Difference between revisions of "Minmatar Basic Ship and Skill Overview"
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− | {{Cleanup}} | + | {{Cleanup}} '''The Minmatar Basic Ship and Skill Guide''' is intended to give fitting and skill recommendations for Tech 1 Minmatar ships for Player vs. Environment (PvE) and Player vs. Player (PvP) encounters. |
− | '''The Minmatar Basic Ship and Skill Guide''' is intended to give fitting and skill recommendations for Tech 1 Minmatar ships for Player vs. Environment (PvE) and Player vs. Player (PvP) encounters. | ||
− | This is a work in progress, and the guide's [http://www.eve-ivy.com/forums/viewtopic.php?f=33&t=27473&p=267643#p267643 Discussion Thread] is on the Eve University forum. Please direct comments, suggestions, and corrections to that thread. | + | This is a work in progress, and the guide's [http://www.eve-ivy.com/forums/viewtopic.php?f=33&t=27473&p=267643#p267643 Discussion Thread] is on the Eve University forum. Please direct comments, suggestions, and corrections to that thread. |
− | The fits listed here are ''suggestions''. You can and should build on them rather than treating them as gospel. These fits -- especially the ones for ships smaller than battlecruisers -- tend to use T1 meta 0 modules for ease of reference, but upgrading them to named or T2 modules is in many cases a good idea if you can afford it. | + | The fits listed here are ''suggestions''. You can and should build on them rather than treating them as gospel. These fits -- especially the ones for ships smaller than battlecruisers -- tend to use T1 meta 0 modules for ease of reference, but upgrading them to named or T2 modules is in many cases a good idea if you can afford it. |
− | Additional fittings can be found by entering the fitting menu and browsing 'Corporation Fittings'. | + | Additional fittings can be found by entering the fitting menu and browsing 'Corporation Fittings'. |
+ | |||
+ | = Rookie Ship = | ||
− | |||
The rookie ship is the first ship you start with. If you are Minmatar, it will be a Reaper. A new rookie ship is given whenever you dock at a station where you do not have any ships. | The rookie ship is the first ship you start with. If you are Minmatar, it will be a Reaper. A new rookie ship is given whenever you dock at a station where you do not have any ships. | ||
− | ==Reaper== | + | == Reaper == |
+ | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=Reaper.jpg | |shipimg=Reaper.jpg | ||
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|bonuses='''Minmatar Frigate Skill Bonus:'''<br>5% bonus to velocity per skill level | |bonuses='''Minmatar Frigate Skill Bonus:'''<br>5% bonus to velocity per skill level | ||
|info=The Reaper is good for travel if you're too cheap to buy a shuttle. It can be used to go through the first tutorial missions, but should be replaced by a frigate from the Military tutorial as soon as possible. | |info=The Reaper is good for travel if you're too cheap to buy a shuttle. It can be used to go through the first tutorial missions, but should be replaced by a frigate from the Military tutorial as soon as possible. | ||
− | }} | + | }} |
+ | |||
+ | = Frigate = | ||
+ | |||
+ | [[Frigate|Frigates]] are the smallest of the ship classes in EVE. They are used mostly for level 1 missions or for tackling and electronic warfare roles in PvP. | ||
− | = | + | == Burst == |
− | |||
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=Burst.jpg | |shipimg=Burst.jpg | ||
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'''Role Bonus:'''<br> -60% mining laser capacitor use | '''Role Bonus:'''<br> -60% mining laser capacitor use | ||
|info=The Burst is the Minmatar mining frigate. | |info=The Burst is the Minmatar mining frigate. | ||
− | }} | + | }} |
+ | |||
+ | === [Burst, Basic Mining] === | ||
− | |||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Burst, Basic Mining] | |name=[Burst, Basic Mining] | ||
Line 94: | Line 98: | ||
|notes= | |notes= | ||
*General fit for a beginning mining frigate would simply include two mining lasers, afterburner, and a possible tank. | *General fit for a beginning mining frigate would simply include two mining lasers, afterburner, and a possible tank. | ||
− | }} | + | }} |
+ | |||
+ | == Slasher == | ||
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=Slasher.jpg | |shipimg=Slasher.jpg | ||
Line 114: | Line 119: | ||
|bonuses='''Minmatar Frigate Skill Bonus:'''<br>5% bonus to Small Projectile Turret damage per skill level <br> 7.5% bonus to Small Projectile Turret tracking speed per skill level | |bonuses='''Minmatar Frigate Skill Bonus:'''<br>5% bonus to Small Projectile Turret damage per skill level <br> 7.5% bonus to Small Projectile Turret tracking speed per skill level | ||
|info=The Slasher is a very cheap combat oriented frigate. It has the fastest base speed of any T1 frigate (the Vigil is actually faster because of its hull bonus to speed), but the Slasher is not nearly as useful a fighter as the Rifter. | |info=The Slasher is a very cheap combat oriented frigate. It has the fastest base speed of any T1 frigate (the Vigil is actually faster because of its hull bonus to speed), but the Slasher is not nearly as useful a fighter as the Rifter. | ||
− | }} | + | }} |
+ | |||
+ | === [Slasher, PVP Tackle LR] === | ||
− | |||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Slasher, PVP Tackle LR] | |name=[Slasher, PVP Tackle LR] | ||
Line 164: | Line 170: | ||
|notes= | |notes= | ||
*Long range version using a Warp Disruptor (<20km). | *Long range version using a Warp Disruptor (<20km). | ||
− | }} | + | }} |
+ | |||
+ | === [Slasher, PVP Tackle SR] === | ||
− | |||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Slasher, PVP Tackle SR] | |name=[Slasher, PVP Tackle SR] | ||
Line 211: | Line 218: | ||
*This is a short range tackle (<7.5km) using a Warp Scrambler. | *This is a short range tackle (<7.5km) using a Warp Scrambler. | ||
*Instead of training Engineering IV or Energy Emission Systems, you may opt to drop one Nosferatu or replace the Nosferatu with the largest small guns that can fit on the ship. | *Instead of training Engineering IV or Energy Emission Systems, you may opt to drop one Nosferatu or replace the Nosferatu with the largest small guns that can fit on the ship. | ||
− | }} | + | }} |
+ | |||
+ | == Vigil == | ||
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=Vigil.jpg | |shipimg=Vigil.jpg | ||
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|bonuses='''Minmatar Frigate Skill Bonus:'''<br>5% bonus to ship velocity per skill level <br>5% bonus to Target Painter effectiveness per skill level | |bonuses='''Minmatar Frigate Skill Bonus:'''<br>5% bonus to ship velocity per skill level <br>5% bonus to Target Painter effectiveness per skill level | ||
|info=The Vigil is the Tech 1 [[EWar 101 Guide|Electronic Warfare]] ship of the Minmatar Republic. This ship is the fastest T1 frigate, and makes a decent first-strike tackler. The bonus to target painters isn't that useful, as target painters are only useful in a narrow range of situations and work reasonably well on hulls without bonuses to them. | |info=The Vigil is the Tech 1 [[EWar 101 Guide|Electronic Warfare]] ship of the Minmatar Republic. This ship is the fastest T1 frigate, and makes a decent first-strike tackler. The bonus to target painters isn't that useful, as target painters are only useful in a narrow range of situations and work reasonably well on hulls without bonuses to them. | ||
− | }} | + | }} |
+ | |||
+ | === [Vigil, EWar] === | ||
− | |||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Vigil, Ewar] | |name=[Vigil, Ewar] | ||
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*This setup is the E-Uni Basic Ewar Vigil, intended for '''fleet''' use. | *This setup is the E-Uni Basic Ewar Vigil, intended for '''fleet''' use. | ||
*I have not included recomendations for weapon damage skills as your main role in Fleet is Ewar. | *I have not included recomendations for weapon damage skills as your main role in Fleet is Ewar. | ||
− | }} | + | }} |
+ | |||
+ | == Breacher == | ||
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=Breacher.jpg | |shipimg=Breacher.jpg | ||
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|bonuses='''Minmatar Frigate Skill Bonus:'''<br>10% bonus to Explosive missile damage per skill level <br> 5% bonus to EM, Kinetic, and Thermal missile damage per skill level | |bonuses='''Minmatar Frigate Skill Bonus:'''<br>10% bonus to Explosive missile damage per skill level <br> 5% bonus to EM, Kinetic, and Thermal missile damage per skill level | ||
|info=This is a long-range missile boat. It is rarely used, because its effectiveness is overshadowed by the more common and durable Rifter. | |info=This is a long-range missile boat. It is rarely used, because its effectiveness is overshadowed by the more common and durable Rifter. | ||
− | }} | + | }} |
+ | |||
+ | == Rifter == | ||
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=Rifter.jpg | |shipimg=Rifter.jpg | ||
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|bonuses='''Minmatar Frigate Skill Bonus:'''<br>5% bonus to Small Projectile Turret damage per skill level <br>7.5% bonus to tracking per skill level | |bonuses='''Minmatar Frigate Skill Bonus:'''<br>5% bonus to Small Projectile Turret damage per skill level <br>7.5% bonus to tracking per skill level | ||
|info=The Rifter is the top-of-the-line T1 combat frigate of the Minmatar Republic. A balanced 4/3/3 layout gives the Rifter the ability to either shield or armor tank, making it an unpredictable opponent. | |info=The Rifter is the top-of-the-line T1 combat frigate of the Minmatar Republic. A balanced 4/3/3 layout gives the Rifter the ability to either shield or armor tank, making it an unpredictable opponent. | ||
− | }} | + | }} |
+ | |||
+ | === [Rifter, PvP Tackling] === | ||
− | |||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Rifter, Tackling] | |name=[Rifter, Tackling] | ||
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*This setup is intended for '''fleet''' use. See the [[Tackling_101_Guide|tackling guide]]. | *This setup is intended for '''fleet''' use. See the [[Tackling_101_Guide|tackling guide]]. | ||
*Because it has no tank beyond its speed, this fit won't survive long against drones or accurate fire; if you have a few more fitting skills you may want to investigate slower but tougher Rifter fits. | *Because it has no tank beyond its speed, this fit won't survive long against drones or accurate fire; if you have a few more fitting skills you may want to investigate slower but tougher Rifter fits. | ||
− | }} | + | }} |
+ | |||
+ | === [Rifter, PvE Basic Skills Rifter] === | ||
− | |||
{{ShipSkillGuide2 | {{ShipSkillGuide2 | ||
|name=[Rifter, PvE Basic Skills Rifter] | |name=[Rifter, PvE Basic Skills Rifter] | ||
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*You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly). | *You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly). | ||
*With Engineering IV you have the option of fitting 150mm autocannons. | *With Engineering IV you have the option of fitting 150mm autocannons. | ||
− | }} | + | }} |
+ | |||
+ | == Probe == | ||
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=Probe.jpg | |shipimg=Probe.jpg | ||
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|bonuses='''Minmatar Frigate Skill Bonus:'''<br>5% bonus to cargo capacity per skill level <br>5% bonus to scan strength of probes per skill level <br> 5% bonus to survey probe flight time per level | |bonuses='''Minmatar Frigate Skill Bonus:'''<br>5% bonus to cargo capacity per skill level <br>5% bonus to scan strength of probes per skill level <br> 5% bonus to survey probe flight time per level | ||
|info=The Probe is the Minmatar exploration frigate. This ship is best used as a probing boat, but if you have the skills to deal with its small capacitor it can be a speedy and cheap delivery ship due to its comparatively large cargo bay. | |info=The Probe is the Minmatar exploration frigate. This ship is best used as a probing boat, but if you have the skills to deal with its small capacitor it can be a speedy and cheap delivery ship due to its comparatively large cargo bay. | ||
− | }} | + | }} |
+ | |||
+ | = Destroyer = | ||
+ | |||
+ | [[Destroyer|Destroyers]] are slightly larger and have more highslots than frigates but fit the same small-sized weapons. They're designed to slaughter frigates but be vulnerable to most other ships. They are often used in PvE for Level 1 missions, and as salvage ships. | ||
− | + | Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, such as specialized hit & run fleets. | |
− | |||
− | + | == Thrasher == | |
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=Thrasher.jpg | |shipimg=Thrasher.jpg | ||
Line 453: | Line 469: | ||
'''Role Bonus:'''<br> 50% bonus to optimal range for small projectile turrets <br> <font color=red>-25% rate of fire for all turrets</font> | '''Role Bonus:'''<br> 50% bonus to optimal range for small projectile turrets <br> <font color=red>-25% rate of fire for all turrets</font> | ||
|info=The Thrasher can be an effective anti-frigate platform in PvE (L1 missions) or PvP. It is rarely seen in fleet combat, but its cheap cost makes it popular with suicide gankers. | |info=The Thrasher can be an effective anti-frigate platform in PvE (L1 missions) or PvP. It is rarely seen in fleet combat, but its cheap cost makes it popular with suicide gankers. | ||
− | }} | + | }} |
+ | |||
+ | === [Thrasher, PvE Basic] === | ||
− | |||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Thrasher, PvE Basic] | |name=[Thrasher, PvE Basic] | ||
Line 493: | Line 510: | ||
|notes= | |notes= | ||
*If you have high Electronics skills, you may be able to replace the Overdrive Injector with a Gyrostabilizer. | *If you have high Electronics skills, you may be able to replace the Overdrive Injector with a Gyrostabilizer. | ||
− | }} | + | }} |
+ | <br> | ||
+ | === [Thrasher, PvP Basic] === | ||
− | |||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Thrasher, PvP Basic] | |name=[Thrasher, PvP Basic] | ||
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|notes= | |notes= | ||
*Use the MicroWarpdrive to get within range, but don't run it permanently. | *Use the MicroWarpdrive to get within range, but don't run it permanently. | ||
− | }} | + | }} |
+ | |||
+ | === [Thrasher, AB Salvager] === | ||
− | |||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Thrasher, AB Salvager] | |name=[Thrasher, AB Salvager] | ||
Line 602: | Line 621: | ||
|notes= | |notes= | ||
*'''MicroWarpdrives''' only work in normal space, therefore not Deadspace pockets. However, if you bookmark each pocket of a mission and complete the mission, the wrecks will be sent into normal space. This will allow you to warp to each pocket bookmark and salvage with a MicroWarpdrive. If you desire, swap the Afterburner for a MicroWarpdrive. | *'''MicroWarpdrives''' only work in normal space, therefore not Deadspace pockets. However, if you bookmark each pocket of a mission and complete the mission, the wrecks will be sent into normal space. This will allow you to warp to each pocket bookmark and salvage with a MicroWarpdrive. If you desire, swap the Afterburner for a MicroWarpdrive. | ||
− | }} | + | }} |
+ | |||
+ | = Cruiser = | ||
+ | |||
+ | == Scythe == | ||
− | |||
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=Scythe.jpg | |shipimg=Scythe.jpg | ||
Line 624: | Line 645: | ||
'''Role Bonus:'''<br> 500% bonus to range of tracking links | '''Role Bonus:'''<br> 500% bonus to range of tracking links | ||
|info=The Minmatar Scythe is a ship most often seen used as a mining cruiser, given that it receives a strong mining laser bonus per level of the Minmatar Cruiser skillbook. In addition to mining, it also gains a bonus to tracking links which assist friendly ships using turret-based weapons with boosts to their tracking speed. | |info=The Minmatar Scythe is a ship most often seen used as a mining cruiser, given that it receives a strong mining laser bonus per level of the Minmatar Cruiser skillbook. In addition to mining, it also gains a bonus to tracking links which assist friendly ships using turret-based weapons with boosts to their tracking speed. | ||
− | }} | + | }} |
+ | |||
+ | === [Scythe, PvE Hi-Sec Miner] === | ||
− | |||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Scythe, PvE Hi-Sec Miner] | |name=[Scythe, PvE Hi-Sec Miner] | ||
Line 662: | Line 684: | ||
|notes= | |notes= | ||
*At the recommended skill levels, the lasers would yield 429 m3 of ore per cycle. This can be improved upon by training Astrogeology even further, as well as training Mining Upgrades to IV in order to use T2 upgrades. For defense from belt rats, you could either fit two missile launchers or a shield booster, or both. Finish it off with a drone if you have the skills. | *At the recommended skill levels, the lasers would yield 429 m3 of ore per cycle. This can be improved upon by training Astrogeology even further, as well as training Mining Upgrades to IV in order to use T2 upgrades. For defense from belt rats, you could either fit two missile launchers or a shield booster, or both. Finish it off with a drone if you have the skills. | ||
− | }} | + | }} |
+ | |||
+ | == Bellicose == | ||
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=Bellicose.jpg | |shipimg=Bellicose.jpg | ||
Line 684: | Line 707: | ||
However, its reputation means that the Bellicose is rarely primary target and it can be a useful fleet support ship. It's not much use in PvE. | However, its reputation means that the Bellicose is rarely primary target and it can be a useful fleet support ship. It's not much use in PvE. | ||
− | }} | + | }} |
− | === [Bellicose, PvP Fleet Antifrigate] === | + | === [Bellicose, PvP Fleet Antifrigate] === |
{{ShipSkillGuide | {{ShipSkillGuide | ||
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*You will want to train Drones to IV or V to get as much value out of the large drone bay as possible by fielding a full or near-full flight of drones. | *You will want to train Drones to IV or V to get as much value out of the large drone bay as possible by fielding a full or near-full flight of drones. | ||
− | }} | + | }} |
+ | |||
+ | == Stabber == | ||
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=Stabber.jpg | |shipimg=Stabber.jpg | ||
Line 764: | Line 788: | ||
If you plan on moving into ships that utilize speed tanking or avoidance tactics this is a good ship to practice with. It can be fit as a tackle ship or an anti-frigate platform. Unfortunately it lacks the grid and CPU to fit the artillery or the combination of autocannon and tracking enhancers that would make it a viable kiting ship. | If you plan on moving into ships that utilize speed tanking or avoidance tactics this is a good ship to practice with. It can be fit as a tackle ship or an anti-frigate platform. Unfortunately it lacks the grid and CPU to fit the artillery or the combination of autocannon and tracking enhancers that would make it a viable kiting ship. | ||
− | }} | + | }} |
+ | |||
+ | == Rupture == | ||
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=RupturePicture.jpg | |shipimg=RupturePicture.jpg | ||
Line 788: | Line 813: | ||
Strong [[Support_Skills#Fitting|fitting skills]] and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits, which, oddly, work rather better in that role than the Stabber. | Strong [[Support_Skills#Fitting|fitting skills]] and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits, which, oddly, work rather better in that role than the Stabber. | ||
− | }} | + | }} |
+ | |||
+ | ==== [Rupture, PvP Starter Rupture] ==== | ||
− | |||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Rupture, PvP Starter Rupture] | |name=[Rupture, PvP Starter Rupture] | ||
Line 840: | Line 866: | ||
|notes= | |notes= | ||
*This fitting is listed [http://forum.eveuniversity.org/viewtopic.php?f=129&t=32029 here]. | *This fitting is listed [http://forum.eveuniversity.org/viewtopic.php?f=129&t=32029 here]. | ||
− | }} | + | }} |
+ | |||
+ | === [Rupture, PvE T2 Shield] === | ||
− | |||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Rupture, PvE T2 Shield] | |name=[Rupture, PvE T2 Shield] | ||
Line 909: | Line 936: | ||
*Use lower meta level items if cost is an issue. | *Use lower meta level items if cost is an issue. | ||
*You may use Meta 4 items instead of Tech 2 items to fit into the ship early. | *You may use Meta 4 items instead of Tech 2 items to fit into the ship early. | ||
− | }} | + | }} |
− | =Battlecruisers= | + | = Battlecruisers = |
− | When you begin to fly Minmatar battlecruisers it is a good idea to be training towards a Shield or Armor [[Full T2 Tank]]. (You will need a full T2 tank to fly battlecruisers in wartime PvP, if you're a uni pilot; whether or not you're in the uni, a T2 tank is helpful in PvE.) It is also wise to have basic [[ | + | |
+ | When you begin to fly Minmatar battlecruisers it is a good idea to be training towards a Shield or Armor [[Full T2 Tank]]. (You will need a full T2 tank to fly battlecruisers in wartime PvP, if you're a uni pilot; whether or not you're in the uni, a T2 tank is helpful in PvE.) It is also wise to have basic [[Gunnery Guide#Gunnery_Support_Skills|Gunnery Support skills]] sorted out, and to be training towards T2 light and medium drones. | ||
+ | |||
+ | == Cyclone == | ||
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=Cyclone.jpg | |shipimg=Cyclone.jpg | ||
Line 935: | Line 964: | ||
Generally, however, the more expensive Hurricane is a wiser choice. | Generally, however, the more expensive Hurricane is a wiser choice. | ||
− | }} | + | }} |
+ | |||
+ | == Hurricane == | ||
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=HurricanePicture.jpg | |shipimg=HurricanePicture.jpg | ||
Line 958: | Line 988: | ||
In PvP the 'cane can be fitted as a simple, armour-buffered short-range bruiser, or as a fast, kiting, shield-tanked 'nanocane', or as a shield-tanked, medium-range high-alpha artillery platform. | In PvP the 'cane can be fitted as a simple, armour-buffered short-range bruiser, or as a fast, kiting, shield-tanked 'nanocane', or as a shield-tanked, medium-range high-alpha artillery platform. | ||
− | }} | + | }} |
+ | |||
+ | === [Hurricane, PvE Rain Kaessinde] === | ||
− | |||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Hurricane, PvE Rain Kaessinde] | |name=[Hurricane, PvE Rain Kaessinde] | ||
Line 1,041: | Line 1,072: | ||
* This is a passive shield tanked PvE fit. | * This is a passive shield tanked PvE fit. | ||
* It's less complicated to fly than the active armour tanked alternative, and shields' higher explosive resistance comes in useful in missions against the Angel Cartel. | * It's less complicated to fly than the active armour tanked alternative, and shields' higher explosive resistance comes in useful in missions against the Angel Cartel. | ||
− | }} | + | }} |
+ | |||
+ | === [Hurricane, PvP Shield Gank] === | ||
− | |||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Hurricane, PvP Shield Gank] | |name=[Hurricane, PvP Shield Gank] | ||
Line 1,129: | Line 1,161: | ||
* Although it's not as fast or agile as a Vagabond, it has a fair turn of speed and can successfully take advantage of the long falloff of T2 Barrage ammo to kite slower targets. | * Although it's not as fast or agile as a Vagabond, it has a fair turn of speed and can successfully take advantage of the long falloff of T2 Barrage ammo to kite slower targets. | ||
* The two medium neuts give it some defence against smaller, faster enemies that get in close. | * The two medium neuts give it some defence against smaller, faster enemies that get in close. | ||
− | }} | + | }} |
− | =Battleships= | + | = Battleships = |
− | When you step into a battleship it's important to have solid support skills. A [[ | + | |
+ | When you step into a battleship it's important to have solid support skills. A [[Full T2 Tank|T2 tank]] is extremely helpful (and required to fly BSs in wartime Uni PvP fleets), while access to T2 light and medium drones will be useful, as they will be your main defence against targets too small for your large weapons. | ||
+ | |||
+ | == Typhoon == | ||
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=Typhoon.jpg | |shipimg=Typhoon.jpg | ||
Line 1,156: | Line 1,190: | ||
However, new Minmatar battleship pilots will probably be more effective in one of the other two options. | However, new Minmatar battleship pilots will probably be more effective in one of the other two options. | ||
− | }} | + | }} |
+ | |||
+ | == Tempest == | ||
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=Tempest.jpg | |shipimg=Tempest.jpg | ||
Line 1,178: | Line 1,213: | ||
Tempests tend to be armor tanked, utilizing the high number of low slots, though they are sometimes shield tanked as well. For PVP, the Tempest can fit a armor buffer tank, or go for an all-out gankfit, which is commonly used for suicide ganking (1400mm guns in the highs and gyrostabs in the lows). | Tempests tend to be armor tanked, utilizing the high number of low slots, though they are sometimes shield tanked as well. For PVP, the Tempest can fit a armor buffer tank, or go for an all-out gankfit, which is commonly used for suicide ganking (1400mm guns in the highs and gyrostabs in the lows). | ||
− | }} | + | }} |
+ | |||
+ | == Maelstrom == | ||
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=Maelstrom.jpg | |shipimg=Maelstrom.jpg | ||
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The Maelstrom is the usual choice for running Level 4 missions, which it does quite well (Ships like the Vargur and Machariel outperform it, but cost much more, both in ISK and in skill training time). PvE Maelstroms usually fit an X-large shield booster for a powerful pulsed shield tank, and artillery for long-range DPS -- though against the Angel Cartel, whose battleships like to engage at close range, some pilots like to fit large autocannon instead. | The Maelstrom is the usual choice for running Level 4 missions, which it does quite well (Ships like the Vargur and Machariel outperform it, but cost much more, both in ISK and in skill training time). PvE Maelstroms usually fit an X-large shield booster for a powerful pulsed shield tank, and artillery for long-range DPS -- though against the Angel Cartel, whose battleships like to engage at close range, some pilots like to fit large autocannon instead. | ||
− | }} | + | }} |
− | ===[Maelstrom, PvE]=== | + | |
+ | === [Maelstrom, PvE] === | ||
+ | |||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Maelstrom, PvE] | |name=[Maelstrom, PvE] | ||
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* Other rigs to consider are the Large Core Defence Capacitor Safeguard and the Large Semiconductor Memory Cell. | * Other rigs to consider are the Large Core Defence Capacitor Safeguard and the Large Semiconductor Memory Cell. | ||
* As always, hardners, ammo and drones should be selected to match the rats' damage and weaknesses. | * As always, hardners, ammo and drones should be selected to match the rats' damage and weaknesses. | ||
− | }} | + | }} |
+ | |||
+ | = Industrial = | ||
+ | |||
+ | == Wreathe == | ||
− | |||
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=Wreathe.jpg | |shipimg=Wreathe.jpg | ||
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|bonuses='''Minmatar Industrial Skill Bonus:'''<br> 5% bonus to Cargo Capacity per skill level <br> 5% bonus to max velocity per skill level | |bonuses='''Minmatar Industrial Skill Bonus:'''<br> 5% bonus to Cargo Capacity per skill level <br> 5% bonus to max velocity per skill level | ||
|info=The introductory Minmatar industrial ship, the Wreathe is similar in nature to all the entry industrials. It is a little faster than some of the other races' industrials but has a little less cargo space. | |info=The introductory Minmatar industrial ship, the Wreathe is similar in nature to all the entry industrials. It is a little faster than some of the other races' industrials but has a little less cargo space. | ||
− | }} | + | }} |
+ | |||
+ | == Hoarder == | ||
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=Hoarder.jpg | |shipimg=Hoarder.jpg | ||
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|bonuses='''Minmatar Industrial Skill Bonus:'''<br> 5% bonus to Cargo Capacity per skill level <br> 5% bonus to max velocity per skill level | |bonuses='''Minmatar Industrial Skill Bonus:'''<br> 5% bonus to Cargo Capacity per skill level <br> 5% bonus to max velocity per skill level | ||
|info=The Hoarder is the mid-level ship for the Minmatar industials, although it does have a greater amount of cargo space than what you'd expect from the mid-level ship. Some starter industrialists find the Hoarder more valuable than the Wreathe as their first Minmatar industrial. | |info=The Hoarder is the mid-level ship for the Minmatar industials, although it does have a greater amount of cargo space than what you'd expect from the mid-level ship. Some starter industrialists find the Hoarder more valuable than the Wreathe as their first Minmatar industrial. | ||
− | }} | + | }} |
+ | |||
+ | == Mammoth == | ||
− | |||
{{Infobox Ship Horizontal | {{Infobox Ship Horizontal | ||
|shipimg=Mammoth.jpg | |shipimg=Mammoth.jpg | ||
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|bonuses='''Minmatar Industrial Skill Bonus:'''<br> 5% bonus to Cargo Capacity per skill level <br> 5% bonus to max velocity per skill level | |bonuses='''Minmatar Industrial Skill Bonus:'''<br> 5% bonus to Cargo Capacity per skill level <br> 5% bonus to max velocity per skill level | ||
|info=After the Iteron Mark V, the Mammoth is often considered the next best industrial in existence. It has more cargo capacity than the other two races' industrials, and the highest number of low slots for cargohold expanders. | |info=After the Iteron Mark V, the Mammoth is often considered the next best industrial in existence. It has more cargo capacity than the other two races' industrials, and the highest number of low slots for cargohold expanders. | ||
− | }} | + | }} |
− | =Ammunition, Range, and Kiting= | + | = Ammunition, Range, and Kiting = |
− | You can read a detailed description of projectile turret ammunition [[Turrets# | + | You can read a detailed description of projectile turret ammunition [[Turrets#Projectile_Ammo|here]]. Minmatar ships have the ability to control the type of damage they deal and therefore target their enemy's weaknesses. In PvE you can look up the damage type your enemy is weak to [[NPC Damage Types#A_brief_Summary_of_NPC_Damage_Types|here]] and select the appropriate ammunition. |
− | By default, close range (EMP, Fusion or Phased Plasma) ammo should be used for the best DPS. There is no close-range projectile ammo which does primarily kinetic damage, but the higher DPS of the short-ranged projectile ammunition types may compensate for this if you target their second-weakest resist. If you are taking too much damage at close range, switch to medium range (Titanium Sabot or Depleted Uranium) or long (Proton, Nuclear or Carbonized Lead) range ammo and fire from further away. See the dedicated [[Projectile Ammunition]] page for more advice. | + | By default, close range (EMP, Fusion or Phased Plasma) ammo should be used for the best DPS. There is no close-range projectile ammo which does primarily kinetic damage, but the higher DPS of the short-ranged projectile ammunition types may compensate for this if you target their second-weakest resist. If you are taking too much damage at close range, switch to medium range (Titanium Sabot or Depleted Uranium) or long (Proton, Nuclear or Carbonized Lead) range ammo and fire from further away. See the dedicated [[Projectile Ammunition]] page for more advice. |
Guns can suffer from tracking issues, so I would recommend using the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats. | Guns can suffer from tracking issues, so I would recommend using the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats. | ||
− | Projectile turrets are unusual in having very long [[Gunnery Guide#Range|falloff]]. This means that keeping within optimal range is not as essential for you as it is for pilots using lasers and hybrids. Autocannon have such short optimal ranges that you are more or less condemned to fight in falloff with them; with artillery you should probably aim to be at the edge of your optimal range. There's no need to be closer than that, and the more range you can keep at the less trouble your guns will have tracking the enemy. | + | Projectile turrets are unusual in having very long [[Gunnery Guide#Range|falloff]]. This means that keeping within optimal range is not as essential for you as it is for pilots using lasers and hybrids. Autocannon have such short optimal ranges that you are more or less condemned to fight in falloff with them; with artillery you should probably aim to be at the edge of your optimal range. There's no need to be closer than that, and the more range you can keep at the less trouble your guns will have tracking the enemy. |
− | To find out your optimal and falloff ranges with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills. | + | To find out your optimal and falloff ranges with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills. |
− | =Tech and Meta Levels= | + | = Tech and Meta Levels = |
These fittings were made mostly using Tech 1 Meta 0 modules for frigates and cruisers, and meta 4 and Tech 2 for larger ships. In PvP, frigates and cruisers are often not worth fitting expensive modules on for low skill point or inexperienced pilots. Tech 1 Meta 0 modules are provided freely by the university. Once pilots have the skill points, a certain amount of combat experience, and enough ISK to replace bigger ships, they should consider moving to a battlecruiser wit T2 fittings. | These fittings were made mostly using Tech 1 Meta 0 modules for frigates and cruisers, and meta 4 and Tech 2 for larger ships. In PvP, frigates and cruisers are often not worth fitting expensive modules on for low skill point or inexperienced pilots. Tech 1 Meta 0 modules are provided freely by the university. Once pilots have the skill points, a certain amount of combat experience, and enough ISK to replace bigger ships, they should consider moving to a battlecruiser wit T2 fittings. | ||
− | Pilots without T2 guns fitting a BC for PvP should probably avoid the overpriced meta 3 and 4 guns. Some of the meta 3 and 4 medium guns are reasonably priced, but many are not, and will only make your ship into a loot Piñata for the enemy when it is destroyed, for very little increase in effective dps. It is strongly recommended to get T2 guns before getting into BC, BS, or any T2 damage dealing ships. | + | Pilots without T2 guns fitting a BC for PvP should probably avoid the overpriced meta 3 and 4 guns. Some of the meta 3 and 4 medium guns are reasonably priced, but many are not, and will only make your ship into a loot Piñata for the enemy when it is destroyed, for very little increase in effective dps. It is strongly recommended to get T2 guns before getting into BC, BS, or any T2 damage dealing ships. |
− | Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and usually harder to fit. Meta 3 and 4 are expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, due to low demand and high supply on the market. | + | Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and usually harder to fit. Meta 3 and 4 are expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, due to low demand and high supply on the market. |
− | =Drones= | + | = Drones = |
− | Small drones should be used against frigate and destroyer sized enemies, medium drones should be used against cruiser and battlecruiser sized enemies, and heavy drones should be used against battleship sized enemies. | + | Small drones should be used against frigate and destroyer sized enemies, medium drones should be used against cruiser and battlecruiser sized enemies, and heavy drones should be used against battleship sized enemies. |
− | Avoid Amarr drones: due to their low damage multiplier, they are useless even against enemies who's lowest resistance is EM damage. Gallente drones have the highest damage multiplier, and thermal damage is the best or second best damage to deal against most rat types. For level 1 to 3 missions, Gallente drones are fine to use exclusively, although switching drones will make more efficient runs. In level 4 missions, it is strongly recommended to always fit the best drone types to match rat weaknesses. | + | Avoid Amarr drones: due to their low damage multiplier, they are useless even against enemies who's lowest resistance is EM damage. Gallente drones have the highest damage multiplier, and thermal damage is the best or second best damage to deal against most rat types. For level 1 to 3 missions, Gallente drones are fine to use exclusively, although switching drones will make more efficient runs. In level 4 missions, it is strongly recommended to always fit the best drone types to match rat weaknesses. |
− | See [[Drones]] and [[Using Drones]] for more advice on drone selection and deployment. | + | See [[Drones]] and [[Using Drones]] for more advice on drone selection and deployment. |
− | =Tank & Gank= | + | = Tank & Gank = |
Different rat (NPC pirates) factions have different damage type resistances, and deal different damage types. | Different rat (NPC pirates) factions have different damage type resistances, and deal different damage types. | ||
− | Drones and hardeners should be switched around based on rat types. | + | Drones and hardeners should be switched around based on rat types. |
− | Damage type resistance and dealt by rats can be found in the [[ | + | Damage type resistance and dealt by rats can be found in the [[NPC Damage Types#A_brief_Summary_of_NPC_Damage_Types|NPC Damage Types]] article. |
− | Mission-specific damage profiles can be found on [http://eve-survival.org/wikka.php?wakka=MissionReports Eve Survival]. | + | Mission-specific damage profiles can be found on [http://eve-survival.org/wikka.php?wakka=MissionReports Eve Survival]. |
− | All EHP in this guide is from [http://www.eve-ivy.com/wiki/index.php?title=EFT EFT] calculations, not in-game EHP. | + | All EHP in this guide is from [http://www.eve-ivy.com/wiki/index.php?title=EFT EFT] calculations, not in-game EHP. |
− | =Salvaging After Missions= | + | = Salvaging After Missions = |
Salvaging boats, most commonly destroyers, are usually used to clean up rooms after missions are complete. To do so, make sure you bookmark one wreck for each room in the mission, since the acceleration gates will disappear after the mission has be turned in at the agent. Once the mission is turned in, the MWD can be used to propel the salvaging boat within tractor range faster. | Salvaging boats, most commonly destroyers, are usually used to clean up rooms after missions are complete. To do so, make sure you bookmark one wreck for each room in the mission, since the acceleration gates will disappear after the mission has be turned in at the agent. Once the mission is turned in, the MWD can be used to propel the salvaging boat within tractor range faster. | ||
− | For Level 4 missions, many players switch from a destroyer to a | + | For Level 4 missions, many players switch from a destroyer to a Notics because they have bonuses to tracker beams range and salvager cycle time. The Hurricane is still a popular salvaging ship for wormholes because it is fast and agile (for a BC), and can fit a resonable tank, has eight high slots for salvagers and tractor beams and six low slots for expanded cargohold modules (which aren't subject to [[Module Stacking and Speed Modules|stacking penalties]]). |
− | =Related Links= | + | = Related Links = |
− | ==Eve University Forum== | + | == Eve University Forum == |
− | The Eve University ship loadout forums should be the first place for new players to look for fits and ask for advice. The Uni forum is restricted to Eve University members and alumni. | + | The Eve University ship loadout forums should be the first place for new players to look for fits and ask for advice. The Uni forum is restricted to Eve University members and alumni. |
− | * [http://forum.eveuniversity.org/viewforum.php?f=129 PvP Ship Loadouts] | + | *[http://forum.eveuniversity.org/viewforum.php?f=129 PvP Ship Loadouts] |
− | * [http://forum.eveuniversity.org/viewforum.php?f=128 PvE Ship Loadouts] | + | *[http://forum.eveuniversity.org/viewforum.php?f=128 PvE Ship Loadouts] |
− | ==UniWiki== | + | == UniWiki == |
− | * [[Support Skills]] Training support skills is the first step in flying a ship well. Read up on support skills here. | + | *[[Support Skills]] Training support skills is the first step in flying a ship well. Read up on support skills here. |
− | * [[Fitting Guidelines]] Some general guidelines for fitting ships. | + | *[[Fitting Guidelines]] Some general guidelines for fitting ships. |
− | * [[Fitting Modules and Rigs Guide]] A list of rigs and module types with short descriptions. | + | *[[Fitting Modules and Rigs Guide]] A list of rigs and module types with short descriptions. |
− | * [[Full T2 Tank]] Having a full T2 tank is a requirement for many ships during wartime in the Uni. If you fly anything other than a T1 frigate, destroyer, or cruiser, make sure you have the required skills and recommended support skills for the type of tank you use. | + | *[[Full T2 Tank]] Having a full T2 tank is a requirement for many ships during wartime in the Uni. If you fly anything other than a T1 frigate, destroyer, or cruiser, make sure you have the required skills and recommended support skills for the type of tank you use. |
− | * [[Creating an Alt Hauler]] Having an alt hauler can be essential to be able to make shopping trips during wartime. | + | *[[Creating an Alt Hauler]] Having an alt hauler can be essential to be able to make shopping trips during wartime. |
− | * For information on Tech 2 ships, for all races, follow the Ships link in the Categories list below | + | *For information on Tech 2 ships, for all races, follow the Ships link in the Categories list below |
− | ==UniWiki - Racial Fitting Guides== | + | == UniWiki - Racial Fitting Guides == |
− | These are all works in progress, some are further along than others. | + | These are all works in progress, some are further along than others. |
− | * [[Amarr Basic Ship and Skill Guide]] | + | *[[Amarr Basic Ship and Skill Guide]] |
− | * [[Caldari Basic Ship and Skill Guide]] | + | *[[Caldari Basic Ship and Skill Guide]] |
− | * [[Gallente Basic Ship and Skill Guide]] | + | *[[Gallente Basic Ship and Skill Guide]] |
− | * [[Minmatar Basic Ship and Skill Guide]] | + | *[[Minmatar Basic Ship and Skill Guide]] |
− | * [[ORE Basic Ship and Skill Guide]] | + | *[[ORE Basic Ship and Skill Guide]] |
− | ==Other Web Sites== | + | == Other Web Sites == |
− | * [http://failheap-challenge.com/ Failheap Challenge] The new incarnation of Scrapheap Challenge. A good place for experienced pilots to find fittings, and many threads also had tactic discussions on how to use them. | + | *[http://failheap-challenge.com/ Failheap Challenge] The new incarnation of Scrapheap Challenge. A good place for experienced pilots to find fittings, and many threads also had tactic discussions on how to use them. |
− | [[Category:Guides]] | + | [[Category:Guides]] [[Category:Ships]] |
− | [[Category:Ships]] |
Revision as of 00:54, 18 July 2011
The Minmatar Basic Ship and Skill Guide is intended to give fitting and skill recommendations for Tech 1 Minmatar ships for Player vs. Environment (PvE) and Player vs. Player (PvP) encounters.
This is a work in progress, and the guide's Discussion Thread is on the Eve University forum. Please direct comments, suggestions, and corrections to that thread.
The fits listed here are suggestions. You can and should build on them rather than treating them as gospel. These fits -- especially the ones for ships smaller than battlecruisers -- tend to use T1 meta 0 modules for ease of reference, but upgrading them to named or T2 modules is in many cases a good idea if you can afford it.
Additional fittings can be found by entering the fitting menu and browsing 'Corporation Fittings'.
Rookie Ship
The rookie ship is the first ship you start with. If you are Minmatar, it will be a Reaper. A new rookie ship is given whenever you dock at a station where you do not have any ships.
Reaper
Template:Infobox Ship Horizontal
Frigate
Frigates are the smallest of the ship classes in EVE. They are used mostly for level 1 missions or for tackling and electronic warfare roles in PvP.
Burst
Template:Infobox Ship Horizontal
[Burst, Basic Mining]
Slasher
Template:Infobox Ship Horizontal
[Slasher, PVP Tackle LR]
[Slasher, PVP Tackle SR]
Vigil
Template:Infobox Ship Horizontal
[Vigil, EWar]
Breacher
Template:Infobox Ship Horizontal
Rifter
Template:Infobox Ship Horizontal
[Rifter, PvP Tackling]
[Rifter, PvE Basic Skills Rifter]
Probe
Template:Infobox Ship Horizontal
Destroyer
Destroyers are slightly larger and have more highslots than frigates but fit the same small-sized weapons. They're designed to slaughter frigates but be vulnerable to most other ships. They are often used in PvE for Level 1 missions, and as salvage ships.
Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, such as specialized hit & run fleets.
Thrasher
Template:Infobox Ship Horizontal
[Thrasher, PvE Basic]
[Thrasher, PvP Basic]
[Thrasher, AB Salvager]
Cruiser
Scythe
Template:Infobox Ship Horizontal
[Scythe, PvE Hi-Sec Miner]
Bellicose
Template:Infobox Ship Horizontal
[Bellicose, PvP Fleet Antifrigate]
Stabber
Template:Infobox Ship Horizontal
Rupture
Template:Infobox Ship Horizontal
[Rupture, PvP Starter Rupture]
[Rupture, PvE T2 Shield]
Battlecruisers
When you begin to fly Minmatar battlecruisers it is a good idea to be training towards a Shield or Armor Full T2 Tank. (You will need a full T2 tank to fly battlecruisers in wartime PvP, if you're a uni pilot; whether or not you're in the uni, a T2 tank is helpful in PvE.) It is also wise to have basic Gunnery Support skills sorted out, and to be training towards T2 light and medium drones.
Cyclone
Template:Infobox Ship Horizontal
Hurricane
Template:Infobox Ship Horizontal
[Hurricane, PvE Rain Kaessinde]
[Hurricane, PvP Shield Gank]
Battleships
When you step into a battleship it's important to have solid support skills. A T2 tank is extremely helpful (and required to fly BSs in wartime Uni PvP fleets), while access to T2 light and medium drones will be useful, as they will be your main defence against targets too small for your large weapons.
Typhoon
Template:Infobox Ship Horizontal
Tempest
Template:Infobox Ship Horizontal
Maelstrom
Template:Infobox Ship Horizontal
[Maelstrom, PvE]
Industrial
Wreathe
Template:Infobox Ship Horizontal
Hoarder
Template:Infobox Ship Horizontal
Mammoth
Template:Infobox Ship Horizontal
Ammunition, Range, and Kiting
You can read a detailed description of projectile turret ammunition here. Minmatar ships have the ability to control the type of damage they deal and therefore target their enemy's weaknesses. In PvE you can look up the damage type your enemy is weak to here and select the appropriate ammunition.
By default, close range (EMP, Fusion or Phased Plasma) ammo should be used for the best DPS. There is no close-range projectile ammo which does primarily kinetic damage, but the higher DPS of the short-ranged projectile ammunition types may compensate for this if you target their second-weakest resist. If you are taking too much damage at close range, switch to medium range (Titanium Sabot or Depleted Uranium) or long (Proton, Nuclear or Carbonized Lead) range ammo and fire from further away. See the dedicated Projectile Ammunition page for more advice.
Guns can suffer from tracking issues, so I would recommend using the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats.
Projectile turrets are unusual in having very long falloff. This means that keeping within optimal range is not as essential for you as it is for pilots using lasers and hybrids. Autocannon have such short optimal ranges that you are more or less condemned to fight in falloff with them; with artillery you should probably aim to be at the edge of your optimal range. There's no need to be closer than that, and the more range you can keep at the less trouble your guns will have tracking the enemy.
To find out your optimal and falloff ranges with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills.
Tech and Meta Levels
These fittings were made mostly using Tech 1 Meta 0 modules for frigates and cruisers, and meta 4 and Tech 2 for larger ships. In PvP, frigates and cruisers are often not worth fitting expensive modules on for low skill point or inexperienced pilots. Tech 1 Meta 0 modules are provided freely by the university. Once pilots have the skill points, a certain amount of combat experience, and enough ISK to replace bigger ships, they should consider moving to a battlecruiser wit T2 fittings.
Pilots without T2 guns fitting a BC for PvP should probably avoid the overpriced meta 3 and 4 guns. Some of the meta 3 and 4 medium guns are reasonably priced, but many are not, and will only make your ship into a loot Piñata for the enemy when it is destroyed, for very little increase in effective dps. It is strongly recommended to get T2 guns before getting into BC, BS, or any T2 damage dealing ships.
Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and usually harder to fit. Meta 3 and 4 are expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, due to low demand and high supply on the market.
Drones
Small drones should be used against frigate and destroyer sized enemies, medium drones should be used against cruiser and battlecruiser sized enemies, and heavy drones should be used against battleship sized enemies.
Avoid Amarr drones: due to their low damage multiplier, they are useless even against enemies who's lowest resistance is EM damage. Gallente drones have the highest damage multiplier, and thermal damage is the best or second best damage to deal against most rat types. For level 1 to 3 missions, Gallente drones are fine to use exclusively, although switching drones will make more efficient runs. In level 4 missions, it is strongly recommended to always fit the best drone types to match rat weaknesses.
See Drones and Using Drones for more advice on drone selection and deployment.
Tank & Gank
Different rat (NPC pirates) factions have different damage type resistances, and deal different damage types.
Drones and hardeners should be switched around based on rat types.
Damage type resistance and dealt by rats can be found in the NPC Damage Types article.
Mission-specific damage profiles can be found on Eve Survival.
All EHP in this guide is from EFT calculations, not in-game EHP.
Salvaging After Missions
Salvaging boats, most commonly destroyers, are usually used to clean up rooms after missions are complete. To do so, make sure you bookmark one wreck for each room in the mission, since the acceleration gates will disappear after the mission has be turned in at the agent. Once the mission is turned in, the MWD can be used to propel the salvaging boat within tractor range faster.
For Level 4 missions, many players switch from a destroyer to a Notics because they have bonuses to tracker beams range and salvager cycle time. The Hurricane is still a popular salvaging ship for wormholes because it is fast and agile (for a BC), and can fit a resonable tank, has eight high slots for salvagers and tractor beams and six low slots for expanded cargohold modules (which aren't subject to stacking penalties).
Related Links
Eve University Forum
The Eve University ship loadout forums should be the first place for new players to look for fits and ask for advice. The Uni forum is restricted to Eve University members and alumni.
UniWiki
- Support Skills Training support skills is the first step in flying a ship well. Read up on support skills here.
- Fitting Guidelines Some general guidelines for fitting ships.
- Fitting Modules and Rigs Guide A list of rigs and module types with short descriptions.
- Full T2 Tank Having a full T2 tank is a requirement for many ships during wartime in the Uni. If you fly anything other than a T1 frigate, destroyer, or cruiser, make sure you have the required skills and recommended support skills for the type of tank you use.
- Creating an Alt Hauler Having an alt hauler can be essential to be able to make shopping trips during wartime.
- For information on Tech 2 ships, for all races, follow the Ships link in the Categories list below
UniWiki - Racial Fitting Guides
These are all works in progress, some are further along than others.
Other Web Sites
- Failheap Challenge The new incarnation of Scrapheap Challenge. A good place for experienced pilots to find fittings, and many threads also had tactic discussions on how to use them.