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* '''Covops-style cloaking'''. All T3s can be fitted to warp while cloaked like a covops or a force recon ship. | * '''Covops-style cloaking'''. All T3s can be fitted to warp while cloaked like a covops or a force recon ship. | ||
* '''Bubble immunity'''. All T3s can be fitted to ignore warp disruption bubbles. | * '''Bubble immunity'''. All T3s can be fitted to ignore warp disruption bubbles. | ||
* ''' | * '''Difficult to probe'''. The difficulty of probing a ship down is based on the ratio of its signature radius and sensor strength. Although they must make fitting sacrifices, T3s can achieve very high sensor strengths and small signature radii, and thus become possible to probe only with the highest of probing skills. | ||
* '''Fat command bonuses'''. The dedicated Fleet Command ships come with a hull bonus of 3% per level to the effect of racial warfare links. The T3s can't fit as many warfare links at once as a Fleet Command ship, but with the right subsystem they can have a '''5%''' per level bonus to the effect of racial links. | * '''Fat command bonuses'''. The dedicated Fleet Command ships come with a hull bonus of 3% per level to the effect of racial warfare links. The T3s can't fit as many warfare links at once as a Fleet Command ship, but with the right subsystem they can have a '''5%''' per level bonus to the effect of racial links. | ||
* '''Slow-cooking'''. All T3s have a per-level reduction in the heat damage you take when [[Overloading|overheating]] modules, which lets them overheat for much longer than most other ships. | * '''Slow-cooking'''. All T3s have a per-level reduction in the heat damage you take when [[Overloading|overheating]] modules, which lets them overheat for much longer than most other ships. | ||
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'''Mission-Running''' | '''Mission-Running''' | ||
T3s can combine a tough tank with (relatively) high speeds and small signature radii, plus the ability to deal decent damage. This makes them capable of taking on L4 missions. They may not complete L4s as fast as well-fitted and well-flown battleships, but their agility and | T3s can combine a tough tank with (relatively) high speeds and small signature radii, plus the ability to deal decent damage. This makes them capable of taking on L4 missions. They may not complete L4s as fast as well-fitted and well-flown battleships, but their agility and difficulty to probe makes them suited to mission-running in dangerous low- or null-sec space. | ||
'''Exploration''' | '''Exploration''' | ||
T3s can combine the ability to quickly and accurately probe things down with the tank and DPS required to do many quite tough exploration sites solo | T3s can combine the ability to quickly and accurately probe things down with the tank and DPS required to do many quite tough exploration sites solo. | ||
'''Heavy Scouting/Surprise Tackle''' | '''Heavy Scouting/Surprise Tackle''' | ||
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T3s can mount fairly ridiculous buffer tanks, pushing over 300,000 effective hitpoints with the right subsystems, skills and implants. In this configuration, they make great (if expensive) bait. | T3s can mount fairly ridiculous buffer tanks, pushing over 300,000 effective hitpoints with the right subsystems, skills and implants. In this configuration, they make great (if expensive) bait. | ||
''' | '''Command Bonuses''' | ||
With their 5% bonus to racial warfare links, T3s can give a gang very substantial bonuses | With their 5% bonus to racial warfare links, T3s can give a gang very substantial bonuses. | ||
'''High-Danger Travel''' | '''High-Danger Travel''' | ||