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===Warheads=== | ===Warheads=== | ||
Each type of missile comes with four different warheads. Each one does one of the four different damage types (electromagnetic, thermal, kinetic and explosive); other than that, they are identical. So, for instance, you can buy | Each type of missile comes with four different warheads. Each one does one of the four different damage types (electromagnetic, thermal, kinetic and explosive); other than that, they are identical. So, for instance, you can buy Scourge (kinetic), Inferno (thermal), Nova (explosive) and Mjolnir (EM) light missiles. | ||
Such variety can be bewildering at first, but the warheads are actually color-coded in the images on the market screen and in your cargo hold: blue warheads are EM, red warheads are thermal, green warheads are kinetic and yellow ones are explosive. | Such variety can be bewildering at first, but the warheads are actually color-coded in the images on the market screen and in your cargo hold: blue warheads are EM, red warheads are thermal, green warheads are kinetic and yellow ones are explosive. | ||
Faction missiles (like the | Faction missiles (like the Caldari Navy Mjolnir) are available and offer a useful increase in DPS for a price. They're unlikely to be worth it in PvE, but if you're flying as a damage-dealer in PvP it's a good idea to invest in one or two magazines' worth of them if you can afford it. | ||
====Selecting rat specific warheads==== | ====Selecting rat specific warheads==== | ||
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Just as there are T2 ammo types that only T2 turrets can fire, so there are T2 missiles that only T2 launchers can fire. | Just as there are T2 ammo types that only T2 turrets can fire, so there are T2 missiles that only T2 launchers can fire. | ||
Unguided T2 missiles come in two varieties: Javelin and Rage. (These names appear within the missile name on the market, so you would look for a | Unguided T2 missiles come in two varieties: Javelin and Rage. (These names appear within the missile name on the market, so you would look for a Inferno Javelin Rocket or a Inferno Rage Rocket.) Javelin missiles have a better range (see below for an explanation of missile range) but reduced damage, and loading them reduces your ship's maximum speed. Rage missiles do more damage but have a shorter range, and loading them increases your ship's [[Signature|signature radius]]. | ||
Guided T2 missiles also come in two varieties: Precision and Fury. (Again, this means on the market you look for | Guided T2 missiles also come in two varieties: Precision and Fury. (Again, this means on the market you look for Mjolnir Precision Light Missiles and Mjolnir Fury Light Missiles, for example.) Precision missiles have an easier time hurting smaller targets, but they have lower ranges and damage than their T1 equivalents, and loading them reduces your ship's maximum speed. Fury missiles do more damage but at a somewhat reduced range, and loading them increases your ship's signature radius. | ||
==Missile Characteristics== | ==Missile Characteristics== | ||
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Stasis webifiers will slow a target down. You can also fit Flare Catalyst rigs to increase your missiles' explosion velocity. [http://wiki.eveonline.com/en/wiki/Target_Navigation_Prediction Target Navigation Prediction] will reduce the effect of your target's velocity. | Stasis webifiers will slow a target down. You can also fit Flare Catalyst rigs to increase your missiles' explosion velocity. [http://wiki.eveonline.com/en/wiki/Target_Navigation_Prediction Target Navigation Prediction] will reduce the effect of your target's velocity. | ||
==Kinds of | ==Kinds of Missiles== | ||
In the tables all figures are base figures for the standard T1 missile, ''not'' modified by any pilot skills or ship bonuses. The figure for refire rate is included because sometimes the difference in DPS between short- and long-ranged varieties of missile is in the rate of fire not the pure damage. The figure is the base refire rate of the vanilla T1 Meta 0 launcher. | In the tables all figures are base figures for the standard T1 missile, ''not'' modified by any pilot skills or ship bonuses. The figure for refire rate is included because sometimes the difference in DPS between short- and long-ranged varieties of missile is in the rate of fire not the pure damage. The figure is the base refire rate of the vanilla T1 Meta 0 launcher. | ||
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† Light missiles can be loaded in | † Light missiles can be loaded in Light Missile Launchers or Rapid Light Missile Launchers. RLMLs are cruiser-sized anti-frigate launchers: they fit on cruisers and battlecruisers, but fire light missiles. They fire faster than Light Missile Launchers. | ||
* Rocket Launchers are widely derided for their pitiful DPS. One is sometimes fitted as a supplementary weapon in some [http://wiki.eveonline.com/en/wiki/Rifter Rifter] fits. One [[Frigate#Assault Ships|AF]], the [http://wiki.eveonline.com/en/wiki/Vengeance Vengeance], is designed to use rockets, and it is (predictably) derided for its pitiful DPS. | * Rocket Launchers are widely derided for their pitiful DPS. One is sometimes fitted as a supplementary weapon in some [http://wiki.eveonline.com/en/wiki/Rifter Rifter] fits. One [[Frigate#Assault Ships|AF]], the [http://wiki.eveonline.com/en/wiki/Vengeance Vengeance], is designed to use rockets, and it is (predictably) derided for its pitiful DPS. | ||
** '''N.B.''' As of October 2010, CCP are testing a rocket buff which may make them effective again. Watch this space! | ** '''N.B.''' As of October 2010, CCP are testing a rocket buff which may make them effective again. Watch this space! | ||
* | * Light Missile Launchers work well in Level 1 missions on a [http://wiki.eveonline.com/en/wiki/Kestrel Kestrel]. In PvP the Kestrel and the [http://wiki.eveonline.com/en/wiki/Crow Crow] can try to use the range of light missiles to kite other frigates. | ||
* | * Rapid Light Missile Launchers ("RLMLs") go very nicely on a [http://wiki.eveonline.com/en/wiki/Caracal Caracal] to make an anti-frigate platform for Level 2 missions, or for frigate-hunting in PvP. They are also sometimes fitted as supplementary weapons on [http://wiki.eveonline.com/en/wiki/Rupture Ruptures] and [http://wiki.eveonline.com/en/wiki/Hurricane Hurricanes]. | ||
===Medium=== | ===Medium=== | ||
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* | * Torpedo Launchers ("Torps"), the launchers for torpedoes are fitted on PvP [http://wiki.eveonline.com/en/wiki/Raven Ravens] for close-up DPS, and on [http://wiki.eveonline.com/en/wiki/Typhoon Typhoons] for an armor-[[Spider Tanking|RR]]-capable missile platform. The [http://wiki.eveonline.com/en/wiki/Golem Golem] [[Battleship#Marauders|marauder]] has bonuses which let it use torpedoes with long ranges in PvE. | ||
* The [[Frigate#Stealth Bombers|stealth bombers]] are T2 frigates with special fitting bonuses which let them fit | * The [[Frigate#Stealth Bombers|stealth bombers]] are T2 frigates with special fitting bonuses which let them fit Torpedo Launchers for high-alpha surprise attacks. Since [[Bombs|bombs]] can't be used in [[Classifications of Space#Empire|empire space]] this is the stealth bomber's only weapon in highsec and lowsec. | ||
* Cruise Missile Launchers are the PvE weapons for the Raven and in some unusual PvE Typhoon fits. | * Cruise Missile Launchers are the PvE weapons for the Raven and in some unusual PvE Typhoon fits. | ||