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Building mission bases: Difference between revisions

From EVE University Wiki
Hong hu (talk | contribs)
m corrected spelling typo
Djavin novienta (talk | contribs)
Recategorized.
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[[Category:Missioning]]
[[Category:PvE]]
[[Category:Guides]]
This guide should help you if you feel that your assets get messed up and spread over dozens of systems so that it's hard to find the stuff you need. It explains how to choose and establish a 'base' for running regular missions efficiently in a particular system in highsec.
This guide should help you if you feel that your assets get messed up and spread over dozens of systems so that it's hard to find the stuff you need. It explains how to choose and establish a 'base' for running regular missions efficiently in a particular system in highsec.


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* [[Planetary Interaction]] -- PI in highsec doesn't yield high profits, but it's a fairly steady income. You could see if there are any good planets on the route between your base and your local tradehub, which would let you set up profitable operations which you can run as part of your normal travelling.
* [[Planetary Interaction]] -- PI in highsec doesn't yield high profits, but it's a fairly steady income. You could see if there are any good planets on the route between your base and your local tradehub, which would let you set up profitable operations which you can run as part of your normal travelling.
* [[Research]] and [[Manufacturing]] -- these are both potentially lucrative, but slots will probably be hard to come by in all but the quietest highsec systems, and using a POS requires a fairly significant ISK and thought investment.
* [[Research]] and [[Manufacturing]] -- these are both potentially lucrative, but slots will probably be hard to come by in all but the quietest highsec systems, and using a POS requires a fairly significant ISK and thought investment.
[[Category:Missions]]
[[Category:PvE]]
[[Category:Guides]]