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Missile mechanics: Difference between revisions

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Z4lis (talk | contribs)
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Z4lis (talk | contribs)
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Note that you want a small DRF, since smaller powers of numbers less than 1 are larger. 
Note that you want a small DRF, since smaller powers of numbers less than 1 are larger. 
== Term-by-Term Comparison ==
If S/E < 1 or S/E*V<sub>e</sub> < V<sub>t</sub>, then you can look at the equation and see that your damage is reduced from its maximum. Hence, a target being too small or too fast can cut your missile damage. If neither of these are true, then your missiles do full damage to the target. Also, note that the speed that the target has to be in order to cut your damage is not the explosion velocity, but the explosion velocity modified by the ratio S/E.
<br> If your damage is being reduced, by how much? We have to compare the two complicated-looking terms. You know the damage is reduced by at least S/E, but it might be more if the target is moving quickly.
You can show that your damage is reduced even further beyond S/E if and only if the following holds:
[[File:velocityCondition.jpg]]