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=Support to | =Support to Capacitor Warfare= | ||
==Skills== | ==Skills== | ||
There are not many skills that directly impact capacitor warfare. | |||
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Prequisite skills: | Prequisite skills: | ||
*[http://wiki.eveonline.com/en/wiki/Energy_Emission_Systems Energy Emission Systems] is the prequisite for Neuts and Nos. | *[http://wiki.eveonline.com/en/wiki/Energy_Emission_Systems Energy Emission Systems] is the prequisite skill for Neuts and Nos. | ||
*[http://wiki.eveonline.com/en/wiki/Electronic_Warfare_Drone_Interfacing Electronic Warfare Drone Interfacting] is the prequisite for neut drones. | *[http://wiki.eveonline.com/en/wiki/Electronic_Warfare_Drone_Interfacing Electronic Warfare Drone Interfacting] is the prequisite skill for neut drones. | ||
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[http://wiki.eveonline.com/en/wiki/Energy_Emission_Systems Energy Emission Systems] is the only skill that directly impacts the effectiveness of | [http://wiki.eveonline.com/en/wiki/Energy_Emission_Systems Energy Emission Systems] is the only skill that directly impacts the effectiveness of capacitor warfare modules; however, it only effects neuts. It will reduce the activation cost of all neuts by 5% per level which has excellent results on efficiency. At level 5 a Tech II heavy neut will only require 375 GJ per cycle to neutralize 600 GJ. This is 160% efficiency. Unfortunately this has no positive effect on nos or drones as strictly speaking they do not have a capacitor activation cost. | ||
The better your capacitor the more effectively you can conduct | The better your capacitor the more effectively you can conduct capacitor warfare. Therefore both [http://wiki.eveonline.com/en/wiki/Energy_Management Energy Management] and [http://wiki.eveonline.com/en/wiki/Energy_Systems_Operation Energy Systems Operation] are extremely important skills and should be trained to 5 for serious capacitor warfare users. | ||
All the supporting capacitor management skills as listed in [[Capacitor_Management_101#Capacitor_Enhancing_Skills|Capacitor Management 101]] will assist in getting you to and through a fight with more | All the supporting capacitor management skills as listed in [[Capacitor_Management_101#Capacitor_Enhancing_Skills|Capacitor Management 101]] will assist in getting you to and through a fight with more cap available for capacitor warfare. Depending on preference, ship types and fits, the relative importance of each skill will change, but each can be considered a good investment of SP. | ||
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==Implants== | ==Implants== | ||
Talisman [http://wiki.eveuniversity.org/Implants#Attribute_Enhancers implants], the Bloodraider pirate faction set, directly enhance | Talisman [http://wiki.eveuniversity.org/Implants#Attribute_Enhancers implants], the Bloodraider pirate faction set, directly enhance capacitor warfare by reducing the duration of modules requiring the Energy Emission Skill. The complete high-grade set (slots 1-6) will have an overall effect of -38.12%. This is of course a huge increase in the amount of cap removed per sec. A max skill Curse with a full Talisman set will destablize 40.4 GJ per sec with a '''single''' meta 4+ medium neut. | ||
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The cost versus effectiveness will have to be evaluated on a pilot by pilot basis but | The cost versus effectiveness will have to be evaluated on a pilot by pilot basis but due to the huge increase in performance it is something worth considering. | ||
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==Boosters== | ==Boosters== | ||
When approaching [http://wiki.eveuniversity.org/Messing_With_Your_Head#Better_living_through_chemistry:_Intro_to_booster_drugs boosters] from a | When approaching [http://wiki.eveuniversity.org/Messing_With_Your_Head#Better_living_through_chemistry:_Intro_to_booster_drugs boosters] from a capacitor warfare perspective, Mindflood is the drug of choice. This booster increases capacitor by a percentage that stacks on top of all other modifiers without stacking penalty. | ||
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*Turret Optimal Range Penalty | *Turret Optimal Range Penalty | ||
*Missile Explosion Cloud Penalty | *Missile Explosion Cloud Penalty | ||
On drone boats like the Sentinel, Curse, and Pilgrim these possible effects are usually minimal as DPS is from drones and many popular fits are buffer tanked only. The worst is armour repair amount for a solo fit Sentinel or Pilgrim, | <br> | ||
On drone boats like the Sentinel, Curse, and Pilgrim these possible effects are usually minimal as DPS is from drones and many popular fits are buffer tanked only. The worst penalty is potentially armour repair amount for a solo fit Sentinel or Pilgrim, although there are Curse fits that use missle launchers to up DPS. | |||
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Bloodraider ships using lasers and cap warfare mods may have more of a trade-off to consider. Individual pilots will have a different risk assesment but there is a lot of potential for a relatively small chance of harmfull side effects after applicable skills are trained. | |||
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