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Turhan Bey (talk | contribs) mNo edit summary |
Turhan Bey (talk | contribs) some combat crystals are not 100% volatile |
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This attribute is the chance of the crystal taking damage upon every activation cycle, and it is shown as a percentage. One must be cautious to interpret the value correctly because it is displayed incorrectly. For example, a Volatility of "0.1 %" is actually 10%, meaning that each activation cycle the crystal has a 10% (1 in 10) chance of receiving damage. Likewise, a "0.2 %" Volatility is actually 20%, etc. | This attribute is the chance of the crystal taking damage upon every activation cycle, and it is shown as a percentage. One must be cautious to interpret the value correctly because it is displayed incorrectly. For example, a Volatility of "0.1 %" is actually 10%, meaning that each activation cycle the crystal has a 10% (1 in 10) chance of receiving damage. Likewise, a "0.2 %" Volatility is actually 20%, etc. | ||
This is especially confusing for combat crystals, which | This is especially confusing for some combat crystals, which may be listed as a 1% Volatility. What this actually means is a 100% chance of damage per shot. It also means that the life expectancy of these combat crystals may be calculated exactly, because every shot will always damage the crystal. | ||
===== Activation Cycles ===== | ===== Activation Cycles ===== | ||