This page is a Test site, I am considering porting this to eve uni instead of my wckg.net website, will discuss it in wiki channel soon.- Kismeteer.
If you have been pointed to this thread, please post your favorite fit!
This is the start of a new thread for ship specialists to post their favorite ship. I'd like to limit to one post per person, and I'll attach and index to the post as well, for all the ships in the list.
How to use for new players:
* Buy one of these ships, just one, try flying it in what role they suggest.
* Note, this does not replace the Doctrine Thread, which has all our official fits.
* Make sure to insure it and fit the rigs before undocking.
* If you think it is meh, but want to try again, just buy one.
* If you like it, buy 3, and reconsider when you reach the last one.
* Modify the fit.
* Come back and tell us what your favorite ship is.
What we want you to post:
1. Exact fit of the ship you suggest, meta/t2 preferred. Windowskey-Shift-S can take a screenshot in game for easy of posting it. Hover over the price in the bottom right to see the expensive modules.
2. How much it costs on the fit posted, and the cost of fit you fly if you bling it regularly. I'd prefer these fits to be reasonable for a newbie, if possible.
3. How bad the skill train is, minus magic 14. Must be under 3 months or close to that. No vet ships here.
4. Why you like flying it
5. How to use it (for new players!) A video helps but not required at all.
Fitting is a better place for larger fits, and Drone ratting is better for complex ratting fits. Capital ships is a better place for the skills for caps. I have to ban battleships because new players shouldn't be using them because they're way too quick to get in trouble, or they're ratting ships (see drone ratting link)
Template, cut paste this into your post:
1. The Fit:
2. The Cost:
3. The Training:
4: The Reason:
5: The How:
I'll put my example below, as I have been a huge proponent of this ship. And no, it won't be my dictor class rehash.
Index of ships:
Frigates: (Any)
- Caldari Navy Hookbill - Dreadeye, Jack Legash
- Condor - Sarah Umbra
- Crow - Plass Gruvedrift
- Crusader - deathbycider
- Enyo - deathbycider
- Kitsune - Aykira Sl4ker
- Hound - Jack Lagash
- Imperial Navy Slicer - Mazzic Karde
- Maulus - Ragvsivm, Kismeteer
- Merlin - Touch Grass
- Malediction - Dave911, Tzophiyah
- Punisher - Kane Quinn
- Retribution - Anorian Zanora
- Sentinel - Kismeteer
- Slasher - Dengar Ashller, Tzophiyah
- Stiletto - JDA Athonille, Tzophiyah, deathbycider
- Tristan - Anthur Nakarkos
- Wolf - deathbycider, Ben Yo
Destroyers: (Any)
- Bifrost - Duim
- Dictors - dictor 101
- Flycatcher - Leyanora Varkain
- Thrasher - Dreadeye
Cruisers: (T1/Navy Only)
- Arbitrator - clavo oxidado
- Blackbird - Reneil Askiras
- Caracal - Erasmus II - Note, no longer gets bonuses to rapid lights.
- Celestis - Sugar Thighs
- Exequror Navy Issue - Nebuzhadnezzar
- Moa - LinuVenMT Falseblood
- Osprey Navy Issue - Guimauve Essu, Lewis Pirkibo, Brodinskiii
- Rupture - Blue Mistique
- Stabber - Qooki
- Scythe - Kismeteer,
(Exceptions below, no more t2 cruisers!)
- Ishtar - JunkyOne
- Scimitar - Reinelle Cipher
Battlecruisers: (T1 Only)
- Gnosis - Jack Lagash
Battleships: NOPE or Drone ratting
Capitals: NOPE or Capital ships
Others: Fitting forum
Note, we have a #fitting discord as well and I would encourage people to workshop ships there.
Scythe - Kismeteer
1. The Fit: Below, it's mostly Meta/1 T2. No need to bling much, honestly, it's great as is. can t1 the drones, don't need to take paste, could t2 the DC to reduce cost as well now if you don't need MWD. 2. The Cost: 15.8 mil in game, costs like 14 mil to run. The IFFA is required to run the MWD, but if you want an AB version only, can drop it a mil.
3. The Training: Like 2 weeks. Minmatar Cruiser 4 and shield emissions 4 ideally, Need good navigation skills and good cap skills, along with shield upgrades.
4: The Reason: I love this ship for standing fleet as it saves everyone. It's cheap to run, has a big cargo for loot, can go inside ESS, harder to get on killmails, but just an amazing and capable ship. Not appropriate for organized fleets, but gives you a taste of what flying a scimitar is like.
5: The How: Import a BPC and the modules from jita (or ask Kismeteer for one). Build it, this will save you a lot of money. Follow around standing fleet, pick one or two good cruiser tackler pilots to follow around specifically for best success, and watch list everyone who jumps in early in a system. Once they are watch listed, kite sidewise across the fire yo'ull receive from hostiles, and be ready to warp out when shields hit like 30%.

[Scythe, KisStand Scythe v5] Mark I Compact Power Diagnostic System Mark I Compact Power Diagnostic System IFFA Compact Damage Control Nanofiber Internal Structure II Nanofiber Internal Structure II Large Azeotropic Restrained Shield Extender Compact Multispectrum Shield Hardener Compact Multispectrum Shield Hardener Medium Compact Pb-Acid Cap Battery 10MN Y-S8 Compact Afterburner Medium S95a Scoped Remote Shield Booster Medium S95a Scoped Remote Shield Booster Medium S95a Scoped Remote Shield Booster Medium Polycarbon Engine Housing I Medium Capacitor Control Circuit I Medium Core Defense Field Extender I Warrior II x5 Light Armor Maintenance Bot I x4 Nanite Repair Paste x25 50MN Y-T8 Compact Microwarpdrive x1
Stiletto - JDA Athonille
1. The Fit: This great Stiletto is great for a beginner tackler / interceptor pilot. Its cheap and its cap stable (with the right skills) +4k m/s which is plenty to catch most things in nullsec nowadays. The only reason you put guns on is mostly to whore on stuff that is +30km away if flying in standing fleet. I wouldnt say its created to be thrown away but is definitely the step up from the NBI Slasher that I definitely would recommend beginners to fly with (unless you got TONS OF MONEY ) as you will probably die quite a few times before you get the hang of it flying tackler / interceptor. Thats okay because
and heres the fit
[Stiletto, Tackle Ceptor cheap]
Damage Control II
Micro Auxiliary Power Core I
Nanofiber Internal Structure II
Warp Disruptor II
Medium Azeotropic Restrained Shield Extender
5MN Cold-Gas Enduring Microwarpdrive
Warp Scrambler II
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
Small Polycarbon Engine Housing I
Small Ionic Field Projector I
EMP S x500

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you can remove the guns if you don't want to pay that little bit extra, as said above its only for whoring on kms...
Now when you get more experience or have a lot of money (please dont fly it anyway just stick to cheap and get better and upgrade like this. What am i talking about sir ??? I am talking about the art of blinging your ship, it helps but it gets increasingly more expensive. I fly my eiei personally after blowing up 100s of Stilettos with the fit above.
If upgrades is or when it is your thing i STRONGLY suggest you start upgrading in this order,
Shield Extender -> MWD -> Disruptor -> Scrambler - > T2ing everything else.
note eiei super bling costs about 250m in jita last i saw, been keeping mine for a long time (knock on wood)
2. The Cost: 25-35m depending on how market is atm. as of 07-10-2022 its 25m in MJ-
3. The Training:
Spaceship Command 1
Minmatar Frigate 1
Minmatar Frigate 2
Minmatar Frigate 3
Minmatar Frigate 4
Minmatar Frigate 5
Spaceship Command 2
Spaceship Command 3
Navigation 1
Navigation 2
Evasive Maneuvering 1
Evasive Maneuvering 2
Evasive Maneuvering 3
Evasive Maneuvering 4
Evasive Maneuvering 5
Interceptors 1
Gunnery 1
Small Projectile Turret 1
CPU Management 1
CPU Management 2
CPU Management 3
Propulsion Jamming 1
Propulsion Jamming 2
Science 1
Power Grid Management 1
Power Grid Management 2
Shield Upgrades 1
Navigation 3
Afterburner 1
Afterburner 2
Afterburner 3
High Speed Maneuvering 1
Mechanics 1
Power Grid Management 3
Capacitor Management 1
Capacitor Management 2
Hull Upgrades 1
Hull Upgrades 2
Hull Upgrades 3
Hull Upgrades 4
Should Cover it with guns, It takes about 25 days to train-
4: The Reason:
So what is the reason why I would advice YOU to flying Interceptors.
For me it was a combination of "HOW DID HE TACKLE ME WHY CANT I GET AWAY OH IM DEAD" and "man that ship is so fast and agile why cant my tornado fly like that the enemy is dead before i warp there stupid standing fleet being so fast."
Flying a tackler in general is quite possible the hardest ship type and role you can have as a pilot in Large Fleets or small gangs. You are relatively easy to shoot at and go down fast if you get scrammed. you blip if you approach ships with the guns of artillery. You should learn a lot by flying it in terms of positioning and you should always be in contact with your friends on who YOU have to tackle so enemy smallgang loses as many ships as possible. How about tackling that big 1b Tengu or perhaps a 800m Orthrus or a Nightmare which cant hit you if you orbit him? wait until you hear the "nice job tackling him dude!" They are fast and nimble which is just a lot of fun.. Heres a huge TIP : Learn how to manual pilot and NEVER ever press the approach button anymore. MANUAL pilot will make your flying even more fun!
5: The How:
Personally I cant be bothered with importing from jita and especially not with a 25m price. But if you want you can just order a lot at the same time so you have maybe 5 - 10 in spare of when you die you get back out there immediately. Then it pays off importing from jita.