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Here is the equation for missile damage: | Here is the equation for missile damage: | ||
<br> [[Image:MissileDamageFormula.png]] <br> | <br> [[Image:MissileDamageFormula.png|400px]] <br> | ||
Here are the terms in the equation: | |||
*S : [[Signature radius]] of target | *S : [[Signature radius]] of target | ||
*V<sub>t</sub>: velocity of target (equals the speed of the target ship) | |||
*V<sub>t</sub>: velocity of target | |||
*D : base damage of missile (you can find this in the missile information under" EM damage", "Kinetic damage", "Thermal damage" or "Explosive damage", Base Shield Damage and Base Armor Damage are not relevant here) | |||
*E : explosion radius of missile (You can find this in the missile information under "Explosion radius") | |||
*V<sub>e</sub><sub></sub>: explosion velocity of missile (You can find this in the missile information under "Explosion Velocity") | |||
*drf: damage reduction factor of missile (You can not find this in the missile information) | |||
Note that unlike the turret damage equation, the missile damage does not care about angular velocity, but absolute velocity. | |||
To find your damage, the game computes each of the three numbers you see, picks the smallest of them, and multiplies that by the base damage. | |||
You can also write the form more abstract as a = b1 * min (c1, c2, c3). the lowest of the 3 numbers (c1, c2, c3) will be multiplied with b to result in a. | |||
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== Typical S/E Values == | == Typical S/E Values == | ||