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Pochven: Difference between revisions

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Sivaira Chen (talk | contribs)
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The C729 entrance is most common and spawns in high and low security space in systems within a few jumps of the destination system in Pochven (before the region was created).  The C729 identifier is present on the K-Space side, and the default K162 signature is present on the Pochven side.
The C729 entrance is most common and spawns in high and low security space in systems within a few jumps of the destination system in Pochven (before the region was created).  The C729 identifier is present on the K-Space side, and the default K162 signature is present on the Pochven side.


In most Pochven systems, C729s are static wormholes, however since the C729 entrance is in Known Space, there can be periods where a given Pochven system has no incoming wormhole into the region of space where it used to be before being integrated into Pochven. Some systems that were once very close to each other before Pochven's creation can generate wormholes leading to elsewhere in Pochven as a result due to the way the C729 spawn mechanics work.
C729s are static wormholes in all Pochven systems, however since the C729 entrance is in Known Space, there can be periods where a given Pochven system has no incoming wormhole into the region of space where it used to be before being integrated into Pochven, since the wormhole connection must be generated by a player warping to the other end of the wormhole K-Space in order to spawn the K162 in Pochven. Some systems that were once very close to each other before Pochven's creation can generate wormholes leading to elsewhere in Pochven as a result due to the way the C729 spawn mechanics work.


Clearing all NPCs spawned on a wormhole will award ISK from the [[Triglavian Collective]] when completed.  Please note that the rats often warp around and are often significantly harder to clear than rats in combat anomalies, frequently featuring much more stronger rat variants in larger numbers.
Clearing all NPCs spawned on a wormhole will award ISK from the [[Triglavian Collective]] when completed.  Please note that the rats often warp around and are often significantly harder to clear than rats in combat anomalies, frequently featuring much more stronger rat variants in larger numbers.