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{| style="border: 1px solid #333333; background-color:#350000; color: white;" | {| style="border: 1px solid #333333; background-color:#350000; color: white;" | ||
| [[image:Icon_warning.png|56px|link=]] | | [[image:Icon_warning.png|56px|link=]] | ||
| The site has a "lockdown" mechanic that activates upon failing any hack within the site ''even once'', or triggering any of the various traps within. This will activate the hostile | | The site has a "lockdown" mechanic that activates upon failing any hack within the site ''even once'', or triggering any of the various traps within. This will activate the hostile sentries inside the site which will quickly and easily destroy unprepared explorers. The site will not immediately despawn after lockdown is activated and the lockdown status is visible from the acceleration gate at initial warp-in, so avoid entering the site if the display shows that lockdown has been activated. | ||
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{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Hackable|8|Drifter Collection|note=Medium difficulty, need Relic Analyzer|cargo=Observatory Spectrography, resonance keys, Gleaned Correspondance, Fragmented Observations, other autosell items}} | {{NPCTableRow|Hackable|8|Drifter Collection|note=Medium difficulty, need Relic Analyzer|cargo=Observatory Spectrography, resonance keys, Gleaned Correspondance, Fragmented Observations, other autosell items of varying sell value}} | ||
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The hazards are classified as Large Collidable Structures on your overview. Make sure this setting is visible to avoid wandering into a trap by accident. | The hazards are classified as Large Collidable Structures on your overview. Make sure this setting is visible to avoid wandering into a trap by accident. | ||
The '''Patient Eradicator''' sentries make up most of the site danger and deal a combined total in excess of 600 DPS omni damage upon being activated by Lockdown. They have extremely high tracking speed in line with frigate-sized guns so attempting to speed-tank them is not possible. | |||
{{NPCTableHead|Hazards}} | {{NPCTableHead|Hazards}} | ||
{{NPCTableRow|Sentry|2-3|Patient Jailer|note=Deploys Interdiction probes when lockdown is triggered, if it hasn't been disabled.}} | {{NPCTableRow|Sentry|2-3|Patient Jailer|note=Deploys Interdiction probes when lockdown is triggered, if it hasn't been disabled.}} | ||
{{NPCTableRow|Sentry|8|Patient Eradicator|note=96 DPS Omni damage per sentry when lockdown is triggered, if it hasn't been disabled.}} | {{NPCTableRow|Sentry|8|Patient Eradicator|note=96 DPS Omni damage per sentry when lockdown is triggered, if it hasn't been disabled.}} | ||
{{NPCTableRow|Structure|10|Steadfast Martyr/Witness|note=Proximity mines. Clearly defined trigger radius that activates lockdown if any ship gets too close.}} | {{NPCTableRow|Structure|10|Steadfast Martyr/Witness|note=Proximity mines. Clearly defined trigger radius that activates lockdown if any ship gets too close.}} | ||
{{NPCTableRow|Structure|1|Watchful Authority|note=Proximity mine. Has a larger area of effect radius vs. Steadfast structures.}} | {{NPCTableRow|Structure|1|Watchful Authority|note=Proximity mine that activates lockdown. Has a significantly larger area of effect radius vs. Steadfast structures.}} | ||
|} | |} | ||
Revision as of 08:24, 10 January 2026
The reason is: Update loot table, scan difficulty, site mechanics.
Observatory Infiltration is a scannable cosmic signature of Level II scanning difficulty. It appears in Low Security space and in Pochven.
The signature is disguised as a combat site but is designed for hacking ships. The acceleration gate at warp-in allows up to T1 cruisers to enter. Notable for a hacking site it does not allow covert ops frigates.
Site details
On warp-in you will land next to an Unmoored Jovian Observatory structure. The main loot of this site comes from hacking the Drifter Collection containers scattered around. They need to be hacked with a relic analyzer (Medium Difficulty, 70 HP yellow core).
| The site has a "lockdown" mechanic that activates upon failing any hack within the site even once, or triggering any of the various traps within. This will activate the hostile sentries inside the site which will quickly and easily destroy unprepared explorers. The site will not immediately despawn after lockdown is activated and the lockdown status is visible from the acceleration gate at initial warp-in, so avoid entering the site if the display shows that lockdown has been activated. |
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
8 x Drifter Collection |
|
||
A variety of dangerous traps are set around the grid, many which will activate upon triggering Lockdown. Some of them can be manually disabled by hacking them with a Relic Analyzer.
The hazards are classified as Large Collidable Structures on your overview. Make sure this setting is visible to avoid wandering into a trap by accident.
The Patient Eradicator sentries make up most of the site danger and deal a combined total in excess of 600 DPS omni damage upon being activated by Lockdown. They have extremely high tracking speed in line with frigate-sized guns so attempting to speed-tank them is not possible.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2-3 x Sentry Patient Jailer |
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| |
8 x Sentry Patient Eradicator |
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| |
10 x Steadfast Martyr/Witness |
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| |
1 x Watchful Authority |
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Rewards
The Drifter Collection containers may contain:
- Observatory Spectrography (50,000 ISK autosell at NPC stations)
- Fragmented Observations (1,000,000 ISK autosell at NPC stations)
- Gleaned Correspondance (8,000,000 ISK autosell at NPC stations)
- Vigilance Resonance Keys for the Vigilance Point combat sites
- Various other commodities (fill in please)
Total loot will be roughly 20 million ISK or greater. On completion the system's controlling faction will pay out 7 million ISK to the completing fleet.