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Jump clones: Difference between revisions

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You are free to equip your new body with implants, e.g. special hardwire implants to help you fulfill a certain role in fleet combat as a specialized clone pilot. If your new body is destroyed, your skill clone will automatically activate and you will only lose the implants you had plugged in at the time of death. Your original body will still be intact and available to you as a new jump clone.
You are free to equip your new body with implants, e.g. special hardwire implants to help you fulfill a certain role in fleet combat as a specialized clone pilot. If your new body is destroyed, your skill clone will automatically activate and you will only lose the implants you had plugged in at the time of death. Your original body will still be intact and available to you as a new jump clone.
=== Example of how to use Jump Clones ===
Original Clone: +4 implants in all attributes, plus perhaps some ship component (CPU, PG, Capacitor) boosting hard-wiring implants. Used in PvE, mining, exploration (NOT Wormholes), etc..., where there is no risk of being podded.
Jump Clone: NO implants or if willing and able to risk losing some ISK, could have +4 implants in TWO attributes and some role-enhancing (Tackle, EWAR, DD) hard-wiring implants. Used mainly in PvP, Wormholes, wartime or when travelling through low/null-sec for PvE or other careers.
During peacetime, many use their Original Clone and when EVE University is at war (usually in the 24-hour warm-up period), they jump into their Jump Clone which is usually located in Aldrat. Once war is over, they jump back into their Original Clone back at the station where they were running missions, mining, exploring, etc...


=== Can Jump Clones be lost?  ===
=== Can Jump Clones be lost?  ===