Difference between revisions of "Muninn"
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==Fitting== | ==Fitting== | ||
− | {{ | + | {{ShipFitting| |
− | | | + | ship=Muninn| |
− | | | + | shipTypeID=12015| |
− | 720mm Howitzer Artillery II | + | fitName=Shield Incursion| |
− | 720mm Howitzer Artillery II | + | fitID=Shield-Incursion| |
− | 720mm Howitzer Artillery II | + | high1name=720mm Howitzer Artillery II| |
− | 720mm Howitzer Artillery II | + | high1typeID=2969| |
− | 720mm Howitzer Artillery II | + | high2name=720mm Howitzer Artillery II| |
− | Auto Targeting System II | + | high2typeID=2969| |
− | + | high3name=720mm Howitzer Artillery II| | |
− | | | + | high3typeID=2969| |
− | Adaptive Invulnerability Field II | + | high4name=720mm Howitzer Artillery II| |
− | Adaptive Invulnerability Field II | + | high4typeID=2969| |
− | Large Shield Extender II | + | high5name=720mm Howitzer Artillery II| |
− | | | + | high5typeID=2969| |
− | Gyrostabilizer II | + | high6name=Auto Targeting System II| |
− | Gyrostabilizer II | + | high6typeID=1436| |
− | Gyrostabilizer II | + | high7name=open| |
− | Tracking Enhancer II | + | mid1name=Adaptive Invulnerability Field II| |
− | Tracking Enhancer II | + | mid1typeID=2281| |
− | | | + | mid2name=Adaptive Invulnerability Field II| |
− | Republic Fleet EMP M | + | mid2typeID=2281| |
− | Republic Fleet Phased Plasma M | + | mid3name=Large Shield Extender II| |
− | Republic Fleet Fusion M | + | mid3typeID=3841| |
− | | | + | low1name=Gyrostabilizer II| |
− | + | low1typeID=519| | |
− | + | low2name=Gyrostabilizer II| | |
− | Medium Core Defense Field Extender I | + | low2typeID=519| |
− | Medium Core Defense Field Extender I | + | low3name=Gyrostabilizer II| |
− | | | + | low3typeID=519| |
− | Medium Projectile Weapon V< | + | low4name=Tracking Enhancer II| |
− | Medium Artillery Specialization IV | + | low4typeID=1999| |
− | + | low5name=Tracking Enhancer II| | |
− | | | + | low5typeID=1999| |
− | + | drone1name=Hobgoblin II x5| | |
− | + | drone1typeID=2456| | |
− | + | drone2name=open| | |
− | + | drone3name=open| | |
− | }}{{ | + | drone4name=open| |
− | | | + | drone5name=open| |
− | | | + | charge1name=Republic Fleet EMP M x1| |
− | 720mm Howitzer Artillery II | + | charge1typeID=21896| |
− | 720mm Howitzer Artillery II | + | charge2name=Republic Fleet Phased Plasma M x1| |
− | 720mm Howitzer Artillery II | + | charge2typeID=21922| |
− | 720mm Howitzer Artillery II | + | charge3name=Republic Fleet Fusion M x1| |
− | 720mm Howitzer Artillery II | + | charge3typeID=21904| |
− | Auto Targeting System II | + | charge4name=open| |
− | + | charge5name=open| | |
− | | | + | rig1name=Medium Core Defense Field Extender I| |
− | Tracking Computer II | + | rig1typeID=31790| |
− | Tracking Computer II | + | rig2name=Medium Core Defense Field Extender I| |
− | Target Painter II | + | rig2typeID=31790| |
− | | | + | difficulty=2| |
− | 1600mm Reinforced Rolled Tungsten Plates I | + | warsop=Y| |
− | Armor Explosive Hardener II | + | warsopReason=| |
− | Armor Kinetic Hardener II | + | version=PRE-RET 1.0| |
− | Gyrostabilizer II | + | shipDNA=12015:1436;1:2969;5:2281;2:3841;1:519;3:1999;2:31790;2:2456;5:21896;1:21904;1:21922;1::| |
− | Gyrostabilizer II | + | skills=Medium Projectile Weapon V</li><li>Medium Artillery Specialization IV| |
− | | | + | notes=Being one of the few minmatar ships that have projectile weapon optimal range bonus instead of falloff bonus, Muninn is a natural sniper. Its decent range with medium artillery makes it a viable choice in [[Nation Mining Colony]], [[Override Transfer Array]] and Assault sites against enemy cruisers and short range battleships. Unfortunately, its appearance in Incursions is not common, probably due to its low damage output.</li><li>The auto targeting system remedies the problem with Muninn base maximum target count.</li><li>This fit has one empty high slot, which can be filled by utility modules like salvagers or energy transfer arrays.}} {{ShipFitting| |
− | Republic Fleet EMP M | + | ship=Muninn| |
− | Republic Fleet Phased Plasma M | + | shipTypeID=12015| |
− | Republic Fleet Fusion M | + | fitName=Armor Incursion| |
− | + | fitID=Armor-Incursion| | |
− | + | high1name=720mm Howitzer Artillery II| | |
− | | | + | high1typeID=2969| |
− | + | high2name=720mm Howitzer Artillery II| | |
− | + | high2typeID=2969| | |
− | Medium Ancillary Current Router | + | high3name=720mm Howitzer Artillery II| |
− | Medium Ancillary Current Router | + | high3typeID=2969| |
− | | | + | high4name=720mm Howitzer Artillery II| |
− | Medium Projectile Weapon V< | + | high4typeID=2969| |
− | Medium Artillery Specialization IV | + | high5name=720mm Howitzer Artillery II| |
− | + | high5typeID=2969| | |
− | Advanced Weapon Upgrades V | + | high6name=Auto Targeting System II| |
− | | | + | high6typeID=1436| |
− | + | high7name=open| | |
− | + | mid1name=Tracking Computer II| | |
− | + | mid1typeID=1978| | |
− | + | mid2name=Tracking Computer II| | |
− | + | mid2typeID=1978| | |
− | }} | + | mid3name=Target Painter II| |
+ | mid3typeID=19806| | ||
+ | low1name=1600mm Reinforced Rolled Tungsten Plates I| | ||
+ | low1typeID=11325| | ||
+ | low2name=Armor Explosive Hardener II| | ||
+ | low2typeID=11646| | ||
+ | low3name=Armor Kinetic Hardener II| | ||
+ | low3typeID=11644| | ||
+ | low4name=Gyrostabilizer II| | ||
+ | low4typeID=519| | ||
+ | low5name=Gyrostabilizer II| | ||
+ | low5typeID=519| | ||
+ | drone1name=Hobgoblin II x5| | ||
+ | drone1typeID=2456| | ||
+ | drone2name=open| | ||
+ | drone3name=open| | ||
+ | drone4name=open| | ||
+ | drone5name=open| | ||
+ | charge1name=Optimal Range Script x1| | ||
+ | charge1typeID=28999| | ||
+ | charge2name=Tracking Speed Script x1| | ||
+ | charge2typeID=29001| | ||
+ | charge3name=Republic Fleet EMP M x1| | ||
+ | charge3typeID=21896| | ||
+ | charge4name=Republic Fleet Phased Plasma M x1| | ||
+ | charge4typeID=21922| | ||
+ | charge5name=Republic Fleet Fusion M x1| | ||
+ | charge5typeID=21904| | ||
+ | rig1name=Medium Ancillary Current Router I| | ||
+ | rig1typeID=31360| | ||
+ | rig2name=Medium Ancillary Current Router I| | ||
+ | rig2typeID=31360| | ||
+ | difficulty=2| | ||
+ | warsop=Y| | ||
+ | warsopReason=| | ||
+ | version=PRE-RET 1.0| | ||
+ | shipDNA=12015:1436;1:2969;5:1978;2:19806;1:519;2:11325;1:11644;1:11646;1:31360;2:2456;5:21896;1:21904;1:21922;1:28999;1:29001;1::| | ||
+ | skills=Medium Projectile Weapon V</li><li>Medium Artillery Specialization IV</li><li>Advanced Weapon Upgrades V| | ||
+ | notes=Being one of the few minmatar ships that have projectile weapon optimal range bonus instead of falloff bonus, Muninn is a natural sniper. Its decent range with medium artillery makes it a viable choice in [[Nation Mining Colony]], [[Override Transfer Array]] and Assault sites against enemy cruisers and short range battleships. Unfortunately, its appearance in Incursions is not common, probably due to its low damage output, even so with an armor tank.</li><li>Target painter in the med slot helps with hitting small targets and fast moving targets.</li><li>The auto targeting system remedies the problem with Muninn base maximum target count.</li><li>This fit has one empty high slot, which can be filled by utility modules like salvagers or energy transfer arrays.}} | ||
==Tactics== | ==Tactics== |
Revision as of 08:47, 24 February 2013
RELATED UNI-WIKI REFERENCES
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Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat. SHIP BONUSES
Minmatar Cruiser Skill Bonus:
Ship Attributes
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Summary
You can write a summary for Muninn here.
Skills
Further information about additional or recommended skills to pilot Muninn for a specific or it's common role(s) can be written here.
Fitting
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Auto Targeting System II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hobgoblin II x5
Republic Fleet EMP M x1
Republic Fleet Phased Plasma M x1
Republic Fleet Fusion M x1
- Medium Projectile Weapon V
- Medium Artillery Specialization IV
- Being one of the few minmatar ships that have projectile weapon optimal range bonus instead of falloff bonus, Muninn is a natural sniper. Its decent range with medium artillery makes it a viable choice in Nation Mining Colony, Override Transfer Array and Assault sites against enemy cruisers and short range battleships. Unfortunately, its appearance in Incursions is not common, probably due to its low damage output.
- The auto targeting system remedies the problem with Muninn base maximum target count.
- This fit has one empty high slot, which can be filled by utility modules like salvagers or energy transfer arrays.
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Auto Targeting System II
Tracking Computer II
Tracking Computer II
Target Painter II
1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II
Armor Kinetic Hardener II
Gyrostabilizer II
Gyrostabilizer II
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Hobgoblin II x5
Optimal Range Script x1
Tracking Speed Script x1
Republic Fleet EMP M x1
Republic Fleet Phased Plasma M x1
Republic Fleet Fusion M x1
- Medium Projectile Weapon V
- Medium Artillery Specialization IV
- Advanced Weapon Upgrades V
- Being one of the few minmatar ships that have projectile weapon optimal range bonus instead of falloff bonus, Muninn is a natural sniper. Its decent range with medium artillery makes it a viable choice in Nation Mining Colony, Override Transfer Array and Assault sites against enemy cruisers and short range battleships. Unfortunately, its appearance in Incursions is not common, probably due to its low damage output, even so with an armor tank.
- Target painter in the med slot helps with hitting small targets and fast moving targets.
- The auto targeting system remedies the problem with Muninn base maximum target count.
- This fit has one empty high slot, which can be filled by utility modules like salvagers or energy transfer arrays.
Tactics
No sub-article about Muninn roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Muninn here.