Difference between revisions of "Tech 3 Production"
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(Created page with '=T3 Production= ==Gas -> Polymer== * Anchoring 2 (to online the Polymer Reaction Array, everything needs to be offline to manage the setup) * POS Management Role (to manage the ...') |
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==Gas -> Polymer== | ==Gas -> Polymer== | ||
+ | ===Skills=== | ||
* Anchoring 2 (to online the Polymer Reaction Array, everything needs to be offline to manage the setup) | * Anchoring 2 (to online the Polymer Reaction Array, everything needs to be offline to manage the setup) | ||
* POS Management Role (to manage the control tower to set up the production process) | * POS Management Role (to manage the control tower to set up the production process) | ||
+ | ===Materials=== | ||
+ | * Polymer Reaction Blueprints are seeded on the NPC market under ''Manufacture & Research / Reactions / Polymer Reactions'' | ||
+ | * Fullerenes are obtained using Gas Mining from Ladar sites in [[Wormhole|wormhole]] space | ||
+ | * Minerals are obtained from mining standard ores | ||
+ | ===Process=== | ||
+ | * Polymers are made in the Polymer Reactor Array which can only be anchored using a POS in 0.3 and below | ||
==Salvage + Polymer -> T3 Component== | ==Salvage + Polymer -> T3 Component== | ||
+ | ===Skills=== | ||
Pre-reqs for these are Industry 5, Science 5 and one or more of Electronics 5 / Mechanic 5 / Engineering 5. | Pre-reqs for these are Industry 5, Science 5 and one or more of Electronics 5 / Mechanic 5 / Engineering 5. | ||
Each T3 Component BPO needs: | Each T3 Component BPO needs: | ||
Line 13: | Line 21: | ||
* Mechanical Engineering 2 | * Mechanical Engineering 2 | ||
* Plasma Physics 2 | * Plasma Physics 2 | ||
+ | ===Materials=== | ||
+ | * Salvage is obtained by salvaging [[Sleeper|sleeper]] wrecks | ||
+ | * Component BPOs are available on the NPC market under ''Blueprints / Components / Hybrid Components'' | ||
+ | ===Process=== | ||
+ | * These components can be build in normal NPC stations in the normal manufacturing way, or using a Component Assembly Array anchored on a POS | ||
==Reverse Engineering:== | ==Reverse Engineering:== | ||
+ | ===Skills=== | ||
Firstly you need Reverse Engineering (recommended 4 or 5) (needs Science 5, Research 4, Metallurgy 4) | Firstly you need Reverse Engineering (recommended 4 or 5) (needs Science 5, Research 4, Metallurgy 4) | ||
Then each subsystem needs its own skill (also recommended 4 or 5) with pre-reqs of Science 5 and Research 5 and one or more of Electronics 5 / Mechanic 5 / Engineering 5. | Then each subsystem needs its own skill (also recommended 4 or 5) with pre-reqs of Science 5 and Research 5 and one or more of Electronics 5 / Mechanic 5 / Engineering 5. | ||
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* Defensive Subsystem Technology (needs Nanite Engineering 4), Hydromagnetic Physics 1 | * Defensive Subsystem Technology (needs Nanite Engineering 4), Hydromagnetic Physics 1 | ||
* Hull - Mechanical Engineering 1, Plasma Physics 1 | * Hull - Mechanical Engineering 1, Plasma Physics 1 | ||
+ | ===Materials=== | ||
+ | * Ancient relics are gathered from Magnetometric sites in [[Wormhole|wormhole]] space using an Analyser (Archaeology skill). Some also drop from Radar sites | ||
+ | * Tech 3 Datacores, Decryptors and R.A.M. are obtained from Radar sites in [[Wormhole|wormhole]] space using an Codebreaker (Hacking skill) | ||
+ | * Standard Decryptors are obtained using research agents for the corresponding science skill | ||
+ | ===Process=== | ||
+ | * You can perform Reverse Engineering at Experimental Lab anchored on a POS or at a Caldari Outpost | ||
==Subsystem Construction:== | ==Subsystem Construction:== | ||
+ | ===Skills=== | ||
needs the Subsystem Technology skill to 4 (see Reverse Engineering above) | needs the Subsystem Technology skill to 4 (see Reverse Engineering above) | ||
* Cruiser Construction 4 | * Cruiser Construction 4 | ||
Line 34: | Line 55: | ||
* Engineering Subsystem Technology (needs High Energy Physics 4), Mechanical Engineering 4 | * Engineering Subsystem Technology (needs High Energy Physics 4), Mechanical Engineering 4 | ||
* Defensive Subsystem Technology (needs Nanite Engineering 4), Electromagnetic Physics 4 | * Defensive Subsystem Technology (needs Nanite Engineering 4), Electromagnetic Physics 4 | ||
+ | ===Materials=== | ||
+ | * Components are created from salvage (see above) | ||
+ | * BPCs are created by Reverse Engineering ancient relics (see above) | ||
+ | ===Process=== | ||
+ | * You can perform Subsystem construction at Subsystem Assembly Array anchored on a POS or at a Amarr Outpost | ||
==Hull Construction:== | ==Hull Construction:== | ||
+ | ===Skills=== | ||
* Cruiser Construction 5 | * Cruiser Construction 5 | ||
* Industry 5 | * Industry 5 | ||
* <Racial> Starship Engineering 5 | * <Racial> Starship Engineering 5 | ||
* Mechanical Engineering 4 | * Mechanical Engineering 4 | ||
+ | ===Materials=== | ||
+ | * Components are created from salvage (see above) | ||
+ | * BPCs are created by Reverse Engineering ancient relics (see above) | ||
+ | ===Process=== | ||
+ | * You can perform Hull construction at Subsystem Assembly Array anchored on a POS or at a Amarr Outpost |
Revision as of 10:53, 20 July 2009
T3 Production
Gas -> Polymer
Skills
- Anchoring 2 (to online the Polymer Reaction Array, everything needs to be offline to manage the setup)
- POS Management Role (to manage the control tower to set up the production process)
Materials
- Polymer Reaction Blueprints are seeded on the NPC market under Manufacture & Research / Reactions / Polymer Reactions
- Fullerenes are obtained using Gas Mining from Ladar sites in wormhole space
- Minerals are obtained from mining standard ores
Process
- Polymers are made in the Polymer Reactor Array which can only be anchored using a POS in 0.3 and below
Salvage + Polymer -> T3 Component
Skills
Pre-reqs for these are Industry 5, Science 5 and one or more of Electronics 5 / Mechanic 5 / Engineering 5. Each T3 Component BPO needs:
- Electromagnetic Physics 2, plus one of
- Graviton Physics 2
- High Energy Physics 2
- Mechanical Engineering 2
- Plasma Physics 2
Materials
- Salvage is obtained by salvaging sleeper wrecks
- Component BPOs are available on the NPC market under Blueprints / Components / Hybrid Components
Process
- These components can be build in normal NPC stations in the normal manufacturing way, or using a Component Assembly Array anchored on a POS
Reverse Engineering:
Skills
Firstly you need Reverse Engineering (recommended 4 or 5) (needs Science 5, Research 4, Metallurgy 4) Then each subsystem needs its own skill (also recommended 4 or 5) with pre-reqs of Science 5 and Research 5 and one or more of Electronics 5 / Mechanic 5 / Engineering 5.
- Offensive Subsystem Technology (needs High Energy Physics 4), Plasma Physics 1
- Propulsion Subsystem Technology (needs Graviton Physics 4), Rocket Science 1
- Electronic Subsystem Technology (needs Electronic Engineering 4)
- Engineering Subsystem Technology (needs High Energy Physics 4), Quantum Physics 1
- Defensive Subsystem Technology (needs Nanite Engineering 4), Hydromagnetic Physics 1
- Hull - Mechanical Engineering 1, Plasma Physics 1
Materials
- Ancient relics are gathered from Magnetometric sites in wormhole space using an Analyser (Archaeology skill). Some also drop from Radar sites
- Tech 3 Datacores, Decryptors and R.A.M. are obtained from Radar sites in wormhole space using an Codebreaker (Hacking skill)
- Standard Decryptors are obtained using research agents for the corresponding science skill
Process
- You can perform Reverse Engineering at Experimental Lab anchored on a POS or at a Caldari Outpost
Subsystem Construction:
Skills
needs the Subsystem Technology skill to 4 (see Reverse Engineering above)
- Cruiser Construction 4
- Jury Rigging 5
- <Racial> Starship Engineering 4
- Offensive Subsystem Technology (needs High Energy Physics 4), Plasma Physics 4
- Propulsion Subsystem Technology (needs Graviton Physics 4)
- Electronic Subsystem Technology (needs Electronic Engineering 4)
- Engineering Subsystem Technology (needs High Energy Physics 4), Mechanical Engineering 4
- Defensive Subsystem Technology (needs Nanite Engineering 4), Electromagnetic Physics 4
Materials
- Components are created from salvage (see above)
- BPCs are created by Reverse Engineering ancient relics (see above)
Process
- You can perform Subsystem construction at Subsystem Assembly Array anchored on a POS or at a Amarr Outpost
Hull Construction:
Skills
- Cruiser Construction 5
- Industry 5
- <Racial> Starship Engineering 5
- Mechanical Engineering 4
Materials
- Components are created from salvage (see above)
- BPCs are created by Reverse Engineering ancient relics (see above)
Process
- You can perform Hull construction at Subsystem Assembly Array anchored on a POS or at a Amarr Outpost