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Horde-Favorite Ships for PVP: Difference between revisions

From EVE University Wiki
Kismeteer (talk | contribs)
m Scythe: fixed format
Kismeteer (talk | contribs)
Added new ships to standing fleet examples from horde's site. Stabber, Scythe, Merlin.
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==== Scythe - Kismeteer ====
==== Scythe - Kismeteer ====
1. The Fit: Below, it's mostly Meta/1 T2. No need to bling much, honestly, it's great as is. can t1 the drones, don't need to take paste, could t2 the DC to reduce cost as well now if you don't need MWD.
<syntaxhighlight lang="actionscript">[Scythe, Standing Scythe v7-a]
2. The Cost: 15.8 mil in game, costs like 14 mil to run. The IFFA is required to run the MWD, but if you want an AB version only, can drop it a mil.
 
3. The Training: Like 2 weeks. Minmatar Cruiser 4 and shield emissions 4 ideally, Need good navigation skills and good cap skills, along with shield upgrades.
 
4: The Reason: I love this ship for standing fleet as it saves everyone. It's cheap to run, has a big cargo for loot, can go inside ESS, harder to get on killmails, but just an amazing and capable ship. Not appropriate for organized fleets, but gives you a taste of what flying a scimitar is like.
 
5: The How: Import a BPC and the modules from jita (or ask Kismeteer for one). Build it, this will save you a lot of money. Follow around standing fleet, pick one or two good cruiser tackler pilots to follow around specifically for best success, and watch list everyone who jumps in early in a system. Once they are watch listed, kite sidewise across the fire yo'ull receive from hostiles, and be ready to warp out when shields hit like 30%.
[[File:Horde-Scythe-fit.png|thumb|Scythe fit when built]]
[Scythe, KisStand Scythe v5]
Mark I Compact Power Diagnostic System
Mark I Compact Power Diagnostic System
Mark I Compact Power Diagnostic System
IFFA Compact Damage Control
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Large Azeotropic Restrained Shield Extender
IFFA Compact Damage Control
Compact Multispectrum Shield Hardener
Co-Processor II
 
Compact Multispectrum Shield Hardener
Compact Multispectrum Shield Hardener
Medium Compact Pb-Acid Cap Battery
Medium Ancillary Shield Booster
10MN Y-S8 Compact Afterburner
10MN Y-S8 Compact Afterburner
Large F-S9 Regolith Compact Shield Extender
EM Shield Amplifier II
Medium S95a Scoped Remote Shield Booster
Medium S95a Scoped Remote Shield Booster
Medium S95a Scoped Remote Shield Booster
Medium S95a Scoped Remote Shield Booster
Medium S95a Scoped Remote Shield Booster
Large Ancillary Remote Shield Booster
 
Medium Polycarbon Engine Housing I
Medium Polycarbon Engine Housing I
Medium Capacitor Control Circuit I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Warrior II x5
Medium Semiconductor Memory Cell I
 
 
 
Acolyte II x5
Light Armor Maintenance Bot I x4
Light Armor Maintenance Bot I x4
Cap Booster 50 x21
Cap Booster 150 x34
Nanite Repair Paste x25
Nanite Repair Paste x25
50MN Y-T8 Compact Microwarpdrive x1
50MN Y-T8 Compact Microwarpdrive x1</syntaxhighlight>
[[File:Wckg-scythe.png|thumb|Scythe fit when built]]
1. The Fit: Below, it's mostly Meta/1 T2. No need to bling much, honestly, it's great as is. can t1 the drones, don't need to take paste, could t2 the DC to reduce cost as well now if you don't need MWD.
2. The Cost: 15.8 mil in game, costs like 14 mil to run. The IFFA is required to run the MWD, but if you want an AB version only, can drop it a mil.


==== Stiletto - JDA Athonille ====
3. The Training: Like 2 weeks. Minmatar Cruiser 4 and shield emissions 4 ideally, Need good navigation skills and good cap skills, along with shield upgrades.
1. The Fit:
This great Stiletto is great for a beginner tackler / interceptor pilot. Its cheap and its cap stable (with the right skills) +4k m/s which is plenty to catch most things in nullsec nowadays. The only reason you put guns on is mostly to whore on stuff that is +30km away if flying in standing fleet. I wouldnt say its created to be thrown away but is definitely the step up from the NBI Slasher that I definitely would recommend beginners to fly with (unless you got TONS OF MONEY ) as you will probably die quite a few times before you get the hang of it flying tackler / interceptor. Thats okay because


and heres the fit
4: The Reason: I love this ship for standing fleet as it saves everyone. It's cheap to run, has a big cargo for loot, can go inside ESS, harder to get on killmails, but just an amazing and capable ship. Not appropriate for organized fleets, but gives you a taste of what flying a scimitar is like.


[Stiletto, Tackle Ceptor cheap]
5: The How: Import a BPC and the modules from jita (or ask Kismeteer for one). Build it, this will save you a lot of money. Follow around standing fleet, pick one or two good cruiser tackler pilots to follow around specifically for best success, and watch list everyone who jumps in early in a system. Once they are watch listed, kite sidewise across the fire yo'ull receive from hostiles, and be ready to warp out when shields hit like 30%.
==== Stiletto - JDA Athonille ====
1. The Fit:  This great Stiletto is great for a beginner tackler / interceptor pilot. Its cheap and its cap stable (with the right skills) +4k m/s which is plenty to catch most things in nullsec nowadays. The only reason you put guns on is mostly to whore on stuff that is +30km away if flying in standing fleet. I wouldn't say its created to be thrown away but is definitely the step up from the NBI Slasher that I definitely would recommend beginners to fly with (unless you got TONS OF MONEY ) as you will probably die quite a few times before you get the hang of it flying tackler / interceptor. That's okay because


and heres the fit<syntaxhighlight lang="actionscript">[Stiletto, JDA Athonille Tackle Ceptor cheap]
Damage Control II
Damage Control II
Micro Auxiliary Power Core I
Micro Auxiliary Power Core I
Nanofiber Internal Structure II
Nanofiber Internal Structure II


Warp Disruptor II
Warp Disruptor II
Medium Azeotropic Restrained Shield Extender
Medium Azeotropic Restrained Shield Extender
5MN Cold-Gas Enduring Microwarpdrive
5MN Cold-Gas Enduring Microwarpdrive
Warp Scrambler II
Warp Scrambler II


125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I


Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
Small Ionic Field Projector I
Small Ionic Field Projector I


EMP S x500
EMP S x500</syntaxhighlight>[[File:Horde-Stiletto-fit.png|thumb|Horde Fit on a stiletto]]
[[File:Horde-Stiletto-fit.png|thumb|Horde Fit on a stiletto]]
<nowiki>-------------</nowiki>
 
 
you can remove the guns if you don't want to pay that little bit extra, as said above its only for whoring on kms...
you can remove the guns if you don't want to pay that little bit extra, as said above its only for whoring on kms...


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Personally I cant be bothered with importing from jita and especially not with a 25m price. But if you want you can just order a lot at the same time so you have maybe 5 - 10 in spare of when you die you get back out there immediately. Then it pays off importing from jita.
Personally I cant be bothered with importing from jita and especially not with a 25m price. But if you want you can just order a lot at the same time so you have maybe 5 - 10 in spare of when you die you get back out there immediately. Then it pays off importing from jita.
==== Merlin - Touch Grass ====
<syntaxhighlight lang="actionscript">
[Merlin, Touch Grass's Merlin]
Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
5MN Quad LiF Restrained Microwarpdrive
Medium Shield Extender II
Warp Scrambler II
X5 Enduring Stasis Webifier
Modal Light Electron Particle Accelerator I,Antimatter Charge S
Modal Light Electron Particle Accelerator I,Antimatter Charge S
Small EM Shield Reinforcer I
Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I
</syntaxhighlight>I'm Touch Grass, and the mighty mighty Merlin is my favorite ship. Bottom-line up front: the handout NBI Merlin stays very effective, especially if you stuff T2 tank and nanofibers on it along with training Caldari Frigate V.
[[File:Merlin - Touch Grass fit.png|thumb]]
<nowiki>https://zkillboard.com/kill/103821569/</nowiki> here's one I lost recently, the guns don't matter you can use non-meta ones instead. Can muck with it based on budget, but even this "blingy" version is still something you can replace with like 6 minutes of ratting. Medium Shield Extender II and Damage Control II are top priority to add EHP, nanofiber IIs are great for extra speed, and the tech 2 scram only has to make a difference for one expensive tackle in a hundred losses to be an isk positive upgrade. Restrained MWD is the best meta variant since it blooms your sig the least. Power grid is way tighter than CPU, if you're short either plug in a cheap EG-601 or offline the 2nd gun.
If you have ''perfect'' fitting skills, including Advanced Weapon Upgrades V, you can just ''barely'' fit a third gun ''with'' the EG-601 implant. Your damage output basically doesn't matter anyhow, so I don't think it's worthwhile. If you wanna brawl people in like faction warfare or something splurge on a faction shield extender and use that saved PG to online the third gun.
Cost: 3.5m each, closer to 2m if you cut the T2 scram, more consistently this price if you make the hulls locally and Jump Freighter over the modules, rather than relying on the vagaries of MJ-5F9 market seeding. Overkill bling is a Republic Fleet Medium Shield Extender for more EHP and 4 less base PG usage at the price of an extra 12m ISK. Tech 2 guns with void are like 500k a pop, I don't bother getting the extra like 40 dps. You'll probably want to fly an empty pod, most useful implants would balloon your costs for only marginal benefit. The exceptions are PG-601 if your fitting skills are lagging a bit, and WS-605 to add a bit of mobility. WS-605 is another like 700k, the main benefit is upping warp speed from 5 to 5.25 AU/s, which is still within the sub-6 AU/s regime where extra warp speed improves acceleration into and deceleration from warp.
As far as the skill train goes, you don't need any fitting skills to V, and you can always remove a gun until your fitting skills come in. The NBI Merlin is designed to be flyable day 1, so use the modules on that ship if you don't have the requirements for tech 2 tank yet. Caldari Frigate V is the nicest addition, and that unlocks a bunch of other neat ships (buzzard, manticore, kitsune, harpy), but outside of that there's little you need that you wouldn't want for all your other ships anyhow.
Anyhow, Merlins are great because they're fast, cheap, and have the tank to get away with some of the mistakes other tackle ships can't. Learning light tackle is like, 95% trying to grab things and seeing what happens, and you lose a ship and might not be able to reship before the fleet ends. IMO it's best to get as much margin for error as possible and make the ship extremely affordable so you can lose a ton of them figuring things out - the Merlin is the tankiest T1 tackle frigate, so it wins out as a ship for learning tackle.
The very basics of how to use it is to time your warp-in/engagement (usually with the rest of fleet), pick something that looks like it might be expensive and tackleable, and try to burn within scram range to grab it. Once you do, prop off and orbit at 500 is often the safest place to be, but it can vary (especially if they have smartbombs, usually on battleships/marauders/dreads, you'll want to be at like 7.5km for that and often via manual piloting instead of orbit-at command.) Basically ''everything'' is more expensive than you are, with the only exceptions being T1 frigate or destroyer fleets, those can actually go isk-positive by baiting tackle into guns that apply well. You're also very useful at gates for scram + web to keep people from crashing back (at least those that are big enough that you can lock them before they reach).
==== Stabber - Qooki ====
<syntaxhighlight lang="actionscript">
[Stabber, *Simulated Stabber Fitting]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
50MN Cold-Gas Enduring Microwarpdrive
Large Shield Extender II
Warp Disruptor II
Large Ancillary Shield Booster
220mm Vulcan AutoCannon II
Small Infectious Scoped Energy Neutralizer
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Small Infectious Scoped Energy Neutralizer
220mm Vulcan AutoCannon II
Medium Projectile Collision Accelerator I
Medium Polycarbon Engine Housing I
Medium EM Shield Reinforcer I
Acolyte II x5
Phased Plasma M x3600
Hail M x6840
Cap Booster 150 x41
Nanite Repair Paste x100
</syntaxhighlight>
[[File:Qooki's Stabber.png|thumb]]
1. The Fit: Stabber fitted with Meta and T2 equipment. Close range combat (between 1 and 25 km).
2. The Cost: 35 Million with Meta and T2 equipment or 28 Million with Meta and T1 equipment.
3. The Training: Only about 1 week of training for the Meta/T1 version. About 3 weeks to use the T2 drones and about 7 weeks to use the T2 weapons. Can replace additional T2 items with Meta/T1 items to lower the training time even more.
4: The Reason: It's fast, up to 2500 m/s. It's high damage, 400-475 dps with T2/Meta or 350-400 with T1/Meta. The weapons fire from 1 km up to 27 km which is the ideal range to keep your target scrambled and destroy it. It can mitigate about 100 dps with the cap-based shield booster.
5: The How: Buy the ship and equipment at null sec home or import the equipment from Jita by using an alliance transport service. The ship can always be bought from null sec home or can easily be built there.
It's the perfect ship to run in small roams or for quickly catching an enemy. Preferably have a logi pilot in the fleet to keep you alive for longer if there are multiple targets around.