Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Jeb hataska: Difference between revisions

329 editsJoined 21 November 2010
No edit summary
No edit summary
Line 13: Line 13:
''"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation.  But the Sansha are pushing further into Amarr space without warning or explanation.  Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."''
''"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation.  But the Sansha are pushing further into Amarr space without warning or explanation.  Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."''
</blockquote>
</blockquote>
==Requirements==
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction.  In addition to being comfortable with level 4 missions, you should have the Hacking skill trained for the mission "Longing Leman."
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction.  In addition to being comfortable with level 4 missions, you should have the Hacking skill trained for the mission "Longing Leman."


==Rewards==
During this Epic Mission Arc a choice is presented to you:  To work for the Amarr Empire or for Sansha's Nation.  The Amarr Empire will award you
During this Epic Mission Arc a choice is presented to you:  To work for the Amarr Empire or for Sansha's Nation.  The Amarr Empire will award you
*+10% (unmodified) Amarr Empire faction standing
*+10% (unmodified) Amarr Empire faction standing (12.5% at Social V)
*1 x Imperial Navy Modified 'Noble' Implant
*1 x Imperial Navy Modified 'Noble' Implant
Sansha's Nation will award you
Sansha's Nation will award you
*+10% (unmodified) Sansha's Nation faction standing
*+10% (unmodified) Sansha's Nation faction standing (12.5% at Social V)
*1 x Sansha Modified 'Gnome' Implant
*1 x Sansha Modified 'Gnome' Implant
The faction standing boosts are increased by your Social skill, up to 12.5% at Social V.
After you complete the arc, check that you have received the faction standing increase, as there have been many reported cases of people not receiving the increase.  If your standing has not changed, file a petition.  It may help to link [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1548420&page=1#10 CCP Dropbear's comments] on the forum.


=Enemies=
==Enemies==
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary).  Some of the missiles fired by battleships do Kinetic damage, but this is relatively insignificant.  In one mission you will encounter Mercenaries in Caldari ships and should refit for Kinetic/Thermal resistance and damage.
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary).  Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant.  In one mission you will encounter Mercenaries in Caldari ships and should refit for Kinetic/Thermal resistance and damage for that mission.


Nearly every frigate you encounter is able to web and warp scramble, but this behavior is inconsistent.  Many of the cruisers and battleships, and a few of the frigates, have turret disruption, and you should expect to encounter this in every combat mission.  (Also, there is occational neuting, but anything serious should be mentioned in the mission summaries below.)
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent.  Many of the cruisers and battleships, and a few of the frigates, have turret disruption, and you should expect to encounter this in every combat mission.  (Also, there is some neuting, but anything serious should be mentioned in the mission summaries below.)


=Other Resources=
==Other Comments==
Other resources here. Purpose of the guide described.
Rewards are listed using Negotiation III.


In this guide I will provide tips and suggestions based on how I completed the missions - this is not 'the' way to do the mission, rather, it is merely one possible way that worked for meFor each mission the reward is listed in terms of basic reward, time bonus and bounty - these figures are based on my particular skills so individual mileage will vary; however, this still provides a good indication of what to expect.
This is not meant to be a comprehensive guideSee EVE-Survival's [http://eve-survival.org/wikka.php?wakka=MissionReportsEpicArc Epic Arc Mission Reports] and Jowan Datloran's [http://lorebook.eve-inspiracy.com/index.php?option=com_content&view=article&id=1:cosmos-epicarc-guides&catid=1:cosmos-epicarc-guides&Itemid=2 Epic Arc Guides] for more. Also [http://wiki.eveonline.com/en/wiki/Right_to_Rule EVElopedia].


=Plot (Spoilers!)=
==The Missions==
Plot summary here.
 
=The Missions=
{|
{|
|-
|-
Line 43: Line 43:
|}
|}


==Introduction==
{|
{|
|-
|-
Line 52: Line 51:
Type: Courier
Type: Courier


Reward: 1,000,000 + 976,000 (Bonus if completed in 6H)
Reward: 1,000,000 + 976,000 (Bonus)


Summary: Travel to the first mission hub.
Summary: Travel to the first mission hub.
|}
|}


==Chapter 1: Interference==
===Chapter 1: Interference===
In this chapter you bounce around the Nimedaz constellation. Remember that most missions can be completed--and the next accepted--remotely, minimizing travel time.
In this chapter you bounce around the Nimedaz constellation. Remember that most missions can be completed--and the next accepted--remotely, minimizing travel time.
{|
{|
Line 67: Line 66:
Type: Encounter (Sansha's Nation)
Type: Encounter (Sansha's Nation)


Reward: 1,000,000 + 1,060,000 (Bonus if completed in 6H)
Reward: 1,000,000 + 1,060,000 (Bonus)


Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).
Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).
Line 73: Line 72:
*No agro on warp-in.
*No agro on warp-in.
*The initial guards are followed by two reinforcement waves; destroying all ships triggers the next wave.
*The initial guards are followed by two reinforcement waves; destroying all ships triggers the next wave.
*''Consider destroying a frigate last so that the Reports drop close to you.''
*Consider destroying a frigate last so that the Reports drop close to you.
|}
|}


Line 84: Line 83:
Type: Encounter (Sansha's Nation)
Type: Encounter (Sansha's Nation)


Reward: 1,000,000 + 1,340,000 (Bonus if completed in 6H)
Reward: 1,000,000 + 1,340,000 (Bonus)


Summary: Destroy all enemy ships.
Summary: Destroy all enemy ships.
Line 99: Line 98:
Type: Encounter (Sansha's Nation)
Type: Encounter (Sansha's Nation)


Reward: 1,000,000 + 1,330,000 (Bonus if completed in 6H)
Reward: 1,000,000 + 1,330,000 (Bonus)


Summary: Destroy all enemy ships.
Summary: Destroy all enemy ships.
Line 115: Line 114:
Type: Encounter (Sansha's Nation, Amarr Empire)
Type: Encounter (Sansha's Nation, Amarr Empire)


Reward: 1,000,000 + 1,290,000 (Bonus if completed in 6H)
Reward: 1,000,000 + 1,290,000 (Bonus)


Summary: Destroy all enemy ships.
Summary: Destroy all enemy ships.


*Deadspace entry point
*Deadspace entry
**A single reinforcement wave is triggered by destroying all initial ships.
**A single reinforcement wave is triggered by destroying all initial ships.
*Deadspace stage 1
*Deadspace stage 1
Line 128: Line 127:
**One neutralizer tower
**One neutralizer tower
**Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
**Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
**Initial DPS here is heaviest so far in the arc, and unfortunately you land only about 20k from the frigates so you may get some scramming. ''I did not have to overheat my tank, but I was prepared to.''
**Initial DPS here is the heaviest in the arc, and unfortunately you land only about 20k from the frigates so you may get some scramming. Be prepared to overheat your tanking modules if necessary.
*Deadspace stage 3 (Amarr Empire)
*Deadspace stage 3 (Amarr Empire)
**Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, the second by destroying any Imperial Templar Dominator battleship from the first wave.
**Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, the second by destroying the Imperial Templar Dominator battleships from the first wave.
**''Actually, I saw two Imperial Templar Dominators and left them both for last, but the second wave did not spawn until I destroyed them both.''
|}
|}


==Chapter 2: Spiderweb Politics==
===Chapter 2: Spiderweb Politics===
{|
{|
|-
|-
Line 143: Line 141:
Type: Courier
Type: Courier


Reward: 1,000,000 + 1,110,000 (Bonus if completed in 6H)
Reward: 1,000,000 + 1,110,000 (Bonus)


Summary: Travel to Nishah the second mission hub.
Summary: Travel to Nishah, the second mission hub.
|}
|}


Line 156: Line 154:
Type: Encounter (Sansha's Nation)
Type: Encounter (Sansha's Nation)


Reward: 1,000,000 + 1,260,000 (Bonus if completed in 6H)
Reward: 1,000,000 + 1,260,000 (Bonus)


Summary: Destroy all enemy ships.
Summary: Destroy all enemy ships.
*There are 8 waves, spawning when various other waves are damaged or destroyed.
*There are 8 waves, spawning when various other waves are damaged or destroyed.
*''I recommend trying to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them. If you do this the incoming damage isn't bad.''
*It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
|}
|}


Line 171: Line 169:
Type: Encounter (Amarr Empire)
Type: Encounter (Amarr Empire)


Reward: 1,000,000 + 1,810,000 (Bonus if completed in 6H)
Reward: 1,000,000 + 1,810,000 (Bonus)


Summary: Retrieve the Communications Logs (0.1 m3)
Summary: Retrieve the Communications Logs (0.1 m3)
*You need a Codebreaker module to hack the Encrypted Communications Array.
*You need a Codebreaker module to hack the Encrypted Communications Array.
*Enemies are 90k away. Keep your distance and they won't attack.
*Enemies are 90k away. If you keep your distance, they won't attack.
|}
|}


Line 188: Line 186:
Type: Encounter (no combat)
Type: Encounter (no combat)


Reward: 1,000,000 + 577,000 (Bonus if completed in 2H 18M)
Reward: 1,000,000 + 577,000 (Bonus)


Summary: No combat.
Summary: No combat.
*You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships.
*You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.
|}
|}


Line 202: Line 200:
Type: Encounter (Mercenaries - Caldari ships)
Type: Encounter (Mercenaries - Caldari ships)


Reward: 1,000,000 + 1,850,000 (Bonus if completed in 6H)
Reward: 1,000,000 + 1,850,000 (Bonus)


Summary: Destroy all enemy ships and The Outpost.
Summary: Destroy all enemy ships and The Outpost.
*''Replace your EM hardeners with Kinetic hardeners, and your Curators with Wardens.''
*Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
*Deadspace entry point
*Deadspace entry point: Straightforward.
**Kill the ships.
*Deadspace stage 1: Straightforward.
*Deadspace stage 1
**Kill the ships.
*Deadspace stage 2
*Deadspace stage 2
**Destruction of all initial battleships triggers a reinforcement wave.
**Destruction of all initial battleships triggers a reinforcement wave.
Line 224: Line 220:
Type: Encounter (Mercenaries - Amarr ships)
Type: Encounter (Mercenaries - Amarr ships)


Reward: 1,000,000 + 1,820,000 (Bonus if completed in 6H)
Reward: 1,000,000 + 1,820,000 (Bonus)


Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
Line 230: Line 226:
*The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
*The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
*Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k.
*Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k.
*Destroying the cruisers triggers a wave of Green-Crewed battleships. ''They may do heavy damage up close, but I destroyed them all before they got within 27k and didn't take any damage at all.''
*Destroying the cruisers triggers a wave of Green-Crewed battleships. Perhaps they do heavy damage up close, but if you destroy them all before they get much closer than 30k, you shouldn't take any damage at all.
*Destroying the Green-Crewed battleships triggers another wave of battleships.
*Destroying the Green-Crewed battleships triggers another wave of battleships.
*Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. ''I came back and salvaged this mission in my Noctis before completing the mission, but didn't see this wave.''
*Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. However, it is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave.
|}
|}


Line 243: Line 239:
Type: Encounter (Sansha's Nation)
Type: Encounter (Sansha's Nation)


Reward: 1,000,000 + 1,910,000 (Bonus if completed in 6H)
Reward: 1,000,000 + 1,910,000 (Bonus)


Summary:
Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
*
*Deadspace entry: Straightforward.
*Deadspace stage 1
**One neutralizer tower
**Destroying all Centus Dread Lord and Centus Tyrant battleships triggers a small reinforcement wave.
**Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave.
**You must destroy the Sansha Battletower structure to use the gate.
*Deadspace stage 2: Destroy the battleship, and loot Rahsa from it.
|}
|}


Line 258: Line 260:


Summary: You must choose your path.
Summary: You must choose your path.
*Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire.
*Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire. This guide follows this choice.
*Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation.
*Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation.
|}
|}


==Chapter 3: The Old Guard==
===Chapter 3: The Old Guard===
{|
{|
|-
|-
Line 271: Line 273:
Type: Encounter (Sansha's Nation)
Type: Encounter (Sansha's Nation)


Reward: 1,000,000 + 1,610,000 (Bonus if completed in 6H)
Reward: 1,000,000 + 1,610,000 (Bonus)


Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
Line 286: Line 288:
Type: Encounter (Mercenaries - Amarr ships)
Type: Encounter (Mercenaries - Amarr ships)


Reward: 1,000,000 + 1,890,000 (Bonus if completed in 6H)
Reward: 1,000,000 + 1,890,000 (Bonus)


Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.
Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.
Line 299: Line 301:
Type: Courier
Type: Courier


Reward: 1,000,000 + 838,000 (Bonus if completed in 2H 54M)
Reward: 1,000,000 + 838,000 (Bonus)


Summary: Travel to destination, and watch the explosion.
Summary: Travel to destination, and watch the explosion.
Line 312: Line 314:
Type: Courier
Type: Courier


Reward: 1,000,000 + 668,000 (Bonus if completed in 2H 28M)
Reward: 1,000,000 + 668,000 (Bonus)


Summary: Travel 6 jumps--no cargo.
Summary: Travel 6 jumps--no cargo.
Line 325: Line 327:
Type: Encounter (Sansha's Nation)
Type: Encounter (Sansha's Nation)


Reward: 1,000,000 + 1,000,000 (Bonus if completed in 4H 10M)
Reward: 1,000,000 + 1,000,000 (Bonus)


Summary: Destroy the Amarr Energy Neutralizer Sentry III.
Summary: Destroy the Amarr Energy Neutralizer Sentry III.
*Enemy ships will warp off when the Neutralizer Sentry is destroyed.
*Enemy ships will warp off when the Neutralizer Sentry is destroyed.
*''Incoming damage is not bad, but the Neut Sentry has a lot of HP.  It emptied my capacitor before I brought it down, but my armor buffer was big enough for me to stay and finish it off.''
*Incoming damage is not bad, but the Neut Sentry has a lot of HP.  It may empty your capacitor before you destroy it if your dps isn't really high.
|}
|}


Line 340: Line 342:
Type: Encounter (Sansha's Nation)
Type: Encounter (Sansha's Nation)


Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus if completed in 6H)
Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus)


Summary: Progress through the rooms, and destroy Harkan's Behemoth.
Summary: Progress through the rooms, and destroy Harkan's Behemoth.
Line 350: Line 352:
*Last room
*Last room
**As you damage Harkan's Behemoth, reinforcement waves will spawn. Destroy these waves as they appear, and then return to Harkan's Behemoth.
**As you damage Harkan's Behemoth, reinforcement waves will spawn. Destroy these waves as they appear, and then return to Harkan's Behemoth.
**Harkan's Behemoth will neut you. ''I pulsed my repper and was fine.''
**Harkan's Behemoth will neut you. Pulse your repper a bit to keep from draining your capacitor.
**Shortly after you arrive, two or three battlecruisers will appear. If you attack them, they'll be replaced by a pair of web/scramming frigates. If you attack those, they'll be replaced by another assortment of ships, and then back to the battlecruisers, and so on, looping through those three compositions.  This loops 4 or 5 times. ''I left the frigates alone since their dps was tiny, although they would have kept me from warping off.
**Shortly after you arrive, two or three battlecruisers will appear. If you attack them, they'll be replaced by a pair of web/scramming frigates. If you attack those, they'll be replaced by another assortment of ships, and then back to the battlecruisers, and so on, looping through those three compositions.  This loops 4 or 5 times. You could choose to ignore the frigates since their dps is tiny, but remember they do warp scramble you.
**Mission completes when Harkan's Behemoth is destroyed.
**Mission completes when Harkan's Behemoth is destroyed.
|}
|}
==External Links/Guides==
[http://eve-survival.org/wikka.php?wakka=RightToRule4p1 EVE-Survival]
[http://wiki.eveonline.com/en/wiki/Right_to_Rule EVElopedia]
[http://lorebook.eve-inspiracy.com/index.php?option=com_content&view=article&id=1:cosmos-epicarc-guides&catid=1:cosmos-epicarc-guides&Itemid=2 Jowan Datloran's Epic Arc Guides]