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Missile mechanics: Difference between revisions

From EVE University Wiki
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== Practical application of the equation  ==
== Practical application of the equation  ==
The equation provides us first of all with some basic information.
The base damage of the missile can only be multiplied with a value that is 1 or below. This means that the base damage of the missile is 100% of the missile damage that can never be exceeded.
The damage of the missile is dependent on four things: Signature radius of the target, speed of the target, explosion Radius of the missile and explosion velocity of the missile.
If the ship is moving below a specific threshold, the explosion velocity and the speed of the ship do not affect the missile damage. Only the signature radius of the target and the explosion radius of the missile affect the missile damage then. Further decreases the ships speed will not increase the damage, however increases the signature size will, until the damage reaches 100%.


= Increasing Missile Damage =
= Increasing Missile Damage =