Difference between revisions of "Cormorant"

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|shipid=16238
 
|shipid=16238
|shipimg=Cormorant.jpg
+
|shipimg=Corax.jpg
|shipname=Cormorant
+
|shipname=Corax
|caption=Cormorant
+
|caption=Corax
 
|class=Destroyer
 
|class=Destroyer
 
|grouping=Standard Destroyers
 
|grouping=Standard Destroyers
|hulltype=Cormorant Class
+
|hulltype=Corax Class
 
|faction=Caldari State
 
|faction=Caldari State
 
|race=Caldari
 
|race=Caldari
 
|roles=unspecified
 
|roles=unspecified
|variations={{Ship|Flycatcher}}
+
|variations=none
 
 
 
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=55 MW
+
|powergrid=45 MW
|cpu=215 tf
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|cpu=210 tf
|capacitor=625 GJ
+
|capacitor=600 GJ
 
|highs=8
 
|highs=8
|turrets=7
+
|turrets=0
|launchers=1
+
|launchers=8
|mediums=4
+
|mediums=3
|lows=1
+
|lows=2
 
 
|mass=1,892,000 kg
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|mass=1,900,000 kg
|volume=52,000 m&#179;
+
|volume=N/A m&#179;
 
|cargohold=450 m&#179;
 
|cargohold=450 m&#179;
 
 
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|bandwidth=0 Mbit/sec
 
|bandwidth=0 Mbit/sec
 
 
|info=The Cormorant is the only State-produced space vessel whose design has come from a third party.  Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.
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|info=Placeholder: Missiles, missiles, missiles, missiles, that's what this hull is all about. It spams missiles a quite a long range, and boasts improved explosion velocity to catch those pesky annoying little orbiting frigates.
 
 
|bonuses=<b>Destroyer Skill Bonus:</b><br>10% bonus to Small Hybrid Turret tracking speed per level<br>10% bonus to Small Hybrid Turret optimal range per level<br><b>Role Bonuses:</b><br>50% bonus to optimal range for small hybrid turrets
+
|bonuses=<b>Caldari Destroyer Skill bonuses:</b><br>+5% to rocket and light missile kinetic damage per level<br>+10% to rocket and light missile explosion velocity per level<br><b>Role bonus:</b><br>+50% to rocket and light missile velocity
 
 
|structurehp=677 HP
+
|structurehp=750 HP
|shieldhp=860 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
|shieldhp=750 HP |shieldem=100 |shieldexp=100 |shieldkin=100 |shieldtherm=100
|armorhp=688 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
+
|armorhp=950 HP |armorem=100 |armorexp=100 |armorkin=100 |armortherm=100
 
 
|maxvelocity=249 m/s
+
|maxvelocity=250 m/s
|inertia=2.269075
+
|inertia=2.5
 
|warpspeed=3 AU/s
 
|warpspeed=3 AU/s
|warptime=6.26 s
+
|warptime=4.89 s
 
 
|targetrange=36 km
+
|targetrange=45 km
|sigradius=68 m
+
|sigradius=69 m
 
|maxlockedtargets=7
 
|maxlockedtargets=7
 
|sensortype=Gravimetric
 
|sensortype=Gravimetric
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|scanres=475 mm
 
|scanres=475 mm
 
 
|reqskills=*Caldari Frigate III<small>8h 53m</small>
+
|reqskills=*N/A<small>0h 1m</small>
**Spaceship Command I<small>8m</small>
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|totaltraintime=0d 0h 1m
*Destroyers I<small>16m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
|totaltraintime=0d 13h 45m
 
 
 
 
|forumlinks=
 
|forumlinks=
 
|wikireferences=
 
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Cormorant Cormorant on Eve Online Wiki]<br>
+
|externallinks=
 
 
 
|highlights1=High Amount of High Slots
 
|highlights1=High Amount of High Slots
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==Summary==
 
==Summary==
The Cormorant is the Caldari T1 destroyer. Its bonuses favor railguns, but it can be blaster fit if you like. The Cormorant has many mid slots, which allows tackle gear and/or a shield tank. Of note is that the Cormorant's hull bonus to optimal range and the destroyer role bonus to optimal range gives it a spectacular range increase for railguns, such that it can be used as a poor man's anti-frigate sniper. Besides this niche role though the Cormorant has little use in PvP. The Cormorant is however a very capable level 1 mission runner, but lacks the tank for most level 2s.
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''No summary available for Corax.''
  
 
==Skills==
 
==Skills==
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==Fitting==
 
==Fitting==
{{:Caldari Basic Ship and Skill Guide|Cormorant}} {{Fittings
+
''No fittings available for Corax.''
|name=Cormorant, L2 Blitzing
 
|high=
 
125mm Prototype Gauss Gun <br>
 
125mm Prototype Gauss Gun <br>
 
125mm Prototype Gauss Gun <br>
 
125mm Prototype Gauss Gun <br>
 
125mm Prototype Gauss Gun <br>
 
125mm Prototype Gauss Gun <br>
 
125mm Prototype Gauss Gun <br>
 
Salvager I <br>
 
|mid=
 
1MN Afterburner II
 
Small Azeotropic Ward Salubrity I <br>
 
Small Azeotropic Ward Salubrity I <br>
 
Small Shield Booster II <br>
 
|low=
 
Magnetic Field Stabilizer II <br>
 
|charges= Antimatter Charge S
 
 
 
|rigs=
 
Small Anti-EM Screen Reinforcer I <br>
 
Small Anti-EM Screen Reinforcer I <br>
 
Small Anti-Thermal Screen Reinforcer I <br>
 
 
 
|recommended1=
 
|recommended2=
 
 
 
|notes=
 
* This is a relatively low-skill boat meant to blitz level 1 and 2 missions. T2 mods can be replaced by lower meta.
 
* Separate your guns into two or three groups to target different frigates.
 
* Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.
 
* Speed tank with the afterburner and keep at range. Pulse the shield booster.
 
* Damage Control can be used in place of Magnetic Field Stabilizer in missions requiring more tank (i.e. those involving missile cruisers)
 
* Salvager is only there due to limited fitting; it should rarely be used in missions. Rocket launcher can be used in its place given better fitting skills, but avoid engagements within rocket launcher range.
 
* High fitting skills including Engineering V, Electronics V, Weapon Upgrades V, and Advanced Weapon Upgrades IV will allow for an upgrade to T2 guns (requires removal of utility high slot).
 
}}
 
  
 
==Tactics==
 
==Tactics==
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==Notes==
 
==Notes==
This vessel qualifies for the University [[Ship Replacement]], [[PYOS]], [[BYOM]], and [[Mining Loaner Fleet]] programs.
+
''No notes for Corax.''
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
 
[[Category:Database]][[Category:Ship Database]][[Category:Standard Destroyers]]
 
[[Category:Database]][[Category:Ship Database]][[Category:Standard Destroyers]]

Revision as of 22:07, 15 November 2012

EVE University Database
 
Ship Database
Corax
Corax
Caldari State
Caldari State
Standard Destroyers
Corax Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Placeholder: Missiles, missiles, missiles, missiles, that's what this hull is all about. It spams missiles a quite a long range, and boasts improved explosion velocity to catch those pesky annoying little orbiting frigates.

SHIP BONUSES

Caldari Destroyer Skill bonuses:
+5% to rocket and light missile kinetic damage per level
+10% to rocket and light missile explosion velocity per level
Role bonus:
+50% to rocket and light missile velocity

Required Skills
  • N/A0h 1m
Training Time what's this?
0d 0h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
210 tf
Capacitor
capacitor
600 GJ
High
high slots
8
Launchers
launcher slots
8
Turrets
turret slots
0
Medium
medium slots
3
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
250 m/s
Inertia Modifier
inertia modifier (agility)
2.5
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
4.89 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
12 points
Sig. Radius
signature radius
69 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
750 HP
Mass
ship mass
1,900,000 kg
Volume
ship volume
N/A m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
950 HP
Armor Resistances
EM
electromagnetic resistance
100
THR
thermal resistance
100
KIN
kinetic resistance
100
EXP
explosive resistance
100
Shields
Shield Capacity
shield hitpoints
750 HP
Shield Resistances
EM
electromagnetic resistance
100
THR
thermal resistance
100
KIN
kinetic resistance
100
EXP
explosive resistance
100


Summary

No summary available for Corax.

Skills

Further information about additional or recommended skills to pilot Cormorant for a specific or it's common role(s) can be written here.

Fitting

No fittings available for Corax.

Tactics

No sub-article about Cormorant roles or piloting tactics. You can write them here.

Notes

No notes for Corax.