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Running Incursions: Difference between revisions

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Thabink (talk | contribs)
Thabink (talk | contribs)
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=== Disengaging ===
=== Disengaging ===
If something goes wrong, or another fleet warps in to a site and you think they will beat you, then you have the option to disengage from a site. Many sanshas warp scramble so simply ordering your fleet to warp out of a site is not likely to end well. To disengage from a site you must know which ships in the site warp scramble. If you happen to be at a point where no scrambling ships are up (for example the first wave of a Nation Mining Colony after the Schmaeel Medulla has been destroyed), then you can warp your fleet out immediately. If warp scramblers are present, then it can still be possible to disengage between waves using the following procedure:
If something goes wrong, or another fleet warps in to your site and you think they will beat you, then you have the option to disengage from the site. Many sanshas warp scramble so simply ordering your fleet to warp out of a site is not likely to end well. To disengage from a site you must know which ships in the site warp scramble. If you happen to be at a point where no scrambling ships are up (for example the first wave of a Nation Mining Colony after the Schmaeel Medulla has been destroyed), then you can warp your fleet out immediately. If warp scramblers are present, then it can still be possible to disengage between waves using the following procedure:
# Order the fleet to align to a celestial and give them time to do so.
# Order the fleet to align to a celestial and give them time to do so.
# Mark all warp scrambling ships in the wave for destruction.
# Mark all warp scrambling ships in the wave for destruction.