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Implants: Difference between revisions

From EVE University Wiki
Slot 8: add beancounter name
Line 344: Line 344:
* Engineering - ['Squire' PG#] Increase Power Grid (PG) (+1%/+3%/+5%)
* Engineering - ['Squire' PG#] Increase Power Grid (PG) (+1%/+3%/+5%)
* Faction Omega - Boost secondary effects of other faction implants
* Faction Omega - Boost secondary effects of other faction implants
* Gunnery - Increase Small Energy / Hybrid / Projectile Turret Damage (+1%/+3%/+5%)
* Gunnery - ['Lancer' G#-Alpha] Increase Small Energy Turret Damage (+1%/+3%/+5%)
* Missile - Reduce Launcher CPU Needs (-1%/-3%/-5%)
* Gunnery - ['Deadeye' ZGS#] Increase Small Hybrid Turret Damage (+1%/+3%/+5%)
* Missile - Increase Torpedo Damage (+1%/+3%/+5%)
* Gunnery - ['Gunslinger' SX-#] Increase Small Projectile Turret Damage (+1%/+3%/+5%)
* Missile - Increase Cruise Missile Damage (+1%/+3%/+5%)
* Missile - ['Gnome' KTA#] Reduce Launcher CPU Needs (-1%/-3%/-5%)
* Missile - ['Snapshot' ZMT#] Increase Torpedo Damage (+1%/+3%/+5%)
* Missile - ['Snapshot' ZMU#] Increase Cruise Missile Damage (+1%/+3%/+5%)
* Navigation - ['Rogue CY-#] Increase Ship Velocity (+1%/+3%/+5%)
* Navigation - ['Rogue CY-#] Increase Ship Velocity (+1%/+3%/+5%)
* Navigation - ['Rogue EY-#] Increase Afterburner Duration (+2%/+6%/+10%)
* Navigation - ['Rogue EY-#] Increase Afterburner Duration (+2%/+6%/+10%)