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'''Hostile Activity''' | '''Hostile Activity''' | ||
High levels of hostile activity have been noted against IVY members. High probability of can flipping and losses to suicides. | High levels of hostile activity have been noted against IVY members. High probability of [[can flipping]] and losses to suicides. | ||
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'''Increased Readiness''' | '''Increased Readiness''' | ||
Intel suggests a high probability of war. If possible, prepare PvP ships and move jump-clones as appropriate. | Intel suggests a high probability of war. If possible, prepare PvP ships and move [[jump-clones]] as appropriate. | ||
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'''War Preparations''' | '''War Preparations''' | ||
War has been declared and is in the 24 hour warm-up period. Final preparations should be made, missions completed or declined, jump-clones and PvP ships prepared. | War has been declared and is in the 24 hour [[Wardec Mechanics|warm-up period]]. Final preparations should be made, missions completed or declined, jump-clones and PvP ships prepared. | ||
Revision as of 22:10, 24 December 2009
Ivy League uses the 'Defence Condition' system of readiness. Standard definitions are:
| DEFCON 5 |
Normal Operations
This is the condition used to designate normal peace-time operations for the alliance.
| DEFCON 4 |
Hostile Activity
High levels of hostile activity have been noted against IVY members. High probability of can flipping and losses to suicides.
| DEFCON 3 |
Increased Readiness
Intel suggests a high probability of war. If possible, prepare PvP ships and move jump-clones as appropriate.
| DEFCON 2 |
War Preparations
War has been declared and is in the 24 hour warm-up period. Final preparations should be made, missions completed or declined, jump-clones and PvP ships prepared.
| DEFCON 1 |
War in Progress
War is live and in-progress, and you can be fired upon anywhere in space. Please see the Wartime Policy for full details.