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Missile mechanics: Difference between revisions

From EVE University Wiki
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If the ship is moving below a specific threshold, the explosion velocity and the speed of the ship do not affect the missile damage. In this case, only the signature radius of the target and the explosion radius of the missile affect the missile damage. Further decreases the ships speed will not increase the damage; however increases the signature size will, until the damage reaches 100%.
If the ship is moving below a specific threshold, the explosion velocity and the speed of the ship do not affect the missile damage. In this case, only the signature radius of the target and the explosion radius of the missile affect the missile damage. Further decreases the ships speed will not increase the damage; however increases the signature size will, until the damage reaches 100%.
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An important fact that derives from the equations is the fact that there is a minimum speed that a ship needs to fly before the velocity can reduce the missile damage at all.  
 
For this purpose the equations part that is affected by velocity, (S/E*Ve/Vt)^(ln(drf)/ln(5.5), is set to be 1 and solved to Vt = (S/ (1^(1/ (ln(drf)/ln(5.5)) * E)) * Ve.
An important fact that derives from the equations is the fact that there is a minimum speed that a ship needs to fly before the velocity can reduce the missile damage at all. Looking at the case where the target's base sig radius is larger than the missile explosion radius then the equations part that is affected by velocity, (S/E*Ve/Vt)^(ln(drf)/ln(5.5), is set to be 1 and solved to Vt = (S/ (1^(1/ (ln(drf)/ln(5.5)) * E)) * Ve.
Since 1^x = 1 this means 1^(1/ (ln(drf)/ln(5.5) = 1, reducing the equation to (S/E) * Ve =  Vt. The drf gets removed from the equation. Since S, E and Ve are defined by the missile, (S/E) * Ve can be combined into a single factor for each missile class.
Since 1^x = 1 this means 1^(1/ (ln(drf)/ln(5.5) = 1, reducing the equation to (S/E) * Ve =  Vt. The drf gets removed from the equation. Since S, E and Ve are defined by the missile, (S/E) * Ve can be combined into a single factor for each missile class.


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Drake has 140 m/s speed, the signature radius of 285 m.
Drake has 140 m/s speed, the signature radius of 285 m.


Required speed is therefore 119,88 (185 (=S)  * 0,648 (=mvf) = 119,88).
Required speed is therefore 119,88 (285 (=S)  * 0,648 (=mvf) = 184,68).
Since the speed of the Drake (140 m/s) is above the required speed (119,88 m/s), the speed affects the missile damage. The damage is determined by (S/E*Ve/Vt)^(ln(drf)/ln(5.5) * base damage (=150), the damage is ~135.
Since the speed of the Drake (140 m/s) is below the required speed (184,68 m/s), the speed does not affect the missile damage. The damage is determined by 1, the lowest of the three factors and the missile does full damage.


Example 2:
Example 2:
The heavy missile has a mvf of 0,648.
The heavy missile has a mvf of 0,648.
The drake fits a 10mn Afterburner I, increasing the speed by 125 %, the maximum speed is 157,5 m/s, signature size is unchanged.
The drake fits a 10mn Afterburner I, increasing the speed by 125 %, the maximum speed is 157,5 m/s, signature size is unchanged.
The required speed stays the same. The damage is determined by (S/E*Ve/Vt)^(ln(drf)/ln(5.5) * base damage, the damage is ~125. (10 damage less)
The required speed stays the same. The damage is determined again by 1 as both other options are greater than 1. The drake again takes full damage.


Example 3:
Example 3:
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Required speed is therefore changed to 923,4 (1425 (=S)  * 0,648 (=mvf) = 923,4).
Required speed is therefore changed to 923,4 (1425 (=S)  * 0,648 (=mvf) = 923,4).
Since the speed of the Drake with a MWD (700 m/s) is below the required speed (923,4), the speed does not affect the missile damage anymore. The damage is determined by (S/E)* base damage (=150), the damage is ~ 150 (that is 100% of the possible damage) and it is significant more then the damage the ship recieves without the MWD.
Since the speed of the Drake with a MWD (700 m/s) is below the required speed (923,4), the speed does not affect the missile damage . The damage is determined by 1, the damage is 100% of the possible damage and it is no different than the damage the ship recieves without the MWD.
 
 
 
This proofs that fitting an MDW, <b>contrary to popular believe</b>, can increase the missile damage a ship takes.
This happens if the ship without the MWD is above the required speed to reduce the missile but the ship with the MWD is below the required speed (which is now higher since the signature increased)
 
Due to the specific relations between signature radius and maximum velocity of a ship, the specific situation usual only occurs at battlecruiser size ships.
Smaler ships are too fast and will always exceed the minimum required speed, even with an MWD, bigger ships will always be too slow to reach the required minimum speed to avoid damage with and without an MWD.


= Increasing Missile Damage =
= Increasing Missile Damage =