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Planetary buildings: Difference between revisions

From EVE University Wiki
Overview: storage facility capacity
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Restructuring, reformat tables to follow pattern, no content changes.
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All planetary structures are placed directly on a planet via Planet Mode, after a Command Center of the appropriate type for the target planet has been deployed. To deploy a command center you must have it available in the cargo hold of a ship present and undocked in the target system. After you've deployed your Command Center it then allows you to build any other structure, already customized to fit the planet type. You can build structures while docked.
All planetary structures are placed directly on a planet via Planet Mode, after a Command Center of the appropriate type for the target planet has been deployed. To deploy a command center you must have it available in the cargo hold of a ship present and undocked in the target system. After you've deployed your Command Center it then allows you to build any other structure, already customized to fit the planet type. You can build structures while docked.


The following table summarizes the available structures, with further details in the next sections. You need a level of the [[Skills:Planet_Management#Command_Center_Upgrades|Command Center Upgrades]] skill to use each Command Center upgrade beyond Basic.
The following table summarizes the available structures, with further details in the next sections.  


{| border="1" cellpadding="1" cellspacing="1"
== Command Centers ==
! Building Type
[[File:CommandCenter2.jpg|left|frameless]][[File:CommandCenter.png|right|Command Center Window]]Command Center is the first building to be deployed and provides the CPU and Powergrid for the colony. Oddly enough, there is actually no need to connect the Command Center to any of your other buildings, unless you want to take advantage of the storage or launch abilities, both of which are outmatched by a Launch Pad.
! CPU
 
! Power
You can use the rocket icon (or double click the structure) to prepare a launch, picking items to include, up to the total capacity of the command center (500m3). The cost of exporting commodities from the Command Center is 50% greater than via a Launchpad, and it cannot support the import of items.
! Storage
 
! Cost (isk)
You can review the CPU and Powergrid use of your colony from the Command Center window. You can see the same display under the build menu, but only if you have any construction pending. In that case you'll also be able to see two bars indicating how much additional CPU and Grid will be consumed by the pending changes, plus a numeric display of the same.
! Volume(m³)
 
|-
If the Command Center is decommissioned, all other buildings in the colony will be lost!
|Level 0 Command Center
 
|align="right"| 1 675
The command center is 1000 m3 to transport, and is upgraded in place on the planet.  When first deployed, it has the profile of a Basic Command Center.  Each level increments the power, CPU, and cost as listed below. You need a level of the [[Skills:Planet_Management#Command_Center_Upgrades|Command Center Upgrades]] skill to use each Command Center upgrade beyond Basic.
|align="right"| 6 000
 
|align="right"| 500
{| class="wikitable"
|align="right"| 81 000
|+ Command Center Properties
|align="right"| 1000
|-
! Level
! Capacity
! CPU Provided
! Power Provided
! Upgrade Cost
|-
|-
|Level 1 Command Center
|align="center"| 0
|align="right"| 7 057
|align="right"| 500 m3
|align="right"| 9 000
|align="right"| 1,675 tf
|align="right"| 500
|align="right"| 6,000 MW
|align="right"| 661 000
|align="right"| N/A
|-
|-
|Level 2 Command Center
|align="center"| 1
|align="right"| 12 136
|align="right"| 500 m3
|align="right"| 12 000
|align="right"| 7,057 tf
|align="right"| 500
|align="right"| 9,000 MW
|align="right"| 1 591 000
|align="right"| 580,000 ISK
|-
|-
|Level 3 Command Center
|align="center"| 2
|align="right"| 17 215
|align="right"| 500 m3
|align="right"| 15 000
|align="right"| 12,136 tf
|align="right"| 500
|align="right"| 12,000 MW
|align="right"| 2 791 000
|align="right"| 930,000 ISK
|-
|-
|Level 4 Command Center
|align="center"| 3
|align="right"| 21 315
|align="right"| 500 m3
|align="right"| 17 000
|align="right"| 17,215 tf
|align="right"| 500
|align="right"| 15,000 MW
|align="right"| 4 291 000
|align="right"| 1,200,000 ISK
|-
|-
|Level 5 Command Center
|align="center"| 4
|align="right"| 25 415
|align="right"| 500 m3
|align="right"| 19 000
|align="right"| 21,315 tf
|align="right"| 500
|align="right"| 17,000 MW
|align="right"| 6 391 000
|align="right"| 1,500,000 ISK
|-
|-
|Extractor Control Unit
|align="center"| 5
|align="right"| 400
|align="right"| 500 m3
|align="right"| 2 600
|align="right"| 25,415 tf
|align="right"| 0
|align="right"| 19,000 MW
|align="right"| 45 000
|align="right"| 2,100,000 ISK
|-
|-
|Extractor Head Unit
|}
|align="right"| 110
 
|align="right"| 550
<br style="clear: both" />
|align="right"| 0
 
|align="right"| 0
== Planetary Structures ==
{| class="wikitable"
|+ Structure Properties
|-
|-
|Basic Industrial Facility
! Name
|align="right"| 200
! CPU Required
|align="right"| 800
! Power Required
|align="right"| 0
! Cost
|align="right"| 75 000
|-
|-
|Advanced Industrial Facility
| Extractor Control Unit
|align="right"| 500
|align="right"| 400 tf
|align="right"| 700
|align="right"| 2600 MW
|align="right"| 0
|align="right"| 45,000.00 ISK
|align="right"| 250 000
|-
|-
|High Tech Production Plant
| Extractor Head
|align="right"| 1 100
|align="right"| 110 tf
|align="right"| 400
|align="right"| 550 MW
|align="right"| 0
|align="right"| 0.00 ISK
|align="right"| 525 000
|-
|-
|Storage Facility
| Basic Industry Facility
|align="right"| 500
|align="right"| 800 tf
|align="right"| 700
|align="right"| 200 MW
|align="right"| 12 000
|align="right"| 75,000.00 ISK
|align="right"| 250 000
|-
|-
|Launchpad
| Advanced Industry Facility
|align="right"| 3 600
|align="right"| 500 tf
|align="right"| 700
|align="right"| 700 MW
|align="right"| 10 000
|align="right"| 250,000.00 ISK
|align="right"| 900 000
|-
|-
|Link*
| High-Tech Industry Facility
|align="right"| 10
|align="right"| 1100 tf
|align="right"| 5
|align="right"| 400 MW
|align="right"| 0
|align="right"| 525,000.00 ISK
|align="right"| 0
|-
|-
|Customs Office**
| Storage Facility
|align="right"| 0
|align="right"| 500 tf
|align="right"| 0
|align="right"| 700 MW
|align="right"| 25 000
|align="right"| 250,000.00 ISK
|align="right"| 0
|-
|-
 
| Space Port
|align="right"| 3600 tf
|align="right"| 700 MW
|align="right"| 900,000.00 ISK
|}
|}


* ''See the Link section for the additional distance cost associated with links.''
=== Extractor Control Units ===
* ''Customs Office is also known as Planetary Cargo Link. Launchpad exports off planet into this structure in orbit of planet.''
 
The command center is 1000 m3 to transport, and is upgraded in place on the planet.  When first deployed, it has the profile of a Basic Command Center.  Each level increments the power, cpu, and cost as listed above.  Extractor control units can manage 10 heads each
 
== Command Centers ==
 
[[File:CommandCenter2.jpg|left|frameless]][[File:CommandCenter.png|right|Command Center Window]]Command Center is the first building to be deployed and provides the CPU and Powergrid for the colony. Oddly enough, there is actually no need to connect the Command Center to any of your other buildings, unless you want to take advantage of the storage or launch abilities, both of which are outmatched by a Launch Pad
 
You can use the rocket icon (or double click the structure) to prepare a launch, picking items to include, up to the total capacity of the command center (500m3). The cost of exporting commodities from the Command Center is 50% greater than via a Launchpad, and it cannot support the import of items.
 
You can review the CPU and Powergrid use of your colony from the Command Center window. You can see the same display under the build menu, but only if you have any construction pending. In that case you'll also be able to see two bars indicating how much additional CPU and Grid will be consumed by the pending changes, plus a numeric display of the same.
 
If the Command Center is decommissioned, all other buildings in the colony will be lost!<br style="clear: both" />
 
== Extractor Control Units ==


[[File:Extractors2.jpg|left|frameless]][[File:Extractor.png|right|Extractor Window]]The Extractor Control Unit (ECU) is the main facility that handles the extraction of a specific planetary resource. You must set up a route for the resources to go to either storage or a basic processor.
[[File:Extractors2.jpg|left|frameless]][[File:Extractor.png|right|Extractor Window]]The Extractor Control Unit (ECU) is the main facility that handles the extraction of a specific planetary resource. You must set up a route for the resources to go to either storage or a basic processor.
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Simply click the output of your extractor in the list, then click "Create Route" and select your target destination. You have to have a link in place, but can build it in the same submit cycle - no need to commit any actions other than building the extractor itself before doing everything else. If you forget this step or want to continue with another action first (like creating a link) you can always return to the products tab by hitting the second button on your ECU display labeled "products"
Simply click the output of your extractor in the list, then click "Create Route" and select your target destination. You have to have a link in place, but can build it in the same submit cycle - no need to commit any actions other than building the extractor itself before doing everything else. If you forget this step or want to continue with another action first (like creating a link) you can always return to the products tab by hitting the second button on your ECU display labeled "products"


<br style="clear: both" />
==== Extractor Heads ====
 
 
=== Extractor Heads ===


[[File:PI extractor heads.png|right|200px|Extractor Heads]] Extraction of resources is done by extractor heads that are installable via the Extractor Control Units (ECU). The heads can be placed within the ECUs area and can be moved via drag and drop. The links between the heads and the ECUs do not add power or CPU but every added head (up to a maximum of 10) needs an amount of power (550) and CPU (110).
[[File:PI extractor heads.png|right|200px|Extractor Heads]] Extraction of resources is done by extractor heads that are installable via the Extractor Control Units (ECU). The heads can be placed within the ECUs area and can be moved via drag and drop. The links between the heads and the ECUs do not add power or CPU but every added head (up to a maximum of 10) needs an amount of power (550) and CPU (110).
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The area of effect of one extractor head is dependent on the length of the installed program. Longer programs mean a wider area of effect for the extractor heads. When the areas are overlapping a penalty of extraction amount is displayed as red numbers in the ECU window.
The area of effect of one extractor head is dependent on the length of the installed program. Longer programs mean a wider area of effect for the extractor heads. When the areas are overlapping a penalty of extraction amount is displayed as red numbers in the ECU window.


== Processors ==
<br style="clear: both" />
 
=== Processors ===


Processors, also known as factories, are used to convert one type of planetary resource or product into a different product. See [[Planetary Commodities]] for details on the various combinations you can use. A processor waiting for materials will have its "Progress ring" slowly pulsing.  
Processors, also known as factories, are used to convert one type of planetary resource or product into a different product. See [[Planetary Commodities]] for details on the various combinations you can use. A processor waiting for materials will have its "Progress ring" slowly pulsing.  
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For the first two tiers Processors are especially useful by decreasing the volume of the involved materials. Turning raw resources (R0) into P1 goods will reduce the total volume to about 25% of the original, and to another 25% of that if worked to P2 goods. After that point the volume reduction becomes less substantial and it becomes impossible to find a single planet to run the whole process perfectly from start to finish without the export/import of material.<br style="clear: both" />
For the first two tiers Processors are especially useful by decreasing the volume of the involved materials. Turning raw resources (R0) into P1 goods will reduce the total volume to about 25% of the original, and to another 25% of that if worked to P2 goods. After that point the volume reduction becomes less substantial and it becomes impossible to find a single planet to run the whole process perfectly from start to finish without the export/import of material.<br style="clear: both" />


 
==== Basic Industry Facility ====
=== Basic Industry Facility ===


[[File:Bp2.jpg|left|frameless]][[File:BasicProcessor.png‎|right|Basic Processor Window]]A Basic Processor turns planetary resources into the first level of products. You have to select which "Schematic" to produce via the first icon (simply double clicking the structure works too) where a drop-down will reveal all the P1 products. For instance, the first item "Bacteria" will set the Processor to take Micro Organisms as input and create Bacteria as output.
[[File:Bp2.jpg|left|frameless]][[File:BasicProcessor.png‎|right|Basic Processor Window]]A Basic Processor turns planetary resources into the first level of products. You have to select which "Schematic" to produce via the first icon (simply double clicking the structure works too) where a drop-down will reveal all the P1 products. For instance, the first item "Bacteria" will set the Processor to take Micro Organisms as input and create Bacteria as output.
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=== Advanced Industry Facility ===
==== Advanced Industry Facility ====


[[File:Ap2.jpg|left|frameless]][[File:AdvancedProcessor.png‎|right|Advanced Processor Window]]Advanced Processors are just like Basic Processors, with the exception that they produce P2 and P3 goods, with each either two or even three input products.
[[File:Ap2.jpg|left|frameless]][[File:AdvancedProcessor.png‎|right|Advanced Processor Window]]Advanced Processors are just like Basic Processors, with the exception that they produce P2 and P3 goods, with each either two or even three input products.
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=== High Tech Production Plant ===
==== High Tech Production Plant ====


[[File:Hp2.jpg|left|frameless]][[File:HiTechProcessor.png‎|right|High Tech Processor Window]]At this point you probably think you've spotted the pattern with Processors and you're just about right! The only real surprise out of this final tier of Processor, which makes tier 4 Products (P4) is that they can '''only''' be built on Barren or Temperate planets.
[[File:Hp2.jpg|left|frameless]][[File:HiTechProcessor.png‎|right|High Tech Processor Window]]At this point you probably think you've spotted the pattern with Processors and you're just about right! The only real surprise out of this final tier of Processor, which makes tier 4 Products (P4) is that they can '''only''' be built on Barren or Temperate planets.
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You need two P3 factories per input product to keep p4 running at full production<br style="clear: both" />
You need two P3 factories per input product to keep p4 running at full production<br style="clear: both" />


== Storage Facilities ==
<br style="clear: both" />
=== Storage Facilities ===


[[File:Storage2.jpg|left|frameless]][[File:StorageFacilitiy.png‎|right|Storage Facility Window]]A Storage Facility is a relatively cheap way to make a buffer to hold resources or product prior to being converted or shipped to orbit. However, unless you really have substantial logistical needs on your planet, you might be better off relying on your Command Center or a Launchpad.
[[File:Storage2.jpg|left|frameless]][[File:StorageFacilitiy.png‎|right|Storage Facility Window]]A Storage Facility is a relatively cheap way to make a buffer to hold resources or product prior to being converted or shipped to orbit. However, unless you really have substantial logistical needs on your planet, you might be better off relying on your Command Center or a Launchpad.
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If you do end up needing to move something between Storage, you can use the "Expedited Transfer" option under the Storage icon on either Storage Facilities, Launchpads, or Command Centers. Simply move the goods you want to be part of the transfer to the center panel. Note that while this option costs no ISK, it does have a cooldown!<br style="clear: both" />
If you do end up needing to move something between Storage, you can use the "Expedited Transfer" option under the Storage icon on either Storage Facilities, Launchpads, or Command Centers. Simply move the goods you want to be part of the transfer to the center panel. Note that while this option costs no ISK, it does have a cooldown!<br style="clear: both" />
 
<br style="clear: both" />
== Launchpad ==
=== Launchpad ===


[[File:LP2.jpg|left|frameless]][[File:LaunchPad.png‎|right|Launchpad Window]]An alternative to using your Command Center as a launching point. Launchpads have more storage than Command Centers (or even Storage Facilities) in which they can hold up to 10,000m3 of resources and products and are less expensive for exporting goods to orbit.  
[[File:LP2.jpg|left|frameless]][[File:LaunchPad.png‎|right|Launchpad Window]]An alternative to using your Command Center as a launching point. Launchpads have more storage than Command Centers (or even Storage Facilities) in which they can hold up to 10,000m3 of resources and products and are less expensive for exporting goods to orbit.  
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See [[Colony Management#Interplanetary_Logistics|Colony Management]] for more details on using the Customs Office.
See [[Colony Management#Interplanetary_Logistics|Colony Management]] for more details on using the Customs Office.


<br style="clear: both" />
== Planetary Links ==
== Planetary Links ==


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See [[Planetary Industry]] for more details on how to plan and use your Links efficiently.
See [[Planetary Industry]] for more details on how to plan and use your Links efficiently.


 
=== Link Cost By Distance
=== Link cost by distance ===
[[File:PI_LinkPerKm.jpg|right]]
 
{| class="wikitable"
{| border="0" cellpadding="1" cellspacing="1"
|+ Link Cost by Distance
!
! Distance
{| border="1" cellpadding="1" cellspacing="1"
! CPU Required
! Link Distance (km)
! Power Required
! CPU (tf)
! Power (MW)
|-  
|-  
|align="right"| 2.5
|align="right"| 2.5 km
|align="right"| 16
|align="right"| 16 tf
|align="right"| 11
|align="right"| 11 MW
|-
|-
|align="right"| 10
|align="right"| 10 km
|align="right"| 18
|align="right"| 18 tf
|align="right"| 12
|align="right"| 12 MW
|-
|-
|align="right"| 20
|align="right"| 20 km
|align="right"| 20
|align="right"| 20 tf
|align="right"| 14
|align="right"| 14 MW
|-
|-
|align="right"| 50
|align="right"| 50 km
|align="right"| 26
|align="right"| 26 tf
|align="right"| 18
|align="right"| 18 MW
|-
|-
|align="right"| 100
|align="right"| 100 km
|align="right"| 36
|align="right"| 36 tf
|align="right"| 26
|align="right"| 26 MW
|-
|-
|align="right"| 200
|align="right"| 200 km
|align="right"| 56
|align="right"| 56 tf
|align="right"| 41
|align="right"| 41 MW
|-
|-
|align="right"| 500
|align="right"| 500 km
|align="right"| 116
|align="right"| 116 tf
|align="right"| 86
|align="right"| 86 MW
|-
|-
|align="right"| 1000
|align="right"| 1000 km
|align="right"| 215
|align="right"| 215 tf
|align="right"| 160
|align="right"| 160 MW
|-
|-
|align="right"| 2000
|align="right"| 2000 km
|align="right"| 416
|align="right"| 416 tf
|align="right"| 311
|align="right"| 311 MW
|-
|-
|align="right"| 5000
|align="right"| 5000 km
|align="right"| 1016
|align="right"| 1016 tf
|align="right"| 761
|align="right"| 761 MW
|-
|-
|align="right"| 40000
|align="right"| 40000 km
|align="right"| 8016
|align="right"| 8016 tf
|align="right"| 6001
|align="right"| 6001 MW
|-
|-
|}
|}
| |
| |
| | [[File:PI_LinkPerKm.jpg]]
|}


=== Link Upgrade costs ===
 
=== Link Upgrade Costs ===


Data on relative costs of upgrading the link capacity (uses a link that is 500km as a base):
Data on relative costs of upgrading the link capacity (uses a link that is 500km as a base):


{| border="1" cellpadding="1" cellspacing="1"
{| class="wikitable"
! Link Level
! Level
! Link Capacity (m3)
! Capacity
! CPU (tf)
! CPU Required
! Power (MW)
! Power Required
|-  
|-  
|align="right"| 0
|align="center"| 0
|align="right"| 250
|align="right"| 250 m3
|align="right"| 116
|align="right"| 116 tf
|align="right"| 86
|align="right"| 86 MW
|-
|-
|align="right"| 1
|align="center"| 1
|align="right"| 500
|align="right"| 500 m3
|align="right"| 280
|align="right"| 280 tf
|align="right"| 183
|align="right"| 183 MW
|-
|-
|align="right"| 2
|align="center"| 2
|align="right"| 1000
|align="right"| 1000 m3
|align="right"| 481
|align="right"| 481 tf
|align="right"| 291
|align="right"| 291 MW
|-
|-
|align="right"| 3
|align="center"| 3  
|align="right"| 2000
|align="right"| 2000 m3
|align="right"| 713
|align="right"| 713 tf
|align="right"| 407
|align="right"| 407 MW
|-
|-
|align="right"| 4
|align="center"| 4
|align="right"| 4000  
|align="right"| 4000 m3
|align="right"| 968  
|align="right"| 968 tf
|align="right"| 528
|align="right"| 528 MW
|-
|-
|align="right"| 5  
|align="center"| 5  
|align="right"| 8000
|align="right"| 8000 m3
|align="right"| 1245  
|align="right"| 1245 tf
|align="right"| 655
|align="right"| 655 MW
|-
|-
|align="right"| 6  
|align="center"| 6  
|align="right"| 16000  
|align="right"| 16000 m3
|align="right"| 1542  
|align="right"| 1542 tf
|align="right"| 786
|align="right"| 786 MW
|-
|-
|align="right"| 7
|align="center"| 7
|align="right"| 32000
|align="right"| 32000 m3
|align="right"| 1855
|align="right"| 1855 tf
|align="right"| 921
|align="right"| 921 MW
|-
|-
|align="right"| 8  
|align="center"| 8  
|align="right"| 64000  
|align="right"| 64000 m3
|align="right"| 2185
|align="right"| 2185 tf
|align="right"| 1059
|align="right"| 1059 MW
|-
|-
|align="right"| 9  
|align="center"| 9  
|align="right"| 128000  
|align="right"| 128000 m3
|align="right"| 2530  
|align="right"| 2530 tf
|align="right"| 1200
|align="right"| 1200 MW
|-
|-
|align="right"| 10  
|align="center"| 10  
|align="right"| 256000
|align="right"| 256000 m3
|align="right"| 2889
|align="right"| 2889 tf
|align="right"| 1344
|align="right"| 1344 MW
|-
|-
|}
|}