m Update status. |
m Update status. |
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''Additionally, we are shifting some hitpoints from Armor away into Structure to make armor tanked Cenotaphs more vulnerable, and taking away a low slot, which should make heavy armor cenotaphs much less viable. To compensate it for the lost lowslot and buff it in situations where it isn't using the lowslots for tank, we are improving the damage role bonus and also giving it some extra speed and aglity to partially compensate the potential loss of modules such as nanofibers and gyrostabilizers/ballistic controls.'' | ''Additionally, we are shifting some hitpoints from Armor away into Structure to make armor tanked Cenotaphs more vulnerable, and taking away a low slot, which should make heavy armor cenotaphs much less viable. To compensate it for the lost lowslot and buff it in situations where it isn't using the lowslots for tank, we are improving the damage role bonus and also giving it some extra speed and aglity to partially compensate the potential loss of modules such as nanofibers and gyrostabilizers/ballistic controls.'' | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Cyclone Fleet Issue | ||
** Max Velocity reduced from 190m/s to 180m/s. | ** Max Velocity reduced from 190m/s to 180m/s. | ||
** Signature Radius reduction per level bonus reduced from 5% to 3%.}} | ** Signature Radius reduction per level bonus reduced from 5% to 3%.}} | ||
''The Cyclone Fleet Issue is a bit healthier than the Ferox Navy Issue, but still overperforming somewhat. We're reducing the speed slightly and also reducing the signature radius reduction bonus to the same as the Hyena to remove some of the mitigation it has.'' | ''The Cyclone Fleet Issue is a bit healthier than the Ferox Navy Issue, but still overperforming somewhat. We're reducing the speed slightly and also reducing the signature radius reduction bonus to the same as the Hyena to remove some of the mitigation it has.'' | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Harbinger Navy Issue | ||
** Powergrid increased from 1550 MW to 1625 MW.}} | ** Powergrid increased from 1550 MW to 1625 MW.}} | ||
''Harbinger Navy Issue is underused, we're giving it some PG to open up a few more fits. Combined with the changes to armor rigs and the other dominant battlecruisers being knocked down a bit, we hope this will make this a more attractive pick.'' | ''Harbinger Navy Issue is underused, we're giving it some PG to open up a few more fits. Combined with the changes to armor rigs and the other dominant battlecruisers being knocked down a bit, we hope this will make this a more attractive pick.'' | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Myrmidon Navy Issue | ||
** Drone Capacity increased from 250m3 to 300m3. | ** Drone Capacity increased from 250m3 to 300m3. | ||
** Now additionally gets a 10% bonus to drone tracking per level just like the Vexor Navy Issue does.}} | ** Now additionally gets a 10% bonus to drone tracking per level just like the Vexor Navy Issue does.}} | ||
''Myrmidon Navy Issue is still the least used battlecruiser in the game. We're giving it a powerful tracking bonus to match the VNI, and then improving the drone capacity on it so that it has more options and is harder to defang, and can afford to include more utility drones like the web drones it has a bonus to.'' | ''Myrmidon Navy Issue is still the least used battlecruiser in the game. We're giving it a powerful tracking bonus to match the VNI, and then improving the drone capacity on it so that it has more options and is harder to defang, and can afford to include more utility drones like the web drones it has a bonus to.'' | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Tornado | ||
** Agility Nerfed from 0.475 to 0.54. | ** Agility Nerfed from 0.475 to 0.54. | ||
** Max Velocity increased from 225m/s to 250m/s. | ** Max Velocity increased from 225m/s to 250m/s. | ||
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''We've heard frustrations when it comes to dealing with low align time, warp speed rigged, artillery fit Tornados "Windrunners". So we're making an adjustment to the Tornado which should hurt it in this role, but buff it in other roles. We're nerfing the agility enough so that it will be much harder to get an under 4 second align time on the Tornado, even with 4x T2 inertial stabilizers and skirmish command bursts, making this type of Tornado a lot more vulnerable to being caught. To compensate it for this nerf, we're buffing the base speed of the Tornado and also improving the falloff bonus per level that it has. The net outcome of this hopefully is that Windrunner fits are less effective and can be caught more easily, but Tornados that are staying on the field feel stronger.'' | ''We've heard frustrations when it comes to dealing with low align time, warp speed rigged, artillery fit Tornados "Windrunners". So we're making an adjustment to the Tornado which should hurt it in this role, but buff it in other roles. We're nerfing the agility enough so that it will be much harder to get an under 4 second align time on the Tornado, even with 4x T2 inertial stabilizers and skirmish command bursts, making this type of Tornado a lot more vulnerable to being caught. To compensate it for this nerf, we're buffing the base speed of the Tornado and also improving the falloff bonus per level that it has. The net outcome of this hopefully is that Windrunner fits are less effective and can be caught more easily, but Tornados that are staying on the field feel stronger.'' | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Talos | ||
** Max Velocity improved from 220 m/s to 235m/s.}} | ** Max Velocity improved from 220 m/s to 235m/s.}} | ||
''Giving the Talos a little love since it's underused outside of structure grinding and ganking.'' | ''Giving the Talos a little love since it's underused outside of structure grinding and ganking.'' | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Deimos | ||
** Signature Radius reduced from 150m to 120m.}} | ** Signature Radius reduced from 150m to 120m.}} | ||
''The Deimos had a very large signature radius for a brawling focused armor HAC, moving it down to 120m which places it between the Vagabond (115m) and Zealot (125m), so that it can mitigate more damage. This should help it when brawling and in AHAC roles.'' | ''The Deimos had a very large signature radius for a brawling focused armor HAC, moving it down to 120m which places it between the Vagabond (115m) and Zealot (125m), so that it can mitigate more damage. This should help it when brawling and in AHAC roles.'' | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Zealot | ||
** 5% Rate of Fire bonus replaced with 7.5% bonus to medium energy turret damage.}} | ** 5% Rate of Fire bonus replaced with 7.5% bonus to medium energy turret damage.}} | ||
''This is a very small damage bump (from 33.3% to 37.5% more damage) but will help the Zealot a lot more with cap stability, since the guns will no longer be consuming as much capacitor per second, and also means the crystals will last longer before they break.'' | ''This is a very small damage bump (from 33.3% to 37.5% more damage) but will help the Zealot a lot more with cap stability, since the guns will no longer be consuming as much capacitor per second, and also means the crystals will last longer before they break.'' | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Mamba | ||
** New role bonus added, 25% bonus to drone max velocity. | ** New role bonus added, 25% bonus to drone max velocity. | ||
* * Maximum Velocity improved from 245m/s to 255m/s.}} | ** Maximum Velocity improved from 245m/s to 255m/s.}} | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Mekubal | ||
** New role bonus added, 50% bonus to small projectile falloff.}} | ** New role bonus added, 50% bonus to small projectile falloff.}} | ||
''The Mamba and Mekubal aren't quite at the power level expected from a Pirate Destroyer and their current price point. We're buffing them up by giving them an extra role bonus which currently all other T1 Destroyers and Navy Destroyers in the game get. The Mamba is getting the drone speed role bonus which the Algos has, and a bit more speed since it's a bit too slow right now while the Mekubal is getting an additional falloff bonus, which will stack with its per level bonus, just like the Khizriel.'' | ''The Mamba and Mekubal aren't quite at the power level expected from a Pirate Destroyer and their current price point. We're buffing them up by giving them an extra role bonus which currently all other T1 Destroyers and Navy Destroyers in the game get. The Mamba is getting the drone speed role bonus which the Algos has, and a bit more speed since it's a bit too slow right now while the Mekubal is getting an additional falloff bonus, which will stack with its per level bonus, just like the Khizriel.'' | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Magnate Navy Issue | ||
** Capacitor Improved from 325 to 500. | ** Capacitor Improved from 325 to 500. | ||
** Capacitor Recharge Time increased from 180 seconds to 250 seconds.}} | ** Capacitor Recharge Time increased from 180 seconds to 250 seconds.}} | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Heron Navy Issue | ||
** Capacitor Improved from 245 to 300. | ** Capacitor Improved from 245 to 300. | ||
** Capacitor Recharge Time increased from 135 seconds to 150 seconds.}} | ** Capacitor Recharge Time increased from 135 seconds to 150 seconds.}} | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Imicus Navy Issue | ||
** Capacitor Improved from 270 to 400. | ** Capacitor Improved from 270 to 400. | ||
** Capacitor Recharge Time increased from 150 seconds to 200 seconds.}} | ** Capacitor Recharge Time increased from 150 seconds to 200 seconds.}} | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Probe Fleet Issue | ||
** Capacitor Improved from 235 to 280. | ** Capacitor Improved from 235 to 280. | ||
** Capacitor Recharge Time increased from 130 seconds to 140 seconds.}} | ** Capacitor Recharge Time increased from 130 seconds to 140 seconds.}} | ||
''Setting the Navy Scanning Frigates base capacitor amounts and capacitor recharge time to the same values as their navy racial counterparts. This will result in them having much higher base capacitor pools and slightly higher capacitor per second rates. It was difficult to use them in PVP because of how low their capacitor pool was since they were unchanged from the base exploration frigates so this should improve them.'' | ''Setting the Navy Scanning Frigates base capacitor amounts and capacitor recharge time to the same values as their navy racial counterparts. This will result in them having much higher base capacitor pools and slightly higher capacitor per second rates. It was difficult to use them in PVP because of how low their capacitor pool was since they were unchanged from the base exploration frigates so this should improve them.'' | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Skybreaker | ||
** An additional high slot has been added.}} | ** An additional high slot has been added.}} | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Stormbringer | ||
** An additional high slot has been added.}} | ** An additional high slot has been added.}} | ||
''Giving these ships a utility slot allows them a chance to escape their current niches and see more use in other areas of the game. Powergrid and CPU values have not been changed, so their new modules must fit within current fitting constraints.'' | ''Giving these ships a utility slot allows them a chance to escape their current niches and see more use in other areas of the game. Powergrid and CPU values have not been changed, so their new modules must fit within current fitting constraints.'' | ||