Difference between revisions of "Caldari Basic Ship and Skill Overview"

From EVE University Wiki
Jump to: navigation, search
(adding boilerplate intro)
(Raven RRBS added)
Line 1: Line 1:
{{ShipGuideBoilerintro}}
+
{{ShipGuideBoilerintro}}  
  
=Rookie Ship=
+
= Rookie Ship =
  
 
The rookie ship is the first ship you start with. If you are Caldari, it will be an Ibis. A new rookie ship is given whenever you dock in your pod at a station where you do not have any ships.  
 
The rookie ship is the first ship you start with. If you are Caldari, it will be an Ibis. A new rookie ship is given whenever you dock in your pod at a station where you do not have any ships.  
  
==Ibis==
+
== Ibis ==
 +
 
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
 
|shipimg=Ibis.jpg
 
|shipimg=Ibis.jpg
Line 23: Line 24:
 
|bonuses='''Caldari Frigate Skill Bonus:'''<br>10% bonus to hybrid turret optimal range per skill level
 
|bonuses='''Caldari Frigate Skill Bonus:'''<br>10% bonus to hybrid turret optimal range per skill level
 
|info=The Ibis can be used to go through the first tutorial missions, although upgrading to a (free) frigate in the Military tutorial as soon as it is offered is recommended.
 
|info=The Ibis can be used to go through the first tutorial missions, although upgrading to a (free) frigate in the Military tutorial as soon as it is offered is recommended.
}}
+
}}  
 +
 
 +
= Frigate =
  
=Frigate=
+
Frigates are small fast ships, used mostly for level 1 missions or for tackling and electronic warfare roles in PvP.
  
Frigates are small fast ships, used mostly for level 1 missions or for tackling and electronic warfare roles in PvP.
+
== Condor ==
  
==Condor==
 
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
 
|shipimg=Condor.jpg
 
|shipimg=Condor.jpg
Line 48: Line 50:
 
|bonuses='''Caldari Frigate Skill Bonus:'''<br> 5% bonus to light missile and rocket kinetic damage per skill level <br> 10% bonus to light missile and rocket velocity per skill level
 
|bonuses='''Caldari Frigate Skill Bonus:'''<br> 5% bonus to light missile and rocket kinetic damage per skill level <br> 10% bonus to light missile and rocket velocity per skill level
 
|info=The Condor is the Caldari T1 scout ship, useful for quick transport of small cargo and some level 1 missions.
 
|info=The Condor is the Caldari T1 scout ship, useful for quick transport of small cargo and some level 1 missions.
}}
+
}}  
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
Line 65: Line 67:
 
|recommended3=Afterburner I <br> Caldari Frigate II
 
|recommended3=Afterburner I <br> Caldari Frigate II
 
|notes=*Rocket Launcher modules would do more damage, but they have much shorter range and so are less favored for missions.  But don't worry about having the 'perfect' fit for your Condor -- you shouldn't be using this ship for long.
 
|notes=*Rocket Launcher modules would do more damage, but they have much shorter range and so are less favored for missions.  But don't worry about having the 'perfect' fit for your Condor -- you shouldn't be using this ship for long.
}}
+
}}  
 +
 
 +
== Bantam ==
  
==Bantam==
 
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
 
|shipimg=Bantam.jpg
 
|shipimg=Bantam.jpg
Line 87: Line 90:
 
'''Role Bonus:'''<br> -60% mining laser capacitor use
 
'''Role Bonus:'''<br> -60% mining laser capacitor use
 
|info=The Bantam is the Caldari mining frigate. It is considered the best racial mining frigate due to its relatively large cargo bay.
 
|info=The Bantam is the Caldari mining frigate. It is considered the best racial mining frigate due to its relatively large cargo bay.
}}
+
}}  
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
Line 106: Line 109:
 
*With Electronics III, you could add a second Civilian Shield Booster I, or you could replace the Expanded Cargohold I with a Co-Processor I and put a Small Shield Extender I in the empty mid slot.
 
*With Electronics III, you could add a second Civilian Shield Booster I, or you could replace the Expanded Cargohold I with a Co-Processor I and put a Small Shield Extender I in the empty mid slot.
 
*With Drones I and Scout Drone Operation I, you could load one light scout drone for defense.
 
*With Drones I and Scout Drone Operation I, you could load one light scout drone for defense.
}}
+
}}  
 +
 
 +
== Griffin ==
  
==Griffin==
 
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
 
|shipimg=Griffin.jpg
 
|shipimg=Griffin.jpg
Line 128: Line 132:
 
|info=The Griffin is an [[EWar 101 Guide|Electronic Counter Measure]] frigate, often seen in Uni fleets offering [[EWar 101 Guide|Electronic Warfare]] support. ECM is touted as the most useful form of Electronic Warfare as it operates by breaking enemy target locks and preventing them from re-acquiring targets for 20 secs. This has the potential to greatly reduce the amount of damage being directed at your fleet, prevent enemies from using Remote Repair modules on each other or to break Warp Disruption, allowing an escape.
 
|info=The Griffin is an [[EWar 101 Guide|Electronic Counter Measure]] frigate, often seen in Uni fleets offering [[EWar 101 Guide|Electronic Warfare]] support. ECM is touted as the most useful form of Electronic Warfare as it operates by breaking enemy target locks and preventing them from re-acquiring targets for 20 secs. This has the potential to greatly reduce the amount of damage being directed at your fleet, prevent enemies from using Remote Repair modules on each other or to break Warp Disruption, allowing an escape.
 
For new players interested in trying out ECM the Griffin is the ideal starting place on your way up to the Blackbird and eventually the Scorpion. Expect to loose them a lot though, as ECM boats are often called primary by enemy commanders.
 
For new players interested in trying out ECM the Griffin is the ideal starting place on your way up to the Blackbird and eventually the Scorpion. Expect to loose them a lot though, as ECM boats are often called primary by enemy commanders.
}}
+
}}  
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
Line 157: Line 161:
 
* The drone is optional, although it is helpful to have already trained drone skills as you will need it down the road. <br>
 
* The drone is optional, although it is helpful to have already trained drone skills as you will need it down the road. <br>
 
* Standard Missile Launchers will hit targets under 18.8km as base.
 
* Standard Missile Launchers will hit targets under 18.8km as base.
}}
+
}}  
 +
 
 +
== Heron ==
  
==Heron==
 
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
 
|shipimg=Heron.jpg
 
|shipimg=Heron.jpg
Line 178: Line 183:
 
|bonuses='''Caldari Frigate Skill Bonus:'''<br> 5% bonus kinetic missile damage per skill level <br> 5% bonus to scan strength of probes per skill level <br> 5% bonus to survey probe flight time per skill level
 
|bonuses='''Caldari Frigate Skill Bonus:'''<br> 5% bonus kinetic missile damage per skill level <br> 5% bonus to scan strength of probes per skill level <br> 5% bonus to survey probe flight time per skill level
 
|info=The Heron is the T1 Caldari [[Scanning_%26_Probing|probing]] frigate. It is useful for probing down exploration sites and wormholes, though it is weak in combat so you should switch to a tougher ship to do any sites you find. While the Heron is a good starter exploration ship, its T2 cousin the Buzzard has a bigger probe strength bonus and the ability to cloak -- Caldari pilots interested in an exploration or scouting career should consider training towards the Buzzard in the medium term.
 
|info=The Heron is the T1 Caldari [[Scanning_%26_Probing|probing]] frigate. It is useful for probing down exploration sites and wormholes, though it is weak in combat so you should switch to a tougher ship to do any sites you find. While the Heron is a good starter exploration ship, its T2 cousin the Buzzard has a bigger probe strength bonus and the ability to cloak -- Caldari pilots interested in an exploration or scouting career should consider training towards the Buzzard in the medium term.
}}
+
}}  
 +
 
 +
== Kestrel ==
  
==Kestrel==
 
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
 
|shipimg=Kestrel.jpg
 
|shipimg=Kestrel.jpg
Line 199: Line 205:
 
|bonuses='''Caldari Frigate Skill Bonus:'''<br> 10% bonus to Kinetic missile damage per skill level <br> 5% bonus to EM, Explosive and Thermal missile damage per skill level
 
|bonuses='''Caldari Frigate Skill Bonus:'''<br> 10% bonus to Kinetic missile damage per skill level <br> 5% bonus to EM, Explosive and Thermal missile damage per skill level
 
|info=The Kestrel is the most commonly flown frigate in EVE, even beating the Rifter. This is due to its strong PvE capabilities with four standard launchers. It is perfect for Level 1 missions, static complexes up to DED 2 and can also complete virtually all of the Sisters of EVE Epic Arc. It can be comfortably flown with fairly low skills, primarily due to its ability to 'Range Tank'. i.e.; stay at sufficient range to eliminate or mitigate a great deal of incoming damage. Furthermore, missile systems make for ideal starter weapons as they do not require capacitor energy (so reducing the need for good capacitor skills) and their damage is not affected by such factors as tracking, optimal ranges and falloff. This greatly simplifies matters for a beginning pilot. The Kestrel also has a role as a tackle ship or anti support ship as it has a good slot layout and decent damage output.
 
|info=The Kestrel is the most commonly flown frigate in EVE, even beating the Rifter. This is due to its strong PvE capabilities with four standard launchers. It is perfect for Level 1 missions, static complexes up to DED 2 and can also complete virtually all of the Sisters of EVE Epic Arc. It can be comfortably flown with fairly low skills, primarily due to its ability to 'Range Tank'. i.e.; stay at sufficient range to eliminate or mitigate a great deal of incoming damage. Furthermore, missile systems make for ideal starter weapons as they do not require capacitor energy (so reducing the need for good capacitor skills) and their damage is not affected by such factors as tracking, optimal ranges and falloff. This greatly simplifies matters for a beginning pilot. The Kestrel also has a role as a tackle ship or anti support ship as it has a good slot layout and decent damage output.
}}
+
}}  
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
Line 220: Line 226:
 
* Missile Projection III is strongly recommended as this should give your launchers an approximate effective range of 24km - this is sufficient to stay out of range of most PvE enemies.
 
* Missile Projection III is strongly recommended as this should give your launchers an approximate effective range of 24km - this is sufficient to stay out of range of most PvE enemies.
 
* Approximate ISK cost is 700,000 with the bulk of this cost being for the 'Malkuth' launcher variants. This can be greatly reduced by using Standard Missile Launcher I in their place. However, as 'Malkuth' versions have lower CPU requirements, this change will almost certainly require the use of a Co-Processor in one of the low slots.
 
* Approximate ISK cost is 700,000 with the bulk of this cost being for the 'Malkuth' launcher variants. This can be greatly reduced by using Standard Missile Launcher I in their place. However, as 'Malkuth' versions have lower CPU requirements, this change will almost certainly require the use of a Co-Processor in one of the low slots.
}}
+
}}  
 +
 
 +
== Merlin ==
  
==Merlin==
 
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
 
|shipimg=Merlin.jpg
 
|shipimg=Merlin.jpg
Line 241: Line 248:
 
|bonuses='''Caldari Frigate Skill Bonus:'''<br> 5% bonus to shield resistances per skill level <br> 10% bonus to Small Hybrid Turret optimal range per skill level
 
|bonuses='''Caldari Frigate Skill Bonus:'''<br> 5% bonus to shield resistances per skill level <br> 10% bonus to Small Hybrid Turret optimal range per skill level
 
|info=The Merlin is the most capable Caldari frigate for PvP but still falls behind the Rifter in effectiveness. Its unique selling point is the possession of four midslots, which allow Merlin tacklers to fit a Sensor Booster (with Scan Resolution script) without compromising a standard tackler setup. This is useful for quickly grabbing slippery targets such as enemy capsules. The merlin's one flaw, though, is its mixed 2 turret/2 launcher high slot layout, which limits its effectiveness - regardless, it is a great PvP boat.
 
|info=The Merlin is the most capable Caldari frigate for PvP but still falls behind the Rifter in effectiveness. Its unique selling point is the possession of four midslots, which allow Merlin tacklers to fit a Sensor Booster (with Scan Resolution script) without compromising a standard tackler setup. This is useful for quickly grabbing slippery targets such as enemy capsules. The merlin's one flaw, though, is its mixed 2 turret/2 launcher high slot layout, which limits its effectiveness - regardless, it is a great PvP boat.
}}
+
}}  
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
Line 258: Line 265:
 
|recommended3=Shield Upgrades I <br> Hull Upgrades I
 
|recommended3=Shield Upgrades I <br> Hull Upgrades I
 
|notes=*This is a cheap, fast initial tackler for fleets. It dies easily, so be prepared to run away fast.
 
|notes=*This is a cheap, fast initial tackler for fleets. It dies easily, so be prepared to run away fast.
}}
+
}}  
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
Line 276: Line 283:
 
|notes=This heavier but slower tackler makes use of the Merlin's excellent shield tank, with over 3000 EHP against the weakest EMP resistance.  The "recommended" skillset allows fitting of a microwarpdrive in place of the afterburner, if the guns are downgraded to 125mm.  Weapon range is less than 4km without range-boosting skills, so you need to orbit close (watch out for smartbomb battleships).  Choose ammo type to match your target.<br>
 
|notes=This heavier but slower tackler makes use of the Merlin's excellent shield tank, with over 3000 EHP against the weakest EMP resistance.  The "recommended" skillset allows fitting of a microwarpdrive in place of the afterburner, if the guns are downgraded to 125mm.  Weapon range is less than 4km without range-boosting skills, so you need to orbit close (watch out for smartbomb battleships).  Choose ammo type to match your target.<br>
 
Improving your fitting skills further or replacing meta-0 with named modules will free up even more powergrid for better weapons or T2 systems.
 
Improving your fitting skills further or replacing meta-0 with named modules will free up even more powergrid for better weapons or T2 systems.
}}
+
}}  
  
=Destroyer=
+
= Destroyer =
  
Destroyers are ships slightly larger than frigates. They use the same sized modules as frigates, have more high slots. They are often used in PvE for level 1 missions. They are rarely used in PvP, as their DPS is not impressive without high skills, although they sometimes fill the role of anti-interceptor.
+
Destroyers are ships slightly larger than frigates. They use the same sized modules as frigates, have more high slots. They are often used in PvE for level 1 missions. They are rarely used in PvP, as their DPS is not impressive without high skills, although they sometimes fill the role of anti-interceptor.  
  
Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, like Thrashers for a specialized Hit & Run fleet.
+
Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, like Thrashers for a specialized Hit &amp; Run fleet.  
 +
 
 +
== Cormorant ==
  
==Cormorant==
 
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
 
|shipimg=Cormorant.jpg
 
|shipimg=Cormorant.jpg
Line 306: Line 314:
  
 
In PvP it suffers from a comparatively large signature radius, a fact inflicting all destroyers. This makes it easy to hit it with cruiser sized weapons while it only sports a frigate sized tank.
 
In PvP it suffers from a comparatively large signature radius, a fact inflicting all destroyers. This makes it easy to hit it with cruiser sized weapons while it only sports a frigate sized tank.
}}
+
}}  
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
Line 326: Line 334:
 
*With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly.
 
*With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly.
 
*Remember that you cannot use MicroWarpdrive in deadspace but there is a trick to it. As you progress through the mission, make bookmarks on one wreck in each room. When you return to your agent and report in, you can use the bookmarks to return to the wrecks with deadspace gone.
 
*Remember that you cannot use MicroWarpdrive in deadspace but there is a trick to it. As you progress through the mission, make bookmarks on one wreck in each room. When you return to your agent and report in, you can use the bookmarks to return to the wrecks with deadspace gone.
}}
+
}}  
  
= Cruiser =
+
= Cruiser =
  
Cruisers are Eve's medium-sized ships. Cruisers are also the only class that has a [[Strategic_Cruiser|Tech 3 version]], in Caldari, that would be a [[Caldari_Basic_Ship_and_Skill_Guide#Tengu|Tengu]]. Caldari also have the Blackbird, an Electronic Warfare cruiser known for it's ECM capabilities. The Tech 2 version of Cruiser class ships are divided into four more specialized classes which is much more expensive than their Tech 1 equivalents: Recons (advanced force-multiplying electronic warfare platforms), Heavy Assault Ships (powerful damage-dealers), Heavy Interdictors (nullsec super-tacklers) and Logistics cruisers (remote repair platforms).
+
Cruisers are Eve's medium-sized ships. Cruisers are also the only class that has a [[Strategic Cruiser|Tech 3 version]], in Caldari, that would be a [[Caldari Basic Ship and Skill Guide#Tengu|Tengu]]. Caldari also have the Blackbird, an Electronic Warfare cruiser known for it's ECM capabilities. The Tech 2 version of Cruiser class ships are divided into four more specialized classes which is much more expensive than their Tech 1 equivalents: Recons (advanced force-multiplying electronic warfare platforms), Heavy Assault Ships (powerful damage-dealers), Heavy Interdictors (nullsec super-tacklers) and Logistics cruisers (remote repair platforms).  
  
== Osprey ==
+
== Osprey ==
  
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
Line 376: Line 384:
 
}}  
 
}}  
  
== Blackbird ==
+
== Blackbird ==
  
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
Line 489: Line 497:
 
}}  
 
}}  
  
== Caracal ==
+
== Caracal ==
  
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
Line 556: Line 564:
 
}}  
 
}}  
  
== Moa ==
+
== Moa ==
  
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
Line 575: Line 583:
 
|bonuses='''Caldari Cruiser Skill Bonus:'''<br> 10% bonus to Medium Hybrid Turret optimal range per skill level <br> 5% bonus to shield resistance per skill level
 
|bonuses='''Caldari Cruiser Skill Bonus:'''<br> 10% bonus to Medium Hybrid Turret optimal range per skill level <br> 5% bonus to shield resistance per skill level
 
|info= The Moa is the gunboat of Caldari cruisers, receiving bonuses to both hybrid turret range and shield resistance.  Although some may use railguns with the optimal range bonus to keep their distance from a fight, others will choose to fit a strong shield tank and get closer with blasters to increase their DPS.  Overall, this is not an very popular ship as most Caldari pilots choose missile weapon systems over hybrid turrets for their ease of use.
 
|info= The Moa is the gunboat of Caldari cruisers, receiving bonuses to both hybrid turret range and shield resistance.  Although some may use railguns with the optimal range bonus to keep their distance from a fight, others will choose to fit a strong shield tank and get closer with blasters to increase their DPS.  Overall, this is not an very popular ship as most Caldari pilots choose missile weapon systems over hybrid turrets for their ease of use.
}}
+
}}  
  
=Battlecruiser=
+
= Battlecruiser =
Battlecruisers are sometimes considered as a more powerful version of Destroyer class ships, they fit the same sized weapons as Cruisers and more widely used as a damage dealing ship than Destroyers. One of the most notable Battlecruiser class ship is probably the Caldari [[Caldari_Basic_Ship_and_Skill_Guide#Drake|Drake]], which is well known for it's tanking capabilities.
+
 
 +
Battlecruisers are sometimes considered as a more powerful version of Destroyer class ships, they fit the same sized weapons as Cruisers and more widely used as a damage dealing ship than Destroyers. One of the most notable Battlecruiser class ship is probably the Caldari [[Caldari Basic Ship and Skill Guide#Drake|Drake]], which is well known for it's tanking capabilities.  
 +
 
 +
== Ferox ==
  
==Ferox==
 
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
 
|shipimg=Ferox.jpg
 
|shipimg=Ferox.jpg
Line 599: Line 609:
 
'''Role Bonus:'''<br> 99% reduction in the CPU need of Warfare Link modules
 
'''Role Bonus:'''<br> 99% reduction in the CPU need of Warfare Link modules
 
|info=The Ferox is a versatile battlecruiser capable of a strong [[Shield_tanking#Shield_Tanking_Styles|passive or active shield tank]] and of over 125km optimal range with railguns or heavy kinetic and thermal damage with blasters.  However, it is overshadowed by the [[#Drake|Drake]], whose seven bonused launchers far surpass the Ferox's unbonused five, and its hybrid turret range bonus is generally less favored than the damage bonus and additional turret of the Gallente [[Gallente_Basic_Ship_and_Skill_Guide#Brutix|Brutix]] battlecruiser.
 
|info=The Ferox is a versatile battlecruiser capable of a strong [[Shield_tanking#Shield_Tanking_Styles|passive or active shield tank]] and of over 125km optimal range with railguns or heavy kinetic and thermal damage with blasters.  However, it is overshadowed by the [[#Drake|Drake]], whose seven bonused launchers far surpass the Ferox's unbonused five, and its hybrid turret range bonus is generally less favored than the damage bonus and additional turret of the Gallente [[Gallente_Basic_Ship_and_Skill_Guide#Brutix|Brutix]] battlecruiser.
}}
+
}}  
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
Line 617: Line 627:
 
|notes=*If the Drake is a little out of your price range, this should be able to get you (slowly) through a few of the easy-to-moderate level 3 missions, after which you should be able to reuse most of the modules.
 
|notes=*If the Drake is a little out of your price range, this should be able to get you (slowly) through a few of the easy-to-moderate level 3 missions, after which you should be able to reuse most of the modules.
 
*Missiles and hardeners are for Guristas Pirates rats.
 
*Missiles and hardeners are for Guristas Pirates rats.
}}
+
}}  
 +
 
 +
== Drake ==
  
==Drake==
 
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
 
|shipimg=Drake.jpg
 
|shipimg=Drake.jpg
Line 640: Line 651:
 
PvE load-outs sport an insane passive regeneration shield tank while in PvP the Drake is fitted with a huge buffer tank (sometimes achieving a number of effective hit points equal to Battleships).  
 
PvE load-outs sport an insane passive regeneration shield tank while in PvP the Drake is fitted with a huge buffer tank (sometimes achieving a number of effective hit points equal to Battleships).  
 
While its DPS is not as effective as those of other races Battlecruisers its awesome tank means that it will often be the last ship standing on a battlefield. Enemy commanders are unlikely to call a Drake primary. This fact coupled with its tanking abilities as well as the possibility to fit a Warfare Link make it a very good command ship for fleet commanders (FC, WC and SC). It also makes for a great if very obvious bait ship, sucking up enemy fire until the main fleet arrives.   
 
While its DPS is not as effective as those of other races Battlecruisers its awesome tank means that it will often be the last ship standing on a battlefield. Enemy commanders are unlikely to call a Drake primary. This fact coupled with its tanking abilities as well as the possibility to fit a Warfare Link make it a very good command ship for fleet commanders (FC, WC and SC). It also makes for a great if very obvious bait ship, sucking up enemy fire until the main fleet arrives.   
}}
+
}}  
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
Line 706: Line 717:
 
*Training [[Drones#Skills|drone support skills]] will increase drone effectiveness.
 
*Training [[Drones#Skills|drone support skills]] will increase drone effectiveness.
  
}}
+
}}  
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
Line 788: Line 799:
 
*Thunerbolt Heavy Missiles deal more damage against Sansha and Bloodraiders even if you have Battlecruiser IV.
 
*Thunerbolt Heavy Missiles deal more damage against Sansha and Bloodraiders even if you have Battlecruiser IV.
 
*Optional in the highslot: tractor beam (instead of a Drone Link Augmentor)
 
*Optional in the highslot: tractor beam (instead of a Drone Link Augmentor)
}}
+
}}  
  
=Battleship=
+
= Battleship =
Battleships are the biggest combat ships in the game before Capital-class ships. Battleships usually mount large sized weaponry and mostly used as a damage dealing combat ship in Eve, although there are several Battleships that have different role, such as the Scorpion.
+
 
 +
Battleships are the biggest combat ships in the game before Capital-class ships. Battleships usually mount large sized weaponry and mostly used as a damage dealing combat ship in Eve, although there are several Battleships that have different role, such as the Scorpion.  
 +
 
 +
== Scorpion ==
  
==Scorpion==
 
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
 
|shipimg=Scorpion.jpg
 
|shipimg=Scorpion.jpg
Line 811: Line 824:
 
|bonuses='''Caldari Battleship Skill Bonus:'''<br> 15% bonus to ECM Target Jammer strength per skill level <br> 20% bonus to ECM Target Jammer optimal and falloff range per skill level <br> 20% Bonus to ECM Burst Range per skill level
 
|bonuses='''Caldari Battleship Skill Bonus:'''<br> 15% bonus to ECM Target Jammer strength per skill level <br> 20% bonus to ECM Target Jammer optimal and falloff range per skill level <br> 20% Bonus to ECM Burst Range per skill level
 
|info=The Scorpion is Eve's only dedicated ewar BS. With lots of space for jammers and substantial ECM range and strength, it can wreak a lot of havoc in PvP. But to free up midslots it's often forced to rely on a weak armour buffer tank (best supported by remote repairs) in its four lows, and like the Blackbird it's frequently primaried. Flying a Scorpion is a noble job, but usually a short one! The Scorpion also has a niche PvE use as a decoy in w-space combat, attracting fire from Sleepers with its ECM while its fleetmates repair it and deal damage.
 
|info=The Scorpion is Eve's only dedicated ewar BS. With lots of space for jammers and substantial ECM range and strength, it can wreak a lot of havoc in PvP. But to free up midslots it's often forced to rely on a weak armour buffer tank (best supported by remote repairs) in its four lows, and like the Blackbird it's frequently primaried. Flying a Scorpion is a noble job, but usually a short one! The Scorpion also has a niche PvE use as a decoy in w-space combat, attracting fire from Sleepers with its ECM while its fleetmates repair it and deal damage.
}}
+
}}  
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
Line 862: Line 875:
  
 
*Pilots that find themselves capping out more often than they'd like in prolonged engagements may wish to replace one of the cruiser launchers with a heavy nos.
 
*Pilots that find themselves capping out more often than they'd like in prolonged engagements may wish to replace one of the cruiser launchers with a heavy nos.
}}
+
}}  
 +
 
 +
== Raven ==
  
==Raven==
 
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
 
|shipimg=Raven.jpg
 
|shipimg=Raven.jpg
Line 884: Line 898:
  
 
For PvP it can be fitted with Torpedo Launchers to get good close range DPS or with Cruise missile Launchers for sniping distances. Its main strengths though lie in PvE.
 
For PvP it can be fitted with Torpedo Launchers to get good close range DPS or with Cruise missile Launchers for sniping distances. Its main strengths though lie in PvE.
}}
+
}}  
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
Line 976: Line 990:
 
* Consider making it your goal to purchase more cap-efficent tank modules so that you can start using the Large Warhead Rigor Catalyst I in some of the rig slots.  This will give you much better damage against smaller ships, to help out your drones.
 
* Consider making it your goal to purchase more cap-efficent tank modules so that you can start using the Large Warhead Rigor Catalyst I in some of the rig slots.  This will give you much better damage against smaller ships, to help out your drones.
 
* This fit is taken from [http://eve.battleclinic.com/loadout/27770-Perfect-Starter-Lv4-Mission-raven.html Battleclinic], which has a long discussion of the pros and cons of various modules.
 
* This fit is taken from [http://eve.battleclinic.com/loadout/27770-Perfect-Starter-Lv4-Mission-raven.html Battleclinic], which has a long discussion of the pros and cons of various modules.
}}
+
}}  
 +
 
 +
{{ShipGuideFittings
 +
 
 +
|name=Raven, RRBS Gang
 +
 
 +
|high=
 +
'Arbalest' Cruise Launcher I<br>
 +
'Arbalest' Cruise Launcher I<br>
 +
'Arbalest' Cruise Launcher I<br>
 +
'Arbalest' Cruise Launcher I<br>
 +
'Arbalest' Cruise Launcher I<br>
 +
'Arbalest' Cruise Launcher I<br>
 +
Large Energy Transfer Array II<br>
 +
Large Shield Transporter II
 +
 
 +
|mid=
 +
Quad LiF Fueled I Booster Rockets<br>
 +
Sensor Booster II<br>
 +
Invulnerability Field II<br>
 +
Invulnerability Field II<br>
 +
Invulnerability Field II<br>
 +
Large Shield Extender II
 +
 
 +
|low=
 +
Ballistic Control System II<br>
 +
Ballistic Control System II<br>
 +
Ballistic Control System II<br>
 +
Power Diagnostic System II<br>
 +
Damage Control II
 +
 
 +
|charges=Wrath Cruise Missile<br>
 +
 
 +
|drones=Warrior II x5<br>
 +
Valkyrie II x5
 +
 
 +
|rigs=Large Core Defence Field Extender I<br>
 +
Large Core Defence Field Extender I<br>
 +
Large Anti-EM Screen Reinforcer I
 +
 
 +
|required1=
 +
|required2=
 +
|required3=
 +
 
 +
|recommended1=
 +
 
 +
|recommended2=
 +
 
 +
|recommended3=
 +
 
 +
|notes=
 +
* This fit uses almost all of your cpu. If you are finding that you do not have enough, consider a Co-Processor instead of a Power Diagnostic System.
 +
* The propulsion mod is used to close range quickly to get within energy transfer and remote repair range after jumping through gates.
 +
}}
 +
 
 +
== Rokh ==
  
==Rokh==
 
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
 
|shipimg=Rokh.jpg
 
|shipimg=Rokh.jpg
Line 996: Line 1,064:
 
|bonuses='''Caldari Battleship Skill Bonus:'''<br> 10% bonus to large hybrid optimal range per skill level <br> 5% bonus to shield resistance per skill level
 
|bonuses='''Caldari Battleship Skill Bonus:'''<br> 10% bonus to large hybrid optimal range per skill level <br> 5% bonus to shield resistance per skill level
 
|info=The Rokh is a solid shield-tanked hybrid turret platform. Although it doesn't have the raw damage bonuses found on the Megathron and Hyperion, its optimal bonus sometimes helps it deal more applied DPS when fitted with blasters. When rail-fitted it can achieve tremendous optimal ranges -- even, uselessly, beyond the hard 250km targeting range limit. Although it can be used for PvE, most Caldari mission-runners prefer missiles' flexibility and ease-of-use.
 
|info=The Rokh is a solid shield-tanked hybrid turret platform. Although it doesn't have the raw damage bonuses found on the Megathron and Hyperion, its optimal bonus sometimes helps it deal more applied DPS when fitted with blasters. When rail-fitted it can achieve tremendous optimal ranges -- even, uselessly, beyond the hard 250km targeting range limit. Although it can be used for PvE, most Caldari mission-runners prefer missiles' flexibility and ease-of-use.
}}
+
}}  
 +
 
 +
= Strategic Cruiser =
 +
 
 +
Strategic Cruiser or Tier 3 Cruiser class are the only customizable ship class in Eve. Every race in Eve has only one Strategic Cruiser ship. The difference between Strategic Cruisers and other type of ships is the use of submodules in which can be reconfigured to suit the need of the pilot. Submodules affects almost every aspect of the ship, not to mention the ship's appearance. More detailed information about Strategic Cruisers can be found on [[Strategic Cruiser|this page]].
  
=Strategic Cruiser=
+
== Tengu ==
Strategic Cruiser or Tier 3 Cruiser class are the only customizable ship class in Eve. Every race in Eve has only one Strategic Cruiser ship. The difference between Strategic Cruisers and other type of ships is the use of submodules in which can be reconfigured to suit the need of the pilot. Submodules affects almost every aspect of the ship, not to mention the ship's appearance. More detailed information about Strategic Cruisers can be found on [[Strategic_Cruiser|this page]].
 
  
==Tengu==
 
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
 
|shipimg=Tengu.jpg
 
|shipimg=Tengu.jpg
Line 1,030: Line 1,100:
  
 
WARNING: losing your Tengu will result in a skillpoint loss in the subsystems category. One skill is randomly chosen and reduced by one level. Losing a Caldari Strategic Cruiser will result in a loss for its skills, you cannot buy buffer skills of other races and train them to one to reduce the chance of losing a higher level skill (all subsystems are 1x multiplier skills).
 
WARNING: losing your Tengu will result in a skillpoint loss in the subsystems category. One skill is randomly chosen and reduced by one level. Losing a Caldari Strategic Cruiser will result in a loss for its skills, you cannot buy buffer skills of other races and train them to one to reduce the chance of losing a higher level skill (all subsystems are 1x multiplier skills).
}}
+
}}  
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
Line 1,074: Line 1,144:
 
*Using this fit with two Explosion Dampening Amplifiers II lets you tank Angel Extravaganza Bonus Room without a problem. Same as above: <u>dont get webbed and shoot elite frigates first</u>
 
*Using this fit with two Explosion Dampening Amplifiers II lets you tank Angel Extravaganza Bonus Room without a problem. Same as above: <u>dont get webbed and shoot elite frigates first</u>
 
*Low slots allow you to use a fourth Ballistic Control System. Pick what you like best. With Weapon Upgrades V you can use 3 x Ballistic Control System II.
 
*Low slots allow you to use a fourth Ballistic Control System. Pick what you like best. With Weapon Upgrades V you can use 3 x Ballistic Control System II.
}}
+
}}  
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
Line 1,130: Line 1,200:
 
Dissolution Sequencer <br>
 
Dissolution Sequencer <br>
 
Fuel Catalyst
 
Fuel Catalyst
}}
+
}}  
 +
 
 +
= Industrial =
 +
 
 +
More information about Industrial class ship can be found [[Industrial|here]].
 +
 
 +
== Badger ==
  
=Industrial=
 
More information about Industrial class ship can be found [[Industrial|here]].
 
==Badger==
 
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
 
|shipimg=Badger.jpg
 
|shipimg=Badger.jpg
Line 1,152: Line 1,225:
 
|bonuses= '''Caldari Industrial Skill Bonus:'''<br> 5% Bonus Cargo Capacity and Max Velocity per skill level  
 
|bonuses= '''Caldari Industrial Skill Bonus:'''<br> 5% Bonus Cargo Capacity and Max Velocity per skill level  
 
|info=The Badger is the basic Caldari industrial hauler ship. It's useful to train to use a Caldari Industrial in order to haul ore from your jetcans to the station, or for filling with mission loot to haul to a trade hub in order to sell for larger profit margins. Level 3 courier missions will likely need a ship the size of a Badger to complete them.
 
|info=The Badger is the basic Caldari industrial hauler ship. It's useful to train to use a Caldari Industrial in order to haul ore from your jetcans to the station, or for filling with mission loot to haul to a trade hub in order to sell for larger profit margins. Level 3 courier missions will likely need a ship the size of a Badger to complete them.
}}
+
}}  
 +
 
 +
== Badger Mark II ==
  
==Badger Mark II==
 
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
 
|shipimg=BadgerMarkII.jpg
 
|shipimg=BadgerMarkII.jpg
Line 1,172: Line 1,246:
 
|bonuses= '''Caldari Industrial Skill Bonus:'''<br> 5% Bonus Cargo Capacity and Max Velocity per skill level  
 
|bonuses= '''Caldari Industrial Skill Bonus:'''<br> 5% Bonus Cargo Capacity and Max Velocity per skill level  
 
|info=The Badger Mark II has a cargo hold noticeably larger than the Badger, and is better defended. However it is marginally slower at subwarp speeds, and takes longer to turn. In general though the larger cargo hold offsets the disadvantages and so training Caldari Industrial to III to fly this ship is definitely worth it, particularly if you constantly find yourself filling the Badger's hold.
 
|info=The Badger Mark II has a cargo hold noticeably larger than the Badger, and is better defended. However it is marginally slower at subwarp speeds, and takes longer to turn. In general though the larger cargo hold offsets the disadvantages and so training Caldari Industrial to III to fly this ship is definitely worth it, particularly if you constantly find yourself filling the Badger's hold.
}}
+
}}  
  
=Ammunition, Range, and Kiting=
+
= Ammunition, Range, and Kiting =
  
===Missiles===
+
=== Missiles ===
In PvE you are likely to be using [[Missile Launchers|missiles]], since missiles have some advantages over turrets in PvE, especially for new pilots. One of missiles' advantages is that each kind of missile comes in four versions, each of which does one of the game's four damage types.
 
  
This means you can always target [[NPC_Damage_Types#A_brief_Summary_of_NPC_Damage_Types|the weaknesses]] of NPC enemies by selecting the missiles which will damage them most. You should select the missile that will hit their weakest resistance (so, for example, explosive missiles against the Angel Cartel) unless you're in a ship (like the Drake) which has per-level bonuses to kinetic damage. If you're in a ship with kinetic missile damage bonuses and you have the relevant ship skill (Battlecruiser, for the Drake) trained high enough then kinetic may do more damage.
+
In PvE you are likely to be using [[Missile Launchers|missiles]], since missiles have some advantages over turrets in PvE, especially for new pilots. One of missiles' advantages is that each kind of missile comes in four versions, each of which does one of the game's four damage types.  
  
[[Missile_Launchers#Range|Missile range]] is roughly (not exactly) flight time multiplied by speed. Missiles have no optimal or falloff, they are either in or out of range. The long range missiles popular in PvE often let you outrange the enemy, and a propulsion module (an afterburner or microwarpdrive) will hopefully let you kite the enemy and keep them at range.
+
This means you can always target [[NPC Damage Types#A_brief_Summary_of_NPC_Damage_Types|the weaknesses]] of NPC enemies by selecting the missiles which will damage them most. You should select the missile that will hit their weakest resistance (so, for example, explosive missiles against the Angel Cartel) unless you're in a ship (like the Drake) which has per-level bonuses to kinetic damage. If you're in a ship with kinetic missile damage bonuses and you have the relevant ship skill (Battlecruiser, for the Drake) trained high enough then kinetic may do more damage.  
  
===Hybrid Turrets===
+
[[Missile Launchers#Range|Missile range]] is roughly (not exactly) flight time multiplied by speed. Missiles have no optimal or falloff, they are either in or out of range. The long range missiles popular in PvE often let you outrange the enemy, and a propulsion module (an afterburner or microwarpdrive) will hopefully let you kite the enemy and keep them at range.  
If you've chosen to fight with [[Turrets#Hybrid_Turrets|hybrid turrets]] you should carry 3 types of ammo during missions, and switch when required. Use close range (antimatter or plutonium) ammo by default. If you are taking too much damage at close range, switch to medium range (lead or thorium) or long (iron or tungsten) range ammo and fire from further away.
 
  
Guns can suffer from [[Gunnery_Guide#Tracking|tracking]] issues, so try using the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats. Even close to optimal, when orbiting and using close range ammo, guns can sometimes have difficulty tracking enemies. Enemies should be kept close to optimal, this should keep angular velocity low to avoid suffering from tracking issues, and as long as enemies are within optimal there will be no reduction in damage.
+
=== Hybrid Turrets ===
  
To find out your optimal with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills.
+
If you've chosen to fight with [[Turrets#Hybrid_Turrets|hybrid turrets]] you should carry 3 types of ammo during missions, and switch when required. Use close range (antimatter or plutonium) ammo by default. If you are taking too much damage at close range, switch to medium range (lead or thorium) or long (iron or tungsten) range ammo and fire from further away.  
  
=Tech and Meta Levels=
+
Guns can suffer from [[Gunnery Guide#Tracking|tracking]] issues, so try using the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats. Even close to optimal, when orbiting and using close range ammo, guns can sometimes have difficulty tracking enemies. Enemies should be kept close to optimal, this should keep angular velocity low to avoid suffering from tracking issues, and as long as enemies are within optimal there will be no reduction in damage.
  
These fittings were made mostly using Tech 1 Meta 0 modules, or Tech 2 for larger ships. This is partly to avoid confusion with higher meta names. Also, this insures that ship fittings are relatively cheap to get into without spending too much for new players with cash flow difficulties. During war, PvP fittings using Tech 1 Meta 0 modules are provided by the university.
+
To find out your optimal with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills.  
  
Higher Meta items up to meta 4 will often be easier to fit than Tech 2, and are also heavily used for PvE where the extra effects from the item can be leveraged, but the loss from the cost kept to a minimum. Tech 2 is Meta 5, and harder to fit, since it has much higher skill requirements. Note that Meta 3 and 4 modules are expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, simply due to supply and demand on the market.
+
= Tech and Meta Levels =
  
Of particular note to Caldari pilots are the keywords for meta levels associated with highly needed Caldari modules. These include those for missiles, hybrid turrets, passive shield modules and active shield modules. Knowing the keywords for these might help spot them from standard mission drops or within contracts on the market. This is not an extensive or all inclusive list, only those of particular need within Caldari specialties. When in doubt, check the item information for its meta level or consult the market price for its value.
+
These fittings were made mostly using Tech 1 Meta 0 modules, or Tech 2 for larger ships. This is partly to avoid confusion with higher meta names. Also, this insures that ship fittings are relatively cheap to get into without spending too much for new players with cash flow difficulties. During war, PvP fittings using Tech 1 Meta 0 modules are provided by the university.  
  
==='''Missile Module Meta Levels'''===
+
Higher Meta items up to meta 4 will often be easier to fit than Tech 2, and are also heavily used for PvE where the extra effects from the item can be leveraged, but the loss from the cost kept to a minimum. Tech 2 is Meta 5, and harder to fit, since it has much higher skill requirements. Note that Meta 3 and 4 modules are expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, simply due to supply and demand on the market.
#Meta 1 - 'Malkuth'
+
 
#Meta 2 - 'Limos'
+
Of particular note to Caldari pilots are the keywords for meta levels associated with highly needed Caldari modules. These include those for missiles, hybrid turrets, passive shield modules and active shield modules. Knowing the keywords for these might help spot them from standard mission drops or within contracts on the market. This is not an extensive or all inclusive list, only those of particular need within Caldari specialties. When in doubt, check the item information for its meta level or consult the market price for its value.
#Meta 3 - LL-NNNN (Where LL is a two character letter designator, and NNNN is a 4 character number designator.)
+
 
 +
=== '''Missile Module Meta Levels''' ===
 +
 
 +
#Meta 1 - 'Malkuth'  
 +
#Meta 2 - 'Limos'  
 +
#Meta 3 - LL-NNNN (Where LL is a two character letter designator, and NNNN is a 4 character number designator.)  
 
#Meta 4 - 'Arbalest'
 
#Meta 4 - 'Arbalest'
  
==='''Hybrid Turret Module Meta Levels'''===
+
=== '''Hybrid Turret Module Meta Levels''' ===
Blaster based:
+
 
#Meta 1 - Regulated
+
Blaster based:  
#Meta 2 - Limited
+
 
#Meta 3 - Anode
+
#Meta 1 - Regulated  
 +
#Meta 2 - Limited  
 +
#Meta 3 - Anode  
 
#Meta 4 - Modal
 
#Meta 4 - Modal
Railgun based:
+
 
#Meta 1 - Carbide
+
Railgun based:  
#Meta 2 - 'Scout'
+
 
#Meta 3 - Compressed Coil
+
#Meta 1 - Carbide  
 +
#Meta 2 - 'Scout'  
 +
#Meta 3 - Compressed Coil  
 
#Meta 4 - Prototype I Gauss
 
#Meta 4 - Prototype I Gauss
  
==='''Passive Shield Module Meta Levels'''===
+
=== '''Passive Shield Module Meta Levels''' ===
Shield Extenders:
+
 
#Meta 1 - Supplemental Barrier
+
Shield Extenders:  
#Meta 2 - Subordinate Screen
+
 
#Meta 3 - Azeotropic Ward
+
#Meta 1 - Supplemental Barrier  
 +
#Meta 2 - Subordinate Screen  
 +
#Meta 3 - Azeotropic Ward  
 
#Meta 4 - F-S9 Regolith
 
#Meta 4 - F-S9 Regolith
  
==='''Active Shield Module Meta Levels'''===
+
=== '''Active Shield Module Meta Levels''' ===
Shield Amps:
+
 
#Meta 1 - Ionic Field Accelerator
+
Shield Amps:  
#Meta 2 - 5a Prototype
+
 
#Meta 3 - 'Stalwart'
+
#Meta 1 - Ionic Field Accelerator  
 +
#Meta 2 - 5a Prototype  
 +
#Meta 3 - 'Stalwart'  
 
#Meta 4 - 'Copasetic'
 
#Meta 4 - 'Copasetic'
 +
 
<nowiki>Shield Boosters:
 
<nowiki>Shield Boosters:
 
#Meta 1 - Converse I Deflection
 
#Meta 1 - Converse I Deflection
 
#Meta 2 - Neutron Saturation
 
#Meta 2 - Neutron Saturation
 
#Meta 3 - Clarity Ward
 
#Meta 3 - Clarity Ward
#Meta 4 - C5-L Emergency</nowiki>
+
#Meta 4 - C5-L Emergency</nowiki>  
=Drones=
+
 
 +
= Drones =
  
Caldari ships never have large dronebays for their size, and never rely on [[Drones|drones]] as a primary weapon system. However, Caldari pilots should still train some drone skills for PvE and PvP combat since they provide useful supplementary DPS and are an essential defence for large ships; in L4 missions the most dangerous enemies can be frigates since, unlike all the other rats, they can warp scramble you, stopping you from escaping if your tank breaks. And light drones are the Raven's only effective defence against frigates. Consider Tech 2 light and medium drones a good medium-term goal.
+
Caldari ships never have large dronebays for their size, and never rely on [[Drones|drones]] as a primary weapon system. However, Caldari pilots should still train some drone skills for PvE and PvP combat since they provide useful supplementary DPS and are an essential defence for large ships; in L4 missions the most dangerous enemies can be frigates since, unlike all the other rats, they can warp scramble you, stopping you from escaping if your tank breaks. And light drones are the Raven's only effective defence against frigates. Consider Tech 2 light and medium drones a good medium-term goal.  
  
Small drones kill frigates and destroyers, mediums drones hunt cruisers and battlecruisers, and heavy drones do well against battleships and reasonably well against battlecruisers.
+
Small drones kill frigates and destroyers, mediums drones hunt cruisers and battlecruisers, and heavy drones do well against battleships and reasonably well against battlecruisers.  
  
As with missiles, you can pick the drone type that hits your enemy's weakest resist. (With the exception of Amarr drones, which do such low damage that it's not worth it.) Gallente drones have the highest damage multiplier, and thermal damage is the best or second best damage to deal against most rat types. For Level 1 to 3 missions, it's fine to exclusively use Gallente drones, although switching drones may make you more efficient. In Level 4 missions, consider varying between Gallente, Caldari and Minmatar drones to match rat weaknesses.
+
As with missiles, you can pick the drone type that hits your enemy's weakest resist. (With the exception of Amarr drones, which do such low damage that it's not worth it.) Gallente drones have the highest damage multiplier, and thermal damage is the best or second best damage to deal against most rat types. For Level 1 to 3 missions, it's fine to exclusively use Gallente drones, although switching drones may make you more efficient. In Level 4 missions, consider varying between Gallente, Caldari and Minmatar drones to match rat weaknesses.  
  
Watch for drone aggro. When arriving in a mission room, don't launch your drones until you've gotten the attention of a group of rats by shooting them. If a new wave of enemies arrives and attacks the drones or a new group of enemies aggro the drones, they should be recalled to the drone bay, and released only when you have full aggro. Under normal circumstances, you should never lose drones when using proper aggro management with rats.
+
Watch for drone aggro. When arriving in a mission room, don't launch your drones until you've gotten the attention of a group of rats by shooting them. If a new wave of enemies arrives and attacks the drones or a new group of enemies aggro the drones, they should be recalled to the drone bay, and released only when you have full aggro. Under normal circumstances, you should never lose drones when using proper aggro management with rats.  
  
Hot keys are recommended for drone management. They need to be initially launched manually from the drone window, though hot keys can be set for attack and return to drone bay.
+
Hot keys are recommended for drone management. They need to be initially launched manually from the drone window, though hot keys can be set for attack and return to drone bay.  
  
In PvP Gallente and Minmatar drones are used almost exclusively. Gallente drones for their damage potential, Minmatar drones for their speed and explosive damage which armor tankers will not always patch.
+
In PvP Gallente and Minmatar drones are used almost exclusively. Gallente drones for their damage potential, Minmatar drones for their speed and explosive damage which armor tankers will not always patch.  
  
=Tank & Gank=
+
= Tank &amp; Gank =
  
 
Different rat (NPC pirates) factions have different damage type resistances, and deal different damage types.  
 
Different rat (NPC pirates) factions have different damage type resistances, and deal different damage types.  
  
Drones and hardeners should be switched around based on rat types.
+
Drones and hardeners should be switched around based on rat types.  
  
Damage type resistance and dealt by rats can be found in the [http://www.eve-ivy.com/wiki/index.php?title=NPC_Damage_Types#A_brief_Summary_of_NPC_Damage_Types NPC Damage Types] article.
+
Damage type resistance and dealt by rats can be found in the [http://www.eve-ivy.com/wiki/index.php?title=NPC_Damage_Types#A_brief_Summary_of_NPC_Damage_Types NPC Damage Types] article.  
  
Mission-specific damage profiles can be found on [http://eve-survival.org/wikka.php?wakka=MissionReports Eve Survival].
+
Mission-specific damage profiles can be found on [http://eve-survival.org/wikka.php?wakka=MissionReports Eve Survival].  
  
All EHP in this guide is given with EFT calculations, not in-game EHP.
+
All EHP in this guide is given with EFT calculations, not in-game EHP.  
  
=Salvaging After the Mission=
+
= Salvaging After the Mission =
  
Salvaging boats are usually used to clean up rooms after missions are complete. To do so, make sure you bookmark one wreck for each room in the mission, since the acceleration gates will disappear after the mission has be turned in at the agent. Once the mission is turned in, the MWD can be used to propel the salvaging boat within tractor range faster.
+
Salvaging boats are usually used to clean up rooms after missions are complete. To do so, make sure you bookmark one wreck for each room in the mission, since the acceleration gates will disappear after the mission has be turned in at the agent. Once the mission is turned in, the MWD can be used to propel the salvaging boat within tractor range faster.  
  
For level 4 missions, many players switch from the destroyer to a battlecruiser. Unfortunately, the Gallente battlecruisers have 6 or 7 high slots, instead of 8 like for some other races. The hurricane is well liked as a salvaging boat for its speed (for a BC sized ship) and 8 high slots.
+
For level 4 missions, many players switch from the destroyer to a battlecruiser. Unfortunately, the Gallente battlecruisers have 6 or 7 high slots, instead of 8 like for some other races. The hurricane is well liked as a salvaging boat for its speed (for a BC sized ship) and 8 high slots.  
  
=Related Links=
+
= Related Links =
  
* [[Support Skills]] Training support skills is the first step in flying a ship well. Read up on support skills here.
+
*[[Support Skills]] Training support skills is the first step in flying a ship well. Read up on support skills here.  
* [[Fitting Guidelines]] Some general guidelines for fitting ships.
+
*[[Fitting Guidelines]] Some general guidelines for fitting ships.  
* [[Fitting Modules and Rigs Guide]] A list of rigs and module types with short descriptions.
+
*[[Fitting Modules and Rigs Guide]] A list of rigs and module types with short descriptions.  
* [[Full T2 Tank]] Having a full T2 tank is a requirement for many ships during wartime in the Uni. If you fly anything other than a T1 frigate, destroyer, or cruiser, make sure you have the required skills and recommended support skills for the type of tank you use.
+
*[[Full T2 Tank]] Having a full T2 tank is a requirement for many ships during wartime in the Uni. If you fly anything other than a T1 frigate, destroyer, or cruiser, make sure you have the required skills and recommended support skills for the type of tank you use.  
* [[Creating an Alt Hauler]] Having an alt hauler can be essential to be able to make shopping trips during wartime.
+
*[[Creating an Alt Hauler]] Having an alt hauler can be essential to be able to make shopping trips during wartime.  
* For information on Tech 2 ships, for all races, follow the Ships link in the Categories list below
+
*For information on Tech 2 ships, for all races, follow the Ships link in the Categories list below  
* [http://failheap-challenge.com/ Failheap Challenge] The new incarnation of Scrapheap Challenge. A good place for experienced pilots to find fittings, and many threads also had tactic discussions on how to use them.
+
*[http://failheap-challenge.com/ Failheap Challenge] The new incarnation of Scrapheap Challenge. A good place for experienced pilots to find fittings, and many threads also had tactic discussions on how to use them.
  
[[Category:Guides]]
+
[[Category:Guides]] [[Category:Ships]]
[[Category:Ships]]
 

Revision as of 15:53, 11 August 2011

This guide provides general information and recommendations for T1 ships of a single player faction.

For more advanced and in-depth information on specific ships refer to EVE ships. This guide simply gathers the characteristics and overview of racial lineups in an easy to browse format for the very new player.

Basic Ship and Skill Overviews -- Amarr | Caldari | Gallente | Minmatar | ORE | Pirate

Rookie Ship

The rookie ship is the first ship you start with. If you are Caldari, it will be an Ibis. A new rookie ship is given whenever you dock in your pod at a station where you do not have any ships.

Ibis

Template:Infobox Ship Horizontal2

Frigate

Frigates are small fast ships, used mostly for level 1 missions or for tackling and electronic warfare roles in PvP.

Condor

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Bantam

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Griffin

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Heron

Template:Infobox Ship Horizontal2

Kestrel

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Merlin

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Template:ShipGuideFittings

Destroyer

Destroyers are ships slightly larger than frigates. They use the same sized modules as frigates, have more high slots. They are often used in PvE for level 1 missions. They are rarely used in PvP, as their DPS is not impressive without high skills, although they sometimes fill the role of anti-interceptor.

Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, like Thrashers for a specialized Hit & Run fleet.

Cormorant

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Cruiser

Cruisers are Eve's medium-sized ships. Cruisers are also the only class that has a Tech 3 version, in Caldari, that would be a Tengu. Caldari also have the Blackbird, an Electronic Warfare cruiser known for it's ECM capabilities. The Tech 2 version of Cruiser class ships are divided into four more specialized classes which is much more expensive than their Tech 1 equivalents: Recons (advanced force-multiplying electronic warfare platforms), Heavy Assault Ships (powerful damage-dealers), Heavy Interdictors (nullsec super-tacklers) and Logistics cruisers (remote repair platforms).

Osprey

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Blackbird

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Template:ShipGuideFittings

Caracal

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Moa

Template:Infobox Ship Horizontal2

Battlecruiser

Battlecruisers are sometimes considered as a more powerful version of Destroyer class ships, they fit the same sized weapons as Cruisers and more widely used as a damage dealing ship than Destroyers. One of the most notable Battlecruiser class ship is probably the Caldari Drake, which is well known for it's tanking capabilities.

Ferox

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Drake

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Template:ShipGuideFittings

Battleship

Battleships are the biggest combat ships in the game before Capital-class ships. Battleships usually mount large sized weaponry and mostly used as a damage dealing combat ship in Eve, although there are several Battleships that have different role, such as the Scorpion.

Scorpion

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Raven

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Template:ShipGuideFittings

Rokh

Template:Infobox Ship Horizontal2

Strategic Cruiser

Strategic Cruiser or Tier 3 Cruiser class are the only customizable ship class in Eve. Every race in Eve has only one Strategic Cruiser ship. The difference between Strategic Cruisers and other type of ships is the use of submodules in which can be reconfigured to suit the need of the pilot. Submodules affects almost every aspect of the ship, not to mention the ship's appearance. More detailed information about Strategic Cruisers can be found on this page.

Tengu

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Template:ShipGuideFittings

Industrial

More information about Industrial class ship can be found here.

Badger

Template:Infobox Ship Horizontal2

Badger Mark II

Template:Infobox Ship Horizontal2

Ammunition, Range, and Kiting

Missiles

In PvE you are likely to be using missiles, since missiles have some advantages over turrets in PvE, especially for new pilots. One of missiles' advantages is that each kind of missile comes in four versions, each of which does one of the game's four damage types.

This means you can always target the weaknesses of NPC enemies by selecting the missiles which will damage them most. You should select the missile that will hit their weakest resistance (so, for example, explosive missiles against the Angel Cartel) unless you're in a ship (like the Drake) which has per-level bonuses to kinetic damage. If you're in a ship with kinetic missile damage bonuses and you have the relevant ship skill (Battlecruiser, for the Drake) trained high enough then kinetic may do more damage.

Missile range is roughly (not exactly) flight time multiplied by speed. Missiles have no optimal or falloff, they are either in or out of range. The long range missiles popular in PvE often let you outrange the enemy, and a propulsion module (an afterburner or microwarpdrive) will hopefully let you kite the enemy and keep them at range.

Hybrid Turrets

If you've chosen to fight with hybrid turrets you should carry 3 types of ammo during missions, and switch when required. Use close range (antimatter or plutonium) ammo by default. If you are taking too much damage at close range, switch to medium range (lead or thorium) or long (iron or tungsten) range ammo and fire from further away.

Guns can suffer from tracking issues, so try using the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats. Even close to optimal, when orbiting and using close range ammo, guns can sometimes have difficulty tracking enemies. Enemies should be kept close to optimal, this should keep angular velocity low to avoid suffering from tracking issues, and as long as enemies are within optimal there will be no reduction in damage.

To find out your optimal with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills.

Tech and Meta Levels

These fittings were made mostly using Tech 1 Meta 0 modules, or Tech 2 for larger ships. This is partly to avoid confusion with higher meta names. Also, this insures that ship fittings are relatively cheap to get into without spending too much for new players with cash flow difficulties. During war, PvP fittings using Tech 1 Meta 0 modules are provided by the university.

Higher Meta items up to meta 4 will often be easier to fit than Tech 2, and are also heavily used for PvE where the extra effects from the item can be leveraged, but the loss from the cost kept to a minimum. Tech 2 is Meta 5, and harder to fit, since it has much higher skill requirements. Note that Meta 3 and 4 modules are expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, simply due to supply and demand on the market.

Of particular note to Caldari pilots are the keywords for meta levels associated with highly needed Caldari modules. These include those for missiles, hybrid turrets, passive shield modules and active shield modules. Knowing the keywords for these might help spot them from standard mission drops or within contracts on the market. This is not an extensive or all inclusive list, only those of particular need within Caldari specialties. When in doubt, check the item information for its meta level or consult the market price for its value.

Missile Module Meta Levels

  1. Meta 1 - 'Malkuth'
  2. Meta 2 - 'Limos'
  3. Meta 3 - LL-NNNN (Where LL is a two character letter designator, and NNNN is a 4 character number designator.)
  4. Meta 4 - 'Arbalest'

Hybrid Turret Module Meta Levels

Blaster based:

  1. Meta 1 - Regulated
  2. Meta 2 - Limited
  3. Meta 3 - Anode
  4. Meta 4 - Modal

Railgun based:

  1. Meta 1 - Carbide
  2. Meta 2 - 'Scout'
  3. Meta 3 - Compressed Coil
  4. Meta 4 - Prototype I Gauss

Passive Shield Module Meta Levels

Shield Extenders:

  1. Meta 1 - Supplemental Barrier
  2. Meta 2 - Subordinate Screen
  3. Meta 3 - Azeotropic Ward
  4. Meta 4 - F-S9 Regolith

Active Shield Module Meta Levels

Shield Amps:

  1. Meta 1 - Ionic Field Accelerator
  2. Meta 2 - 5a Prototype
  3. Meta 3 - 'Stalwart'
  4. Meta 4 - 'Copasetic'

Shield Boosters: #Meta 1 - Converse I Deflection #Meta 2 - Neutron Saturation #Meta 3 - Clarity Ward #Meta 4 - C5-L Emergency

Drones

Caldari ships never have large dronebays for their size, and never rely on drones as a primary weapon system. However, Caldari pilots should still train some drone skills for PvE and PvP combat since they provide useful supplementary DPS and are an essential defence for large ships; in L4 missions the most dangerous enemies can be frigates since, unlike all the other rats, they can warp scramble you, stopping you from escaping if your tank breaks. And light drones are the Raven's only effective defence against frigates. Consider Tech 2 light and medium drones a good medium-term goal.

Small drones kill frigates and destroyers, mediums drones hunt cruisers and battlecruisers, and heavy drones do well against battleships and reasonably well against battlecruisers.

As with missiles, you can pick the drone type that hits your enemy's weakest resist. (With the exception of Amarr drones, which do such low damage that it's not worth it.) Gallente drones have the highest damage multiplier, and thermal damage is the best or second best damage to deal against most rat types. For Level 1 to 3 missions, it's fine to exclusively use Gallente drones, although switching drones may make you more efficient. In Level 4 missions, consider varying between Gallente, Caldari and Minmatar drones to match rat weaknesses.

Watch for drone aggro. When arriving in a mission room, don't launch your drones until you've gotten the attention of a group of rats by shooting them. If a new wave of enemies arrives and attacks the drones or a new group of enemies aggro the drones, they should be recalled to the drone bay, and released only when you have full aggro. Under normal circumstances, you should never lose drones when using proper aggro management with rats.

Hot keys are recommended for drone management. They need to be initially launched manually from the drone window, though hot keys can be set for attack and return to drone bay.

In PvP Gallente and Minmatar drones are used almost exclusively. Gallente drones for their damage potential, Minmatar drones for their speed and explosive damage which armor tankers will not always patch.

Tank & Gank

Different rat (NPC pirates) factions have different damage type resistances, and deal different damage types.

Drones and hardeners should be switched around based on rat types.

Damage type resistance and dealt by rats can be found in the NPC Damage Types article.

Mission-specific damage profiles can be found on Eve Survival.

All EHP in this guide is given with EFT calculations, not in-game EHP.

Salvaging After the Mission

Salvaging boats are usually used to clean up rooms after missions are complete. To do so, make sure you bookmark one wreck for each room in the mission, since the acceleration gates will disappear after the mission has be turned in at the agent. Once the mission is turned in, the MWD can be used to propel the salvaging boat within tractor range faster.

For level 4 missions, many players switch from the destroyer to a battlecruiser. Unfortunately, the Gallente battlecruisers have 6 or 7 high slots, instead of 8 like for some other races. The hurricane is well liked as a salvaging boat for its speed (for a BC sized ship) and 8 high slots.

Related Links

  • Support Skills Training support skills is the first step in flying a ship well. Read up on support skills here.
  • Fitting Guidelines Some general guidelines for fitting ships.
  • Fitting Modules and Rigs Guide A list of rigs and module types with short descriptions.
  • Full T2 Tank Having a full T2 tank is a requirement for many ships during wartime in the Uni. If you fly anything other than a T1 frigate, destroyer, or cruiser, make sure you have the required skills and recommended support skills for the type of tank you use.
  • Creating an Alt Hauler Having an alt hauler can be essential to be able to make shopping trips during wartime.
  • For information on Tech 2 ships, for all races, follow the Ships link in the Categories list below
  • Failheap Challenge The new incarnation of Scrapheap Challenge. A good place for experienced pilots to find fittings, and many threads also had tactic discussions on how to use them.