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==Summary== | ==Summary== | ||
The | The Griffin is an Electronic Counter Measure frigate [[ECM Guide]], often seen in E-UNI fleets offering Electronic Warfare support [[EWar_101_Guide]]. ECM is touted as the most useful form of Electronic Warfare as it operates by breaking enemy target locks and preventing them from re-acquiring targets for 20 secs. This has the potential to greatly reduce the amount of damage being directed at your fleet, prevent enemies from using Remote Repair modules on each other or to break Warp Disruption, allowing an escape. For new players interested in trying out ECM the Griffin is the ideal starting place on your way up to the Blackbird and eventually the Scorpion. Expect to lose them a lot though, as ECM ships are often called primary by enemy commanders. However, Griffins are available fully fitted for free from the Alpha hanger at the Uni home station, PTS, Aldrat. | ||
It has 5 mids allowing a rainbow fit of one of each racial jammer for flying ECM, and an afterburner. It has 2 low slots that usually have a Signal Distortion Amplifier and a Damage Control module. | |||
==Skills== | ==Skills== | ||
These | These skills will improve your EWAR effectiveness when flying a Griffin. Caldari Frigate, Electronic Warfare, ECM Sensor compensation, Frequency Modulation, Long Distance Jamming, Long Range Targeting, Signal Dispersion, Electronic Superiority Rigging. See [[EWar_101_Guide]] and [[ECM Guide]] wiki's for more information. | ||
==Fitting== | ==Fitting== | ||
{{:Caldari Basic Ship and Skill Guide|Griffin}} | {{:Caldari Basic Ship and Skill Guide|Griffin}} | ||
{{Fittings | |||
|name=Griffin, Corporate fit, EWAR - low skills | |||
|high= Light Missile Launcher I<br> Light Missile Launcher I | |||
|mid= ECM - White Noise Generator<br>ECM - Spatial Destabillzer<br>ECM - Ion Field Projector<br>ECM - Phase Inverter I<br> | |||
|low= Signal Distortion Amplifier I<br> | |||
|charges= Scourge Light Missile (Kinetic) | |||
|drones= <br> | |||
|rigs= <br> | |||
|recommended1= | |||
|recommended2= | |||
|recommended3= | |||
|notes= | |||
* Fit Afterburner and Damage Control or ask for these from the Alpha hamger at the same time as they issue you the rest of the Griffin modules. | |||
}}{{Fittings | |||
|name=Griffin, fleet fit | |||
|high=Light Missile Launcher I<br>Light Missile Launcher I | |||
|mid=ECM - White Noise Generator<br>ECM - Spatial Destabillzer<br>ECM - Ion Field Projector<br>ECM - Phase Inverter I<br>1MN Afterburner I | |||
|low=Signal Distrotion Amplifier I<br>Damage Control Unit I | |||
|charges=Scourge light missile (Kinetic) | |||
|drones=Hornet I x1 | |||
|rigs=Small Particle Dispersion Projector I x2<br>Small Particle Dispersion Augmentor I | |||
|recommended1= | |||
|recommended2= | |||
|recommended3= | |||
|notes= | |||
* The rigs are an expensive extra and are not required for fleet operation. | |||
}} | |||
==Tactics== | |||
PvE - Not recommended<br> | |||
PvP - Solo | |||
* practice at the Libold frigate arena. See how long you can last against other frigates !! Use your range to target your opponent, colour match your jammer and activate as soon as in range. The non matching jammers have a lower chance of achieving a jam but fire them off one a time until you get a jam or are vapourised. See how much more effective the right racial jammer module is against your opponent. Once engaged practice aligning to a celestial so that you can warp out if your jam fails. | |||
PvP - Fleet | |||
* You have the advantage of speed and being a small target so when an engagement starts align to a celestial and start your afterburner. Lock targets within your optimal range and colour match your jammers to the targets as best you can. Warp as soon as you are targeted and drop a bookmark on the way out so that you have a location to warp back to or warp back to your designated squad anchor. | |||
More information on tactics and matching jammers to targets is at [[ECM Guide]] | |||
==Notes== | ==Notes== | ||