Difference between revisions of "Pulverize the Pioneers"

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==Locating & Difficulty==
 
==Locating & Difficulty==
This is an escalation that can be obtained by running [[Haunted Yard]] sites.  It will take you to several new systems, each abot 4 jumps from the previous one.  Only the escalation trigger ship needs to be killed to continue the escalation.
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This is an escalation that can be obtained by running [[Haunted Yard]] sites.  It will take you to several new systems, each abot 4 jumps from the previous one.  Only the escalation trigger ship needs to be killed to continue the escalation. Your journal will have an entry under the Expeditions tab, you may right click and add destination to receieve coordinates to the next Escalation site.
  
 
==First Escalation==
 
==First Escalation==

Revision as of 12:56, 29 October 2013

Locating & Difficulty

This is an escalation that can be obtained by running Haunted Yard sites. It will take you to several new systems, each abot 4 jumps from the previous one. Only the escalation trigger ship needs to be killed to continue the escalation. Your journal will have an entry under the Expeditions tab, you may right click and add destination to receieve coordinates to the next Escalation site.

First Escalation

Throughout this last fight, your radar has been busy chewing on information about incoming and outgoing vessels and it seems it has traced a very large group of ships that left this place a few minutes before you arrived. You have no clue why they left, where they fleeing? Or was it coincidence? Either way, there is only one way to find out.

Second Escalation

These ships which you seem to have caught offguard represented only a fraction of the groupo indicated by the signal your radars have been picking up. Moreover now the origin of the main signal seems to be close, very close.
10 Frigate/ Destroyer sized rogue drones.

Third Escalation

You don't remember seeing such a large and rabid swarm of rogue drones before, luckily they were gimpy as heck. you wonder what they were trying to defend in such a desperate manner, throwing themselves at you wave after wave until all were obliterated. The signal is weaker but still there...
10 Frigate/ Destroyer sized rogue drones at the start, plus two more spawn after.

Fourth Escalation

The drone transports were easy prey after you had previously wasted most of their escort ships. You wonder what they were doing here in the middle of nothing and conclude that they only plausible reason is that you mush have intercepted and destroyed a new rogue drone colony inthe making.
17 Frigate type, 1 Alvium type (cruiser), and 1 Logistic Overseer rogue drones

Escalation Failure


Rewards

Salvaging the faction drones has the possibility of dropping T2 salvage.