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Time dilation: Difference between revisions

From EVE University Wiki
Dozyʹ m (talk | contribs)
Time Dilation Explained: wrote my own so not copy/pasted
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When large fleet fights happen, lag usually occurs. The reason is because so many players are sending so many actions to the server of a system that the system can't handle it in a timely manner.
During large fleet engagements, lag usually occurs. The reason is because so many players are sending actions to the server of a system that the server can't handle it in a timely manner.


Imagine a bunch of houses with roads connecting to a building in downtown. Each house would be a person in eve and the building in downtown would be they server. Now let's imagine that a car from a house is an action, like turning on your missile launcher. Normally, if just a few people drive their cars on the road, traffic goes smoothly. But if you have a huge number, then you get a traffic jam.
Imagine a bunch of houses with roads connecting to a building in downtown. Each house would be a person in eve and the building in downtown would be the server. Now let's imagine that a car from a house is an action, like turning on your missile launcher. Normally, if just a few people drive their cars on the road, traffic goes smoothly. But if you have a huge number, then you get a traffic jam.


Now the actions being received/sent are not on a rhythmic pattern. There could be lots of cars one minute and the next just a few. Thus there would be times of fast traffic and slow crawls (lag spikes).
The actions being received/sent are not on a rhythmic pattern. Imagine lots of cars one minute and the next just a few. Thus there would be times of fast traffic and slow crawls (lag spikes).


What CCP did to combat this is to implement '''Time Dilation'''. TiDi would slow almost all actions. This is kind of like setting a speed limit on the road so that all the cars go at a steady smooth pace.
What CCP did to combat this is to implement '''Time Dilation'''. TiDi would slow almost all actions. This is kind of like setting a speed limit on the road so that all the cars go at a steady smooth pace.