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Hacking: Difference between revisions

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Sivaira Chen (talk | contribs)
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Sivaira Chen (talk | contribs)
failed hack info for new sites not included here
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You fail a hack when:
You fail a hack when:
* your Virus Coherence reaches 0; or
* your Virus Coherence reaches 0
* the hacking window is closed for any reason such as moving too far away from the Container structure.
* the hacking window is closed for any reason, such as moving too far away from the Container structure or initiating warp during an active hack.


If you fail the hack:
If you fail the hack:
* twice a Data or Relic Site Container structure will be destroyed
* twice, a Data or Relic Site Container structure will be destroyed (with a few exceptions, such as the Storage Depots in Sleeper Caches)
* once a Covert Research Facility Container structure will be destroyed and deal a large amount of damage to all ships in range
* once, a Covert Research Facility Container structure will be destroyed and deal a large amount of explosive damage to all ships in range
* once a Sleeper Cache will release a deadly toxic gas, activate turrets or put up other obstacle
* once, a Sleeper Cache will release a deadly toxic gas, activate turrets or put up other obstacle. Specific information can be found on the respective Sleeper Cache pages.
* once, any hackable container in the [[Observatory Infiltration]] site will activate lockdown
* once, the [[AEGIS Capital Ship Security Facility|AEGIS Encrypted Key Storage]] will spawn a hostile response fleet.


=== Defensive Subsystems ===
=== Defensive Subsystems ===