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Advanced piloting techniques: Difference between revisions

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==== Two identical frigates: Artillery vs Autocannon ====
==== Two identical frigates: Artillery vs Autocannon ====


The pilot using artillery knows that artillery do less damage per second (DPS) than autocannon. But if he can maintain a range of 20 km, he knows that he can damage his opponent while his opponent's autocannon can't damage him: the artillery will win in the end. So he can set my orbit to 20 km, or if he wants to do more damage, he can keep him at a 20 km range so that the angular velocity goes down and the artillery track more easily.
The pilot using artillery knows that artillery does less damage per second (DPS) than autocannon. But if he can maintain a range of 20 km, he knows that he can damage his opponent while his opponent's autocannon can't damage him: the artillery will win in the end. So he can set his orbit to 20 km, or if he wants to do more damage, he can keep him at a 20 km range so that the angular velocity goes down and the artillery track more easily.


The autocannon pilot knows he has to get up close in order to do any damage. Once he's there, if he goes into orbit he’ll have maximized his angular velocity and will probably avoid all the fire from the slow-tracking artillery, while applying lots of DPS from his fast-tracking autocannon.
The autocannon pilot knows he has to get up close in order to do any damage. Once he's there, if he goes into orbit he’ll have maximized his angular velocity and will probably avoid all the fire from the slow-tracking artillery, while applying lots of DPS from his fast-tracking autocannon.