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→Range: damage at 2*falloff is 1/16th (why be vague?) |
m →Range: updated the method of finding range on a turret |
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==Range== | ==Range== | ||
In Eve, hitting with a turret is not quite a simple question of being either in range or out of range. Instead it depends on the concepts of optimal range and falloff. You can find figures for both of these if you | In Eve, hitting with a turret is not quite a simple question of being either in range or out of range. Instead it depends on the concepts of optimal range and falloff. You can find figures for both of these if you hover your mouse cursor over any turret. | ||
A gun's '''optimal range''' is the range within which, if tracking and signature resolution don't intervene -- and (see below) practically speaking they probably will -- the gun has a 100% chance to hit. | A gun's '''optimal range''' is the range within which, if tracking and signature resolution don't intervene -- and (see below) practically speaking they probably will -- the gun has a 100% chance to hit. | ||