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Low-Sec Camp: Difference between revisions

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If there is a "flashy" is on grid:
If there is a "flashy" is on grid:


* 1) "HOLD YOUR CLOAK."  You have 60 seconds of cloak, which is an eternity in this situation.  
# "HOLD YOUR CLOAK."  You have 60 seconds of cloak, which is an eternity in this situation.  
* 2) BREATHE  
# BREATHE  
* 3) If you are on mumble (you should be on mumble), calmly say BREAK - BREAK Flashy on grid at [xxx] gate in [xxx] system.  Please warp to [your name]. Bonus points if you can list a) number of targets, b) what they are flying (frigate, BC, BS is good enough), c) confirm what enemy ships could have been in the gate behind you.
# If you are on mumble (you should be on mumble), calmly say BREAK - BREAK Flashy on grid at [xxx] gate in [xxx] system.  Please warp to [your name]. Bonus points if you can list a) number of targets, b) what they are flying (frigate, BC, BS is good enough), c) confirm what enemy ships could have been in the gate behind you.
* 4) Then x up in fleet (you should be in fleet.) So fleetmates can warp to you quickly.
# Then x up in fleet (you should be in fleet.) So fleetmates can warp to you quickly.
* 5) You have a decision.  Fight or Flee.  If you fight, then fight.  If you flee, you can warp away (unless pointed) or you can burn to the gate.  Make a decision what you are going to do before uncloaking.
# You have a decision.  Fight or Flee.  If you fight, then fight.  If you flee, you can warp away (unless pointed) or you can burn to the gate.  Make a decision what you are going to do before uncloaking.
* 6) There is no 6 
# Overheat guns if you are going to fight.  Overheat your prop mod. and shields if you are going to burn to the gate.  Hopefully, the cavalry will arrive to the rescue.
* 7) Overheat guns if you are going to fight.  Overheat your prop mod. and shields if you are going to burn to the gate.  Hopefully, the cavalry will arrive to the rescue.


===Bookmarks===
===Bookmarks===