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m →Aggression in PvP as a factor for Gate and Station combat: - fixed aggression timer duration (30->60sec) |
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Aggression mechanics are also key to both killing enemies at gates and stations, and also surviving enemy camps on gates and stations. | Aggression mechanics are also key to both killing enemies at gates and stations, and also surviving enemy camps on gates and stations. | ||
If a player does not have an aggression timer, they are free to jump through a stargate or dock at a station. However, once you have aggressed, you cannot jump or dock until after you de-aggress and wait out a | If a player does not have an aggression timer, they are free to jump through a stargate or dock at a station. However, once you have aggressed, you cannot jump or dock until after you de-aggress and wait out a 60sec aggression timer. Note that you remain aggressed even after you unlock an opponent if your drones are still deployed! This trick can be used to trigger aggression from player with drones deployed, even if they have only targeted you ('yellow boxed'); if you attack them, often their drones will attack you, and they are then aggressed against you. | ||
The gate and docking aggression timer is used to catch enemies at a gate and prevent them from escaping by jumping out. If you can get an enemy to red box or aggress you, you can kill them before they have time to de-aggress and jump out if you can bring enough DPS to bear on them before they de-agress and wait out their | The gate and docking aggression timer is used to catch enemies at a gate and prevent them from escaping by jumping out. If you can get an enemy to red box or aggress you, you can kill them before they have time to de-aggress and jump out if you can bring enough DPS to bear on them before they de-agress and wait out their 60sec timer. Similarly, if you are playing 'station games' and get an enemy to aggress you, if you can tackle them and focus enough DPS quickly before they can dock, you can kill them. | ||
In this case, very quickly bringing overwhelming DPS to bear is critical--bridging in a stealth bomber fleet using a covert cyno is often the key to a successful kill on a station, as jumping into the system and warping often gives the enemy enough time to de-agress and dock. | In this case, very quickly bringing overwhelming DPS to bear is critical--bridging in a stealth bomber fleet using a covert cyno is often the key to a successful kill on a station, as jumping into the system and warping often gives the enemy enough time to de-agress and dock. | ||