More actions
m →Fitting |
m →Fitting |
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*Deadspace MWD is key to help with cap stability/sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts | *Deadspace MWD is key to help with cap stability/sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts | ||
*Neuts for 1620 every 12 seconds unheated (135 per second) and is cap stable | *Neuts for 1620 every 12 seconds unheated (135 per second) and is cap stable | ||
*Heated neuts 1620 every 10.2 seconds (about 160 per second) | *Heated neuts 1620 every 10.2 seconds (about 160 per second) again, cap stable | ||
*Example situation, 4 of these will cap out a Moros in about 1 minute (in Wormholes, one use for neuting Legions is to cap out dreads so they can't blap the bhaal who might not necessarily be going for dreads) | *Example situation, 4 of these will cap out a Moros in about 1 minute (in Wormholes, one use for neuting Legions is to cap out dreads so they can't blap the bhaal who might not necessarily be going for dreads) | ||
*109,416/123,090 EHP | *109,416/123,090 EHP | ||