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The next area on the ship is called the '''Corporate Hangars''', which holds another 40,000 m3. The hangars hold a mixture of items like the standard cargo hold, but it is divided up into sections that match your corporate role distinctions, like any other corp hangar. The total corp space is 40k m3 – you don’t get 40k m3 for each tab. Like any other corp hangar, you need sufficient rights to access the individual tabs. One exception is as follows: the Orca pilot can access the corp hangar while the ship is in space, even if the pilot wouldn’t necessarily have the right permissions to do so while docked. Otherwise, someone could jam contraband or other random items into the hangar and you’d be stuck with it. The Corporate Hangars area is particularly useful in that it cannot be scanned by players, making it nice for hauling high-value goods. (Note, however, that your corporation hangar is scannable by Customs agents, so you are vulnerable if you carry illegal items, like booster drugs, in Empire space.) Further, if your Orca is ever attacked and destroyed, anything in the Corporate Hangars area is also destroyed, denying any contents there to the attacker. Most pirates and gankers know this, and therefore assume that a savvy Orca pilot will store valuable cargo in the Corporate Hangars, thus providing a disincentive to attack it in the first place. | The next area on the ship is called the '''Corporate Hangars''', which holds another 40,000 m3. The hangars hold a mixture of items like the standard cargo hold, but it is divided up into sections that match your corporate role distinctions, like any other corp hangar. The total corp space is 40k m3 – you don’t get 40k m3 for each tab. Like any other corp hangar, you need sufficient rights to access the individual tabs. One exception is as follows: the Orca pilot can access the corp hangar while the ship is in space, even if the pilot wouldn’t necessarily have the right permissions to do so while docked. Otherwise, someone could jam contraband or other random items into the hangar and you’d be stuck with it. The Corporate Hangars area is particularly useful in that it cannot be scanned by players, making it nice for hauling high-value goods. (Note, however, that your corporation hangar is scannable by Customs agents, so you are vulnerable if you carry illegal items, like booster drugs, in Empire space.) Further, if your Orca is ever attacked and destroyed, anything in the Corporate Hangars area is also destroyed, denying any contents there to the attacker. Most pirates and gankers know this, and therefore assume that a savvy Orca pilot will store valuable cargo in the Corporate Hangars, thus providing a disincentive to attack it in the first place. | ||
With the release of Retribution corporate hangar will no longer exist. The new 'fleet hangars' will be scannable and lootable by third parties. | |||
The final cargo hold is actually a '''Ship Maintenance Bay'''. This area holds 400,000 m3, which sounds like a great deal, but there’s a catch – the only items you can put into the bay are assembled ships. To give you an idea of what would fit in the bay, here are the sizes of some common vessels, when assembled: | The final cargo hold is actually a '''Ship Maintenance Bay'''. This area holds 400,000 m3, which sounds like a great deal, but there’s a catch – the only items you can put into the bay are assembled ships. To give you an idea of what would fit in the bay, here are the sizes of some common vessels, when assembled: | ||