Difference between revisions of "Thrasher"
(sig radius corrected) |
(Cap, Armor, Shield increased) |
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|powergrid=70 MW | |powergrid=70 MW | ||
|cpu=170 tf | |cpu=170 tf | ||
− | |capacitor= | + | |capacitor=547 GJ |
|highs=8 | |highs=8 | ||
|turrets=7 | |turrets=7 | ||
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|structurehp=625 HP | |structurehp=625 HP | ||
− | |shieldhp= | + | |shieldhp=803 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20 |
− | |armorhp= | + | |armorhp=745 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35 |
|maxvelocity=268 m/s | |maxvelocity=268 m/s |
Revision as of 05:36, 2 December 2011
RELATED UNI-WIKI REFERENCES
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Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces. SHIP BONUSES
Destroyer Skill Bonus:
Ship Attributes
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Summary
The Thrasher can be an effective anti-frigate platform in PvE (L1 missions) or PvP. It is rarely seen in fleet combat, but its cheap cost makes it popular with suicide gankers.
The Thrasher's balanced mid and low slot layout makes it generally the most flexible destroyer, able to fit some tackle and an armour tank, or damage and a shield tank.
Skills
Further information about additional or recommended skills to pilot Thrasher for a specific or it's common role(s) can be written here.
Fitting
Template:FittingsTemplate:FittingsTemplate:Fittings
Tactics
No sub-article about Thrasher roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Thrasher here.