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The Recommended skill plan essentially pushes the previous listed skills as high as possible. You want to maximize the ship's DPS by getting all the missle support skills to IV or V. As well as the Covert Ops skill itself to V, however it is a very long train at around 18 Days. Additionally, you want to maximize the ships agility and speed, by pumping navigation skills as high as possible, as well as the fitting and tanking skills found in Electronics, Enginnering, and Mechanic. Lastly, you will want to get Bomb Launcher to IV for the ability to use the Void and Lockbreaker Bombs. | The Recommended skill plan essentially pushes the previous listed skills as high as possible. You want to maximize the ship's DPS by getting all the missle support skills to IV or V. As well as the Covert Ops skill itself to V, however it is a very long train at around 18 Days. Additionally, you want to maximize the ships agility and speed, by pumping navigation skills as high as possible, as well as the fitting and tanking skills found in Electronics, Enginnering, and Mechanic. Lastly, you will want to get Bomb Launcher to IV for the ability to use the Void and Lockbreaker Bombs. | ||
=== The Different roles of Stealth Bombers === | |||
=== Bomber (0.0 Only) === | |||
*Ambush | |||
**In a”bomb” Ambush the stealth bomber will be armed with a bomb launcher and use it to deliver heavy damage to a planned target area. | |||
**The ambush fleet will consist of several key elements. Such as: Stealth Bomber, Mobile Warp disruption bubble, Interdictor with Warp disruption launcher fitted, Bait Ships (3 or 4 battle Cruisers / Cruisers) | |||
*Drone Killer | |||
**The bombers are used with Carrier fleets to shoot on their own carriers to destroy Fighter and other drones. (This tactic should only be used when requested as it gives damage to your own fleet, however it can remove more drone damage than it gives out. | |||
*Gorilla tactics | |||
**These tactics are to disrupt the daily running of enemy industry. This can be used in dropping bombs on POS’s and any other anchored equipment that send emails when attacked. This is a good tactic to use when a POS bash is coming up. Attacking as many assets as possible will produce so many emails, understanding which target is going to be the primary target is difficult. | |||
===Fleet support (All Sec) === | |||
*Sniper | |||
**This role is a bit of a hard role to manage with mobile fleets as everyone likes to kill mail whore, and when you warp into a target at range you may be too far or too close to the target. This then causes problems as allot of times you will see Stealth bombers warp to 0 then move off from the target while attacking. The sniper role is what it says you get to your targets at a range and attack. | |||
*Anti Ambush sniper | |||
**Anti ambush is where you would be used to break up a gate camp or a gathering of enemy. (Ideal for getting slow traffic out of a system) this would be where you would get to a gate camp at a distance cloaked, choose one target and de-cloak then kill the one target and go. Most for the time this will make the fleet warp off, Jump or scatter. | |||
=== Gank Gang === | |||
*Ambush | |||
**In a ”Torp” Ambush situation the stealth bomber will be around the Bait at their optimal attack range minus 10km to allow for warp and web scram distance from the bait. The targets will arrive at the target location and once the tackle has been called everyone uncloaks and attacks | |||
*Wormhole Gank | |||
**Wormhole Gank is where a Covops/Force recon Arazu/Rapier watches the target and the SB fleet arrives at the wormhole and jumps in then cloaks up imediatly. The SB fleet then warps to the Covops/Force recon Arazu/Rapier once all are in position they uncloak and attack the targets. (KEEP an eye on the Sleepers they will gank you) | |||
*Wormhole Staging | |||
**A wormhole staging point is a big surprise; this is used for launching attacks into other K space systems. Normally in 0.0 they have an intel channel that is used to report non blue locations. This is works in your advantage as they normally do not react to single pilots. So if you find a pilot who is ratting or mining in their carrier / tengu etc... then you can tackle them and get the fleet to jump through the worm hole and warp to you to kill the WTF OMG target... | |||
*BlackOps Drop | |||
**One of the most exciting roles, as you are jumping directly into the battle. Basically you use a Covertops cyno or normal cyno for the blacktops to open a bridge to the target system. You right click on the Black ops and select Jump to [System name]. You will arrive at the target location then same distance the cyno is away from the targets. So you may be at 0 or you may be at 20km. The most important job is to get away from the target and lay your DPS on the target. | |||
**In very certain circumstances you may be requested to fit a Point to point the target after jumping through. See the Below | |||
**Once the kill has been completed you move off and jump back out to a safe location. As the local defence force may be coming to kill you. | |||
=== Fitting Exceptions === | |||
*Scanner | |||
**If Required, pilots may be asked to fit a Expanded Core Probe Launcher. This is to find further targets in the system. It is also a good idea that several of your bombers have this in wormholes if your defenders close the wormhole with you in it. | |||
*Tackler | |||
**If you do not have Force recon ships during Black ops operations then you may also need to have your Manticor or Nemisis fit a Point to the ship and act as a tackle. (THIS IS NOT A GOOD IDEA BUT MAY BE A REQUIREMENT) This should only be used in a last choice situation as SB’s are not Tacklers. | |||
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*When your second salvo launches, recloak and wait for your launcher cycle to finish. You can cloak while your modules are active; they will automatically shut off. | *When your second salvo launches, recloak and wait for your launcher cycle to finish. You can cloak while your modules are active; they will automatically shut off. | ||
*Decloak and repeat. Your torpedoes '''will hit''' if you recloak within 3 seconds of them hitting the target. | *Decloak and repeat. Your torpedoes '''will hit''' if you recloak within 3 seconds of them hitting the target. | ||
=== Ships to Watch Out For === | === Ships to Watch Out For === | ||