agreement.
Fuzzwork SDE Conversions
To aide fellow developers and players in consuming this data without having to extract or convert from YAML or static format every time Steve Ronuken has hosted conversions in PostgreSQL, SQLite, MySQL, MSSQL, and CSV formats. They can be found at Fuzzwork under SDE or more directly at www.fuzzwork.co.uk/dump. Individual table data can be found in CSV and SQL (MySQL) formats here www.fuzzwork.co.uk/dump/latest.
Opening a file from Fuzzwork SDE Conversions
To extract data from compressed files, use tar for .tar.bz2 files or bunzip2 for .bz2 files in Linux, and something like 7-zip for either format in windows. Once extracted the files can be opened in the appropriate application that supports the file format.
How does the ESI fit into all this?
The EVE Swagger Interface intends to have endpoints to account for all of the SDE, currently, it's not quite there yet, and the SDE is needed for many projects. The progress can be tracked here.
How to implement the original SDE into your application
Step 0: Preface
This is not a guide to Python or programming, if you don't know how to program, there are tons of resources to learn to code, there are a few of my favorites in the External Links section down below, if your having issues, contact me at Asgore Astroficus (talk).
Step 1: Opening the file
Firstly, find the file containing the data you need, for this example, I'm going to use fsd/blueprints.yaml. This file contains all the information required to build an industry cost predictor. Next, open the file using your desired programming language, I'm going to use python, so to open this I'll run with open("fsd/blueprints.yaml", "r") as f:. The file is open! To the next step!
Step 2: Reading the file
Step 2.1: Installing PyYAML
Assuming you're using pip, this should be as simple as pip install pyyaml. If you having issues, contact me at Asgore Astroficus (talk) or have a look at this article.
Step 2.2: Interpreting the file
Now that PyYAML is installed, we need to use it to parse our file, we have already opened it, so it should just be a matter of parsing it with PyYAML, which can be done by blueprints = yaml.load(f, Loader=yaml.FullLoader), remember to have import yaml at the top of your .py file. Hopefully now if you print out the blueprints variable, your console will be filled with sweet, sweet data and the taste of success. The data will be a dictionary, and the rest from here should be relatively simple, it should just be navigating through the data as if it was a dictionary.
Step 3: Postface
I hope this short guide helped you somewhat get into the SDE, I might write one for the Fuzzwork conversions soon. If you have any issues, pop me a message here Asgore Astroficus (talk).
What each table contains (version 2025-07-07)
| Table name | What it contains |
|---|---|
| agtAgents.csv.bz2 | Contains information regarding agents in NPC stations such as location, corporation, type, level, and locator (boolean) agentID - defined ID for this table |
| agtAgentsInSpace.csv.bz2 | Contains information regarding agents in space agentID - defined ID for this table |
| agtAgentTypes.csv.bz2 | Defines agent types agentTypeID - defined ID for this table |
| agtResearchAgents.csv.bz2 | Defines skills for each Research Agent agentID - the ID of the agent. Corresponds to itemID in invNames |
| certCerts.csv.bz2 | Defines in-game certificates certID - defined ID for this table |
| certMasteries.csv.bz2 | Defines the level of Mastery for flying ships typeID - the ID of the ship. Corresponds to typeID in invTypes |
| certSkills.csv.bz2 | Defines skills and skill levels needed to receive certificates certID - the ID of the certificate. Corresponds to certID in certCerts |
| charFactions.csv.bz2 | Empty file |
| chrAttributes.csv.bz2 | Defines character attributes attributeID - defined ID for this table |
| chrBloodlines.csv.bz2 | Contains information on what race each bloodline belongs to, descriptions. bloodlineID - defined ID for this table |
| chrFactions.csv.bz2 | Faction IDs, name, and description. Also what race each faction belongs to, and some other misc. information. factionID - defined ID for this table |
| chrRaces.csv.bz2 | Description of Races raceID - defined ID for this table |
| crpActivities.csv.bz2 | Description of activities of NPC corporations activityID - defined ID for this table |
| crpNPCCorporationDivisions.csv.bz2 | Description of divisions of NPC corporations corporationID - ID of NPC corporations. Corresponds to itemID in invNames |
| crpNPCCorporationResearchFields.csv.bz2 | Skills available to Research Agents in NPC corporations skillID - the ID of skills. Corresponds to typeID in invTypes |
| crpNPCCorporations.csv.bz2 | Describes NPC corporations corporationID - ID of NPC corporations. Corresponds to itemID in invNames |
| crpNPCCorporationTrades.csv.bz2 | Items sold by NPC corporations corporationID - ID of NPC corporations. Corresponds to itemID in invNames |
| crpNPCDivisions.csv.bz2 | Empty file |
| dgmAttributeCategories.csv.bz2 | Categories of dogma attributes categoryID - defined ID for this table |
| dgmAttributeTypes.csv.bz2 | Types of dogma attributes attributeID - defined ID for this table |
| dgmEffects.csv.bz2 | The effects of dogma attributes effectID - defined ID for this table |
| dgmExpressions.csv.bz2 | Empty file |
| dgmTypeAttributes.csv.bz2 | Assigns dogma attribute types to item type typeID - the ID of the item. Correponds to typeID in invTypes |
| dgmTypeEffects.csv.bz2 | Assigns dogma effects to item types typeID - the ID of the item. Corresponds to typeID in invTypes |
| eveGraphics.csv.bz2 | Information regarding grapics such as graphicID, graphic location, race, and description. |
| eveIcons.csv.bz2 | |
| eveUnits.csv.bz2 | |
| industryActivity.csv.bz2 | Contains the number of seconds it takes to create a blueprint product |
| industryActivityMaterials.csv.bz2 | Contains the materials required to create a blueprint product |
| industryActivityProbabilities.csv.bz2 | Contains the outcome and the probability of an invention |
| industryActivityProducts.csv.bz2 | Shows what processes create what (such as what products a blueprint creates) |
| industryActivityRaces.csv.bz2 | |
| industryActivitySkills.csv.bz2 | Contains information about the skills required to manufacture any blueprint. |
| industryBlueprints.csv.bz2 | Contains the base maximum amount of BPC runs |
| invCategories.csv.bz2 | Category IDs and category names |
| invContrabandTypes.csv.bz2 | |
| invControlTowerResourcePurposes.csv.bz2 | |
| invControlTowerResources.csv.bz2 | |
| invFlags.csv.bz2 | |
| invGroups.csv.bz2 | Contains information on inventory groups, such as groupID, categoryID, and other metadata |
| invItems.csv.bz2 | Information about itemID and typeID, and some others |
| invMarketGroups.csv.bz2 | Defines the market group hierarchy |
| invMetaGroups.csv.bz2 | A small file about meta group ids, such as Tech I, Tech II, Faction, Officer, etc |
| invMetaTypes.csv.bz2 | typeID, parentTypeID, metaGroupID |
| invNames.csv.bz2 | itemID for everything. Not that itemID is not typeID. |
| invPositions.csv.bz2 | |
| invTraits.csv.bz2 | |
| invTypeMaterials.csv.bz2 | |
| invTypeReactions.csv.bz2 | |
| invTypes.csv.bz2 | Defines the types in the game like market items and celestial objects. Contains typeID, name, description, marketGroupID, ... |
| invUniqueNames.csv.bz2 | |
| invVolumes.csv.bz2 | |
| mapCelestialStatistics.csv.bz2 | |
| mapConstellationJumps.csv.bz2 | |
| mapConstellations.csv.bz2 | Constellation position, faction, name, region, name, and radius. |
| mapDenormalize.csv.bz2 | Position, radius, and security status of moons, planets, solar systems, all the way to regions. As such, a very large CSV with more than half a million lines. |
| mapJumps.csv.bz2 | |
| mapLandmarks.csv.bz2 | |
| mapLocationScenes.csv.bz2 | |
| mapLocationWormholeClasses.csv.bz2 | Each location's wormholeClassID |
| mapRegionJumps.csv.bz2 | |
| mapRegions.csv.bz2 | |
| mapSolarSystemJumps.csv.bz2 | |
| mapSolarSystems.csv.bz2 | |
| mapUniverse.csv.bz2 | Possibly to differentiate between K-space and J-space? (speculation) |
| planetSchematics.csv.bz2 | schematicID, name, and time it takes to complete that schematic. |
| planetSchematicsPinMap.csv.bz2 | |
| planetSchematicsTypeMap.csv.bz2 | |
| ramActivities.csv.bz2 | Describes what each R.A.M. does. See Manufacturing |
| ramAssemblyLineStations.csv.bz2 | |
| ramAssemblyLineTypeDetailPerCategory.csv.bz2 | Information on R.A.M. |
| ramAssemblyLineTypeDetailPerGroup.csv.bz2 | |
| ramAssemblyLineTypes.csv.bz2 | |
| ramInstallationTypeContents.csv.bz2 | |
| skinLicense.csv.bz2 | |
| skinMaterials.csv.bz2 | |
| skins.csv.bz2 | |
| skinShip.csv.bz2 | What skins can be used on what ships |
| staOperations.csv.bz2 | |
| staOperationServices.csv.bz2 | Information about what station types offer what services (speculation) |
| staServices.csv.bz2 | |
| staStations.csv.bz2 | Information about stations, their security level, location, name, reprocessing level, and much more. |
| staStationTypes.csv.bz2 | |
| translationTables.csv.bz2 | Appears to be empty |
| trnTranslationColumns.csv.bz2 | |
| trnTranslationLanguages.csv.bz2 | |
| trnTranslations.csv.bz2 | |
| warCombatZones.csv.bz2 | A small file that updates regularly. It contains information about combat zones (FW I think?) |
| warCombatZoneSystems.csv.bz2 |
External links
- CodeCademy
- Corey Schafer
- EVE Online Discord Dev Chat 3rd-party-dev-and-esi - I read most messages sent here, if you need help that StackOverflow can't provide, here is your best bet.