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Turhan Bey (talk | contribs) some combat crystals are not 100% volatile |
Turhan Bey (talk | contribs) note faction crystal volatility |
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This attribute is the chance of the crystal taking damage upon every activation cycle, and it is shown as a percentage. One must be cautious to interpret the value correctly because it is displayed incorrectly. For example, a Volatility of "0.1 %" is actually 10%, meaning that each activation cycle the crystal has a 10% (1 in 10) chance of receiving damage. Likewise, a "0.2 %" Volatility is actually 20%, etc. | This attribute is the chance of the crystal taking damage upon every activation cycle, and it is shown as a percentage. One must be cautious to interpret the value correctly because it is displayed incorrectly. For example, a Volatility of "0.1 %" is actually 10%, meaning that each activation cycle the crystal has a 10% (1 in 10) chance of receiving damage. Likewise, a "0.2 %" Volatility is actually 20%, etc. | ||
This is especially confusing for some combat crystals, which may be listed as a 1% Volatility. What this actually means is a 100% chance of damage per shot. It also means that the life expectancy of these combat crystals may be calculated exactly, because every shot will always damage the crystal. | This is especially confusing for some combat crystals, which may be listed as a 1% Volatility. What this actually means is a 100% chance of damage per shot. It also means that the life expectancy of these combat crystals may be calculated exactly, because every shot will always damage the crystal. (Currently, all faction combat crystals have a 1% Volatility, i.e. a 100% chance of crystal damage inflicted per shot.) | ||
===== Activation Cycles ===== | ===== Activation Cycles ===== | ||